Angry at players...

Frankly I wouldn't change too much, if anything at all. Just play the encounter intelligently and leave it at that.

Personally I don't like when DM's start telling you what would have happened if you had gone down such and such a path, because it limits your options by making it harder to change your mind and go down that path afterall in good conscience. Now matter how cool it might of been you're better off keeping stuff to yourself for a number of reasons.
 

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Wraithdrit said:
The campaign has many ties to the Shadovar, so I am thinking about having the Shadow Dragon have some sort of way to notify the Shadovar elite that the party is there (one of whom is wanted by the Shadovar) and turn the fight upside by having the Shadovar send a strike team in (or just a single high level BBEG).
:(

I love this idea. Let them get the upper hand on the dragon and enjoy their minute. Then, keep them on their toes with a great surprise.
 

Don't do anything that you hadn't planned on doing up front, before they avoided the encounter.

You don't want your players to feel that you personally led them into a trap or something. They want to go kill a shadow dragon, just let 'em, and move on.
 

The 'after the fact' briefing included very specific numbers. A 'shadowy' dragon could be any dragon with the shadow template put on it. But since I said 'shadow dragon' OOC they are using the 2+2 arguement, but they know also that the original encounter was a pure shadow dragon. It just seems like they are taking advantage of my after the fact briefing.

I had originally intended to use the shadow dragon to bring the Shadovar aspects back into play, so I think that is what I will do. I will play the dragon 'as is' and try to make the fight as tough as possible within those confines. After the fact though I will be adding in a second encounter with the Shadovar.

That will allow them their victory, and still allow me to feel like I was not just sucker punched.

Also, I awarded XP for bypassing the dangerous encounter, so what do I give for going back? Partial XP? Full? Seems like double dipping if I award for avoiding a really nasty fight, and then award for going back and killing it after all!
 

Moral of story: best not to do the post-game briefings, at least not in that much detail.

As an alternative, perhaps the dragon has picked up its hoard and left. I'm not sure why it would, unless it did a divination (or the shadovar did one) and learned that it would soon be attacked. A sneaky dragon might shift its hoard into the plane of shadow and go a-stalking the hunters...
 


Do not change the encounter. I for one would be exceptionally pissed off if I found out my DM had changed an encounter without a good darn in-game reason, only having done it because now, aww gee, the character's now have an in-character idea of what the encounter is. Just why in the world would there be more creatures there? What kind of explanation would there be for it?

And then once you have your explanation...as I'm sure you'll be able to find one...would you have used it if the characters had no foreknowledge or planning of what the encounter would be were they to, for some reason, go back to it a second time around? Or is it only because now they have perfectly legit, in-game intelligence on the situation?

Had they actually meta-gamed, I might change the encounter around a bit. But I don't believe saying it was a tough encounter OOC really gave them much to go on. They did some scouting, learned some info, all in-game, and came to a perfectly reasonable in-game conclusion over the matter. Unless you intended on changing the encounter before the PC's came to the conclusion that they were going to show the shadow dragon what for, don't alter the encounter. That's just bad DM'ing in my book.

Being that I primarily DM tabletop, most of my playing experience comes through LARPs, but the logic still applies. Whenever I've found out about an encounter that was changed at the last minute because high-powered PC's decided to do it, I take a decidedly dim view on the individuals who decided to do that. Particularly since the reverse rarely happens; i.e., low-powered PC's inadvertantly run across something too hard to handle, and fight because they're still new to the game and don't necessarily know any better.

For my part, I don't change an encounter that's too hard for the PC's to handle, either. What I do do, however, is change the monster's tactics. Is the fight too tough? Well, then once the PC's wound the creature, perhaps it flees, not having suspected the PC's could harm it in the first place. Too easy? Then I mercilessly tear into them with the best tactics I believe the creature or creatures can muster, taking every advantage the monster could conceivably think of, and using it to beat the PC's to within an inch of their lives.

And that's my suggestion to you. Do not change the encounter. That, I repeat, is just bad DM'ing in my viewpoint, to punish the characters for being intelligent and making perfectly reasonable in-game conclusions. Do, however, feel free to squeeze every last drop of strategical know-how out of the shadow dragon and any of its minions. When negative energy attacks don't work, claw them up into little bitty shreds. When melee doesn't seem to be the way to go, have it use whatever spells it has available from a distance. If its minions are locked up behind a wall of force, have it retreat to somewhere those minions can get at the PC's if they follow. But don't - do not - throw in more monsters or change the shadow dragon or whatever. Give them the encounter they would have faced if they hadn't made any plans.

Because I know my player's grow a bit frustrated when their plans fall apart on them without my having cheated them on it. Which changing the encounter on them would equate to - cheating. Meta-gaming. Changing the shadow dragon to something else only because the PC's have planned on fighting a shadow dragon. It's one thing for the PC's to be wrong to begin with, such as in my Ravenloft game, where they believe the weretiger wizard they faced was instead a rakshasa, but another thing entirely for them to be right and then punished for being right (when no meta-gaming was involved, or a very, very minimal amount).
 

Personally I'd prepare some kind of additional surprise, but I'd be careful not to use too much knowledge of what they have prepared just to be able to counter it. That would be malicious, would probably be obvious, and might piss off a few people.

[edit] OK, I like Trick's idea better, don't change it, but give no quarter either.
 
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A Shadow Dragon?

I pity the fool who would try to engage one with Negative Energy Protection spell. The spell calls for a caster level check vs. 11 + Dragons HD. Pretty tough to beat.

Just to remind you.
 


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