Anime feel.....

cattoy said:
Just play Champions. Don't kid yourself. They're superheroes. They just don't wear capes.


Actualy the Toy has a point. Have you tried Mutants and Masterminds? I am not familar with all of their products but I bet there has to be enough there for Anime with the flavor you already have on hand.
 

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Imret - If those .pdfs are free, I would love a copy.

I will look into Iron Heroes once I get home, but I cannot get it out here in Iraq. (DOH!) I will also look into the EoM systems, as I have been meaning to look into those anyways. (Can someone post a link to the EoM thread dealing with toning it towards Iron Heroes?)

And yes, I know my statement about just rewarding for good descriptions was kinda obvious, I was just wondering if maybe doing it that way may not be a bit unbalanced, mechanics-wise.

Thanks for everything so far, and please keep it coming.
 

RisnDevil - Well, I got them for free off the website, so I'm pretty sure they're free. If anyone corrects me, there we go, but barring that...

Okay. So, they're both too large for me to post here. Email?
 



Argh! Cant remember but a player mentioned that there was a fan conversion for Exalted (WW) to d20 ...

Sorry I cant remember where or how.
 

RisnDevil said:
And yes, I know my statement about just rewarding for good descriptions was kinda obvious, I was just wondering if maybe doing it that way may not be a bit unbalanced, mechanics-wise.

Unbalanced compared to what? If all the PCs can do that kind of thing, then they're balanced with each other, and they don't have to be balanced with the NPCs at all. NPCs exist to be walk-ons or opponents or love interests or whatever in the PCs' stories.

Aikuchi said:
Argh! Cant remember but a player mentioned that there was a fan conversion for Exalted (WW) to d20 ...

Yeah, there are, I've seen a couple. They're really only useful if you know both Exalted and D&D both, and are interested in emulating Exalted in D&D. Playing kung-fu action by way of Exalted by way of D&D would be a lot of extra work for not much reward, when you could just play kung-fu action in D&D.

The primary thing to take from Exalted was already discussed in this thread. If you want to encourage your players to do something, give a mechanical bonus for it. Like, if they describe an action well, and maybe involve the scenery in their acrobatic attacking maneuver, don't make them roll a bunch of tumble checks and jump checks to pull it off. That's a penalty, and makes it more likely that they'll fail.

Instead, say to yourself: "the player said their PC was sliding down the bannister and attacking the guard at the bottom. They could have just walked down the stairs and attacked the guard, so sliding down the bannister didn't really gain them anything, but it did make my game cooler. So I'm not going to penalize them. In fact, I'm going to treat it like a charge attack and give them an action point as a reward. So next time, they'll try another cool description."
 

DanMcS said:
The primary thing to take from Exalted was already discussed in this thread. If you want to encourage your players to do something, give a mechanical bonus for it. Like, if they describe an action well, and maybe involve the scenery in their acrobatic attacking maneuver, don't make them roll a bunch of tumble checks and jump checks to pull it off. That's a penalty, and makes it more likely that they'll fail.

Exactly.

This is maybe the #1 reason why I would recommend Exalted even if you don't want to run that system... there's a lot of fluff, and a lot of emphasis on theme. You can learn a lot about epic, high adventure in a roleplaying game... which is something that you don't necessarily "get" out of d20 products, including genres like Star Wars or Eberron that are supposed to be more high adventure than other d20.

You sometimes need to escape the d20 genre itself to pick up a few things that help you run games. A lot of it is just knowing d20, knowing what else is possible, and them making something that feels true to you.

Like Star Wars... I don't want a lightsaber duel to feel like any slog through a dungeon in D&D - but you really don't need dice-rolling mechanics for that. It's really up to you to bring it out.

And that's really the best recommendation that I have for Exalted (or any other fantasy RPGs that don't follow the d20 style) - it can help you look at what you already know in a different light.
 

I use something I call Campaign Templates. Just a small set of rules that redefine the game to get a certain feel. Wu Xia and Anime mainly... :D
 

Drowbane said:
I use something I call Campaign Templates. Just a small set of rules that redefine the game to get a certain feel. Wu Xia and Anime mainly... :D

That's very interesting......


now, care to explain that to us?
 

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