Celebrim said:
I started playing D&D in 1980 and I never had a DM who insisted on 3d6 six times - love it, that's all you are getting. 4d6 and other variations have been standard pretty much since the start. What's wrong with an NPC having the equivalent of a good 4d6 roll or a 32 point buy? Are you saying that doesn't happen now?
I started about the same time...at first people would just reroll over and over again or just outright fudge it (usually with DMs blessing...sometimes not). I did play in a lot of games where the DM insisted on 3d6...place them as they fall but then we'd play in modules where the villains were like the scores above.
The point is...in 3e, the "standard" house rule that everyone used for stats has become an actual rule. The wealth guidelines are (for me) the same sort of thing. They exist for DMs to balance PCs and NPCs. I give the players (roughly) the same flexibility I have as a DM to make the character they envision. That includes magic items.
And in any event, what does that have to do with the 'wealth tables' or the commonality of magic items?
They are both balancing factors that DMs (and players) can use to keep the game relatively balanced.
I think you are making a mountain out of a molehill.
Pro'lly...but that's what this board is for. No?
I've never had any of the problems that you guys are complaining about, either as a player or a DM. Ok, the villain has a +1 spetum. No one uses a spetum. Oh, well. Hey, the villain has a +1 morningstar! That's mine!
That's fine for common items...but the player that has his heart set on a particular item to round out his PC that is more rare either has to ask the DM for it or just go without.
Bad taste in your mouth? For what? I defy a PC to consistantly differentiate between when I rolled for generic items and when I placed them.
Like I said...that works great for common items. And that's what I do. But it is nice to give the players a way to pick up more rare/custom items they want in order to round out their characters without having to place them in adventures all the time. (but it is also fun to require a quest for the more important ones).
For the record, my players _rarely_ buy anything other than potions, scrolls and an occasional wand. Trading in a +2 weapon for only 1/3 of the market value is rarely worth it unless the weapon is truly worthless to the party. It is only characters who rely on very rare items that need to do this...and that's the cost of relying on rare items, no?
And ultimately, whether you have an IC 'magic shop' or off camera menu that your players can select from, it is the same thing only if you are handling it 'off camera' you are just saying 'I don't want to be bothered by that.' And ultimately, however the PC's get the items you as the DM are responcible for giving them what they got.
That is absolutely true...the DM must control the magic in his game to keep it at the right level. I prefer the "off camera" approach because for my group table time is very limited (one 6 hour session every month...sometimes less). Roleplaying the "quest" to purchase some potions of cure serious wounds is a waste of time unless it is actually advancing the story.
The wealth tables aren't even remotely a tool for giving PC's more control over themselves. That is utterly silly.
No...they are a tool for the DM to balance the game. Giving the players some ability to get the magic items they want (within those guidelines) is a tool that I give my players.
The original post made the assumption that the two (wealth tables and the notion of easy access to magic) are somehow tied (or so it seemed to me). I'm trying to show how I use both those concepts to give the players some level of customization over their characters.
Sting is mundane? Everyone has an elven blade? Sheesh.
Apparently...if a group of Trolls had Sting, Orcrist AND Glamdring (and IIRC the swords in the barrow wights' lair were also magical) one must assume that such weapons are not all that rare (or Tolkien is a bit of a Monty Haul DM

). I can't think of any time that a non-magical weapon was ever found in the books.
Like PC said...magic was fairly common in Middle Earth...Sam's rope was magic for crying out loud! Just about any weapon with a history could be assumed to be magical, I think.
Look, my point is that it is entirely different to say that magic is more readily available in 3rd edition, and magic needs to be more readily available so I'll allow PC's to buy almost anything they want between adventures.
Yes...magic is more readily available in 3e. So are higher levels (and higher level spells). I think it is a good thing...everything is just scaled up, so a +1 weapon in 3e doesn't mean as much as a +1 weapon in 1e.
In my mind, a 3rd level 1e character is roughly equivalent to a 5th level 3e character...so your 1e sensibilities can be reconciled with 3e if you just look at it like that. At least that's what I did.