This might belong in House Rules, but:
Is there a good reason for the arcane Animate Dead to be a level higher than the Divine Equivalent?
I have a game world in which I want Arcane Necromancers to be at least as good and probably better at necromancy than the divine equivalent.
Divine spellcasters have the following:
Quicker access to animation spells.
Turn/rebuke undead
conversion to damaging/healing spells to undead.
I think I should at least make arcane Animate Dead a lower spell level. Perhaps even 2nd level -- zombies and skeletons aren't that powerful, afterall.
What other changes would shift the balance between clerics and necromancers?
Is there a good reason for the arcane Animate Dead to be a level higher than the Divine Equivalent?
I have a game world in which I want Arcane Necromancers to be at least as good and probably better at necromancy than the divine equivalent.
Divine spellcasters have the following:
Quicker access to animation spells.
Turn/rebuke undead
conversion to damaging/healing spells to undead.
I think I should at least make arcane Animate Dead a lower spell level. Perhaps even 2nd level -- zombies and skeletons aren't that powerful, afterall.
What other changes would shift the balance between clerics and necromancers?