Ridley's Cohort
First Post
jeremy_dnd said:Instead of doing away with one or the other, or relying slowly on price increases and decreases, I believe the best solution is to combine the static bonuses with unique special abilities. I think it satisfies both perspectives quite well.
That has potential as part of the solution IMO. But I think the fundamental issue is the pricing scheme.
Simple boring items tend to be very attractive when weighed by the gold piece over almost everything that is multifunction or interesting.
What you are talking about already does happen...around about 17th level when you have everything slot filled with a +4 item or better and you are looking for the next cool thing.
The open questions is why would my 1st-10th level PC want anything non-boring in the RAW and comon campaign assumptions?