drnuncheon
Explorer
Celebrim said:My economy is largely based on real medieval economics.
Well, there's your problem. Our world's medieval era didn't have easily portable, nigh-indestructible magical weapons that would last for generations.
Celebrim said:I have alot of problems with magic shops. First they harm the atmosphere of the game and drag it unnecessarily into a modern paradigm (and all of the usual lack of role playing that normally goes along with that).
If you want 'harm the atmosphere of the game' go look at some of the 1e spell component stuff, like the description of casting firefinger.
Magic items are, in 3e, just not that difficult to make. On average, there's going to be at least one wizard capable of doing it in any settlement above the size of a large town, and a dozen or so in any metropolis.
And they don't wear out.
Unlike, say, a normal sword, your magic swords aren't going to rust, get broken in a normal battle, or any of the other things that happen to normal swords. The one that was forged a thousand years ago is going to still be as good today as it was back then.
A dozen wizards in a metropolis capable of doing it. Let's say only one mage has the feat at any given time. Even if only one sword gets made a year, well, that's a thousand swords, from the wizards in one city - and we're not even taking into account clerics and sorcerers and other spellcasters. And most settings have more than one city.
If there's that much stuff out there that's potentially for sale, someone will sell it.
Celebrim said:Thirdly, they kill the value of taking feats that allow you to craft items for yourself. Why spend your own XP when you can pay some smuck to spend it for you?
Does having a swordsmith kill the value of taking Craft (weaponsmith)? Does having a livery stable kill the value of putting ranks in Handle Animal?
Celebrim said:Fourthly, on a very basic level they fail my realism test. In fact, I've often wondered why magic swords are all that common in the first place. Think about it. All magic swords are made by wizards. Making magic swords requires alot of investment in time and money and in the intangible but all important things that XP represent. Wizards can't use swords. Wizards have no use for swords, and any wizard with a brain is going to realize that if those sword swingers didn't have magic swords they'd be alot less dangerous to wizards in general.
Alternately, the wizard is going to realize that the lord or rich mercenary who wants a magic sword will pay him a whole truckload of money that would let him further his magical research...or the sword-swinger who would be using it is going to be the one standing between him and his enemies...or he wants the sword-swinger to go after rival wizards...or, well, any number of other things.
Oh, and clerics can make magic swords too nowadays. In fact, there are plenty of weapon special abilities that you need a cleric for.
J