Nifft
Penguin Herder
Warlord Ralts said:What's he doing, running credit checks on characters before attacking them?
"Is that Gorgo the Destroyer with one O or two?"
That would make an excellent Loremaster spell.

Cheers, -- N
Warlord Ralts said:What's he doing, running credit checks on characters before attacking them?
"Is that Gorgo the Destroyer with one O or two?"
It is. But if people stopped pretending that 'wealth by level' is something that its not then there wouldn't be anything to talk about in this thread.Warlord Ralts said:...for creating a high level NPC, as a rough guide.
It is. But if people stopped pretending that 'wealth by level' is something that its not then there wouldn't be anything to talk about in this thread.
hong said:Hey, S'mon, guess what?
ACHILLES DIED.
HAW HAW!
Flexor the Mighty! said:Just one of the many things I ignore from the 3e DMG.![]()
The balanced approach of 3e seems to make spellcasters far more powerful than warrior types for some reason, I guess the Collinsian analysis would be that Fighter gear is too expensive.
Seeten said:I wouldnt play if I were invited. Life is too short for crappy games. Also, its moot, not mute.
Celebrim said:I don't think that that follows from what I wrote. I assume that all players, bad roleplayers and good ones, want better AC and better weapons and better saves. Naturally, you want things that increase your players survivability. What I'm pointing out as annoying to me is the demand that they recieve these things (and exactly these things), else they just aren't going to play.
Celebrim said:For example, I'd have absolutely no problem with a DM that made magic hideously rare, so much so that a 12th level character prized his ring of +2 bonus to stealth and masterwork battleaxe. That's perfectly sane and interesting as far as I'm concerned, so long as the DM also understands that the longer such a campaign goes on, the more that it will lag magic heavy campaigns in the challenges it can cope with. But, there is nothing at all inherently wrong with not getting magic items and having to solve problems with ropes, 10' poles, small sacks, lock picks, spikes, hammers, a trusty battleaxe and your wits.
Celebrim said:And until you are forced to fight one with little more than rusty pipe, you aren't really forced to think outside the box either. It's not incumbant on the DM to give you the tools you want to have to win the challenge. It's only incumbant on the DM to give you the tools that you need to win the challenge.
Celebrim said:Your complaints are directed toward entirely the wrong problem. The problem here is not that the DM decided to deprive you of magic Wal-Marts, and your prized 'big six'. It's that he presented you with a challenge that he also didn't equip you to handle. This is a problem whether or not the DM has magic Wal-Marts or hands out the 'big six' like candy. Magic Wal-Marts do not gaurantee balanced and appropriate challenges. The CR system doesn't guarantee balanced and appropriate challenges. Only a DM can do that. True, the RAW and guidelines encourage balanced an appropriate challenges and an inexperienced DM may be doing well to stick by them until he learns thier deficiencies and how to game them, and what exactly those CR numbers assume, but at no point is the problem the DM departing from the assumptions of the rules. The problem is, whether the DM stuck to the guidelines or didn't, poor DM judgment.
Come on now.....el-remmen said:I guess for me the only important question is, "How much underwater action am I planning for their future adventures?" (or as a variation, "How much underwater action am Iwill to provide the group if they decide that the helm is a good reason to do some acquatic adventuring?")
That is what determines how valuable the helm is compared to anything else they might have for me - as that is determining how practically valuable it is to them.
Shazman said:That's great if you've got gobs of free time to come up with your own soulmelds, vestiges, etc. Knock yourself out. There are a lot of us DM's that barley have time to read an adventure once during the week before the weekly game. If I have to do the work to create all of this stuff, it isn't going to happen, because the time simply isn't there. Thankfully, WotC's done enough of the work for us so we can get by. There's still nothing to stop you from making your own custom material if you have the time, creativity, and energy.