off the cuff
Tax - Your the King - none
You're not the King - 33%
- You have no tithe to diety or church\cult\sect\etc... - 0%
Typical Tythe 10%+
Buildings
Quality Mod +7 to -3%
Stone - 5% total construction cost per year
Wood or Daub 7 - 10% per year.
DC 10 Each year for structural damage that must be repaired or add 1% to cost and 1 to DC. This might be automatic if there was any burning, attack, or serious damage to a major structure.
Every percentage of the of the upkeep unpaid adds to the DC for structural damage.
Holdings in a game should generate money to cover these costs. Characters wanting to cover the whole cost of a large structure out of pocket should find it difficult to say the least.
This means that a very low quality Wooden Fortification could cost 17% of its total construction cost each year to maintain but a high quality stone fortification might cost only 2% of its (much higher) construction cost.
Quality modifiers might be:
positive
Built during peace time.
Quality Materials
Skilled builders
Negative
Built to tight deadline.
Built without regard to seasonal constraints.
Poor materials
inexperienced workers -- Even if your labour force learned on the job its likely that they were the most inexperienced while they were doing your foundations
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.
Republican president
my .02
Sigurd