RisnDevil said:
And yes, I know my statement about just rewarding for good descriptions was kinda obvious, I was just wondering if maybe doing it that way may not be a bit unbalanced, mechanics-wise.
Unbalanced compared to what? If all the PCs can do that kind of thing, then they're balanced with each other, and they don't have to be balanced with the NPCs at all. NPCs exist to be walk-ons or opponents or love interests or whatever in the PCs' stories.
Aikuchi said:
Argh! Cant remember but a player mentioned that there was a fan conversion for Exalted (WW) to d20 ...
Yeah, there are, I've seen a couple. They're really only useful if you know both Exalted and D&D both, and are interested in emulating Exalted in D&D. Playing kung-fu action by way of Exalted by way of D&D would be a lot of extra work for not much reward, when you could just play kung-fu action in D&D.
The primary thing to take from Exalted was already discussed in this thread. If you want to encourage your players to do something, give a mechanical bonus for it. Like, if they describe an action well, and maybe involve the scenery in their acrobatic attacking maneuver, don't make them roll a bunch of tumble checks and jump checks to pull it off. That's a penalty, and makes it more likely that they'll fail.
Instead, say to yourself: "the player said their PC was sliding down the bannister and attacking the guard at the bottom. They could have just walked down the stairs and attacked the guard, so sliding down the bannister didn't really gain them anything, but it did make my game cooler. So I'm not going to penalize them. In fact, I'm going to treat it like a charge attack and give them an action point as a reward. So next time, they'll try another cool description."