hbarsquared
Quantum Chronomancer
Wow. I actually read through the whole thread.
MY OPINION
1) Factoring the Big Six into character progression works, but I think it's just silly. There already is a progression.
2) Players want magic items that are useful and cool. Players will almost always choose the useful items first, then the cool items. Players grumble when they cannot have both.
I see it as legitimate grumbling.
D&D is a game that should be challenging (cue useful items) and fun (cue cool items).
By "forcing" the use of the Big Six in order for characters (and their players) to succeed, the "fun" is decreased.
3) This, I believe, is the perfect solution:

MY OPINION
1) Factoring the Big Six into character progression works, but I think it's just silly. There already is a progression.
2) Players want magic items that are useful and cool. Players will almost always choose the useful items first, then the cool items. Players grumble when they cannot have both.
I see it as legitimate grumbling.

By "forcing" the use of the Big Six in order for characters (and their players) to succeed, the "fun" is decreased.
3) This, I believe, is the perfect solution:
MerricB said:To fix this, you need another solution. You can see one solution in the augment crystals: you augment the amulet of natural armour with a crystal that gives proof from poison. Another solution is to have a dual-amulet: it gives natural armour *and* proof from poison, and at a reasonable cost.