Bront
The man with the probe
Anointed Hunter V1.15
Anointed Hunters are often warriors dedicated to Halina, Verdante, or other nature deities, or nature focused mortalists. They are holy hunters and trackers, that hunt the enemies of their deities and churches. Anointed Hunters are comfortable in the wild, as well as in polite company, and are noble knights and warriors
Hit Die: d8
Requirements
To qualify to become an Anointed Hunter, a character must fulfill all the following criteria.
Alignment: Lawful Good
Skills: KN: Nature 10, KN: Religion 10, Survival 10
Feats: Tracking, Dedicated Hunter, Endurance, Skill Focus: Survival
Special: Must still be ellegable to advance in Paladin, have the Lay hands, Smite, and Special mount abilities.
Class Skills
The Seeker’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Handle Animal (Cha), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Class Features
All the following are Class Features of the Anointed Hunter prestige class.
Weapon and Armor Proficiency: A Anointed Hunter gains no Weapon or Armor Proficiency beyond what they already have.
Special Mount(SU): Anointed Hunter Levels stack with the Paladin's for purposes of determining the special mount's abilities
Spell Casting: The Anointed Hunter can cast Divine spells using Wisdom as the stat for casting, bonus spells, and chance to resist. They may cast a number of spells per day as indicated on the chart, and may select spells from either the Ranger or Paladin's spell lists.
Lay Hands(SU): Half (rounded down) of the Anointed Hunter Levels stack with the Paladin's for purposes of determining the Lay Hands ability.
Holy Enemy(SU): At 2nd level, a Anointed Hunter may select a type of creature from among those given on Table: Ranger Favored Enemies. The Anointed Hunter gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against evil creatures of this type. Likewise, he gets a +1 bonus on weapon damage rolls against such creatures, and weapons used agains a Holy Enemy are considered Good Alligned for purposes of overcoming damage resistance.
At every two levels thereafter (4th, 6th, 8th and 10th level), the Anointed Hunter may select an additional holy enemy from those given on the table. In addition, at each such interval, the bonus against any one holy enemy (including the one just selected, if so desired) increases by 1.
If the Anointed Hunter chooses humanoids or outsiders as a holy enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of holy enemy, the Anointed Hunter’s bonuses do not stack; he simply uses whichever bonus is higher.
This bonus stacks with any favored enemy bonuses from the Ranger class, as well as smite damage from the Paladin ability.
Bonus Feat: At 3rd level, and again at 9th level, the Anointed Hunter gains a bonus feat. This feat may be selected from the following feats, and the Anointed Hunter must qualify for the feats normaly.
Animal Affinity, Endurance, Diehard, Exotic Weapon Proficiency, Extra Turning, Great Fortitude, Improved Turning, Iron Will, Lightning Reflexes, Mounted Combat, Mounted Archery, Ride-By Attack, Spirited Charge, Trample, Point Blank Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Manyshot, Greater Manyshot, Rapid Reload, Self-Sufficient, Two-Weapon Fighting, Two-weapon Defense, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Toughness.
Mounted Tracking(EX): A Anointed Hunter may track while mounted as if he was on the ground at no penalties. All other normal rules for tracking still apply (regarding movement speed, penalties, etc.)
Swift Tracker(EX): As Ranger ability of the same name
Special: An Anointed Hunter may return and switch between Paladin and Anointed Hunter levels (as well as any other class allowed). However, if they ever leave and take a level in another (disallowed) class, they may no longer advance as either a Paladin, or an Anointed Hunter. Anointed Hunters face the same problem as Ex-Paladins, and loose all class abilities other than the bonus feats if they become Ex-Paladins (and regain them if the Paladin abilities are regained)
[sblock=V1.0]Anointed Hunter
Anointed Hunters are often warriors dedicated to Halina, Verdante, or other nature deities, or nature focused mortalists. They are holy hunters and trackers, that hunt the enemies of their deities and churches. Anointed Hunters are comfortable in the wild, as well as in polite company, and are noble knights and warriors
Hit Die: d8
Requirements
To qualify to become an Anointed Hunter, a character must fulfill all the following criteria.
Alignment: Lawful Good
Skills: KN: Nature 10, KN: Religion 10, Survival 10
Feats: Tracking, Dedicated Hunter, Endurance, Skill Focus: Survival
Special: Must still be ellegable to advance in Paladin, have the Lay hands, Smite, and Special mount abilities.
Class Skills
The Seeker’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Handle Animal (Cha), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Class Features
All the following are Class Features of the Anointed Hunter prestige class.
Weapon and Armor Proficiency: A Anointed Hunter gains no Weapon or Armor Proficiency beyond what they already have.
Smite: Anointed Hunter Levels stack with the Paladin's for purposes of determining smite damage. They do not stack for increasing the number of smites per day. At 5th level, and again at 10th level, the number of smites the Anointed Hunter can perform per day increased by 1
Special Mount: Anointed Hunter Levels stack with the Paladin's for purposes of determining the special mount's abilities
Spell Casting: The Anointed Hunter can cast Divine spells using Wisdom as the stat for casting, bonus spells, and chance to resist. They may cast a number of spells per day as indicated on the chart, and may select spells from either the Ranger or Paladin's spell lists.
Lay Hands: Half (rounded down) of the Anointed Hunter Levels stack with the Paladin's for purposes of determining the Lay Hands ability.
Holy Enemy: At 2nd level, a Anointed Hunter may select a type of creature from among those given on Table: Ranger Favored Enemies. The Anointed Hunter gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against evil creatures of this type. Likewise, he gets a +1 bonus on weapon damage rolls against such creatures.
At every two levels thereafter (4th, 6th, 8th and 10th level), the Anointed Hunter may select an additional holy enemy from those given on the table. In addition, at each such interval, the bonus against any one holy enemy (including the one just selected, if so desired) increases by 1.
If the Anointed Hunter chooses humanoids or outsiders as a holy enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of holy enemy, the Anointed Hunter’s bonuses do not stack; he simply uses whichever bonus is higher.
This bonus stacks with any favored enemy bonuses from the Ranger class, as well as smite damage from the Paladin ability.
Bonus Feat: At 3rd level, and again at 9th level, the Anointed Hunter gains a bonus feat. This feat may be selected from the following feats, and the Anointed Hunter must qualify for the feats normaly.
Animal Affinity, Endurance, Diehard, Exotic Weapon Proficiency, Extra Turning, Great Fortitude, Improved Turning, Iron Will, Lightning Reflexes, Mounted Combat, Mounted Archery, Ride-By Attack, Spirited Charge, Trample, Point Blank Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Manyshot, Greater Manyshot, Rapid Reload, Self-Sufficient, Two-Weapon Fighting, Two-weapon Defense, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Toughness.
Special: An Anointed Hunter may return and switch between Paladin and Anointed Hunter levels (as well as any other class allowed). However, if they ever leave and take a level in another (disallowed) class, they may no longer advance as either a Paladin, or an Anointed Hunter. Anointed Hunters face the same problem as Ex-Paladins, and loose all class abilities other than the bonus feats if they become Ex-Paladins (and regain them if the Paladin abilities are regained)[/sblock]
Anointed Hunters are often warriors dedicated to Halina, Verdante, or other nature deities, or nature focused mortalists. They are holy hunters and trackers, that hunt the enemies of their deities and churches. Anointed Hunters are comfortable in the wild, as well as in polite company, and are noble knights and warriors
Hit Die: d8
Requirements
To qualify to become an Anointed Hunter, a character must fulfill all the following criteria.
Alignment: Lawful Good
Skills: KN: Nature 10, KN: Religion 10, Survival 10
Feats: Tracking, Dedicated Hunter, Endurance, Skill Focus: Survival
Special: Must still be ellegable to advance in Paladin, have the Lay hands, Smite, and Special mount abilities.
Class Skills
The Seeker’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Handle Animal (Cha), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Code:
[B]Table: Anointed Hunter
Level BAB Fort Wil Ref Special[/B]
1st +1 +2 +0 +2 Special Mount, Spellcasting
2nd +2 +3 +0 +3 Holy Enemy, Lay on Hands
3rd +3 +3 +1 +3 Bonus Feat
4th +4 +4 +1 +4 2nd Holy Enemy
5th +5 +4 +1 +4 Mounted Tracking
6th +6 +5 +2 +5 3rd Holy Enemy
7th +7 +5 +2 +5 Swift Tracking
8th +8 +6 +2 +6 4th Holy Enemy
9th +9 +6 +3 +6 Bonus Feat
10th +10 +7 +3 +7 5th Holy Enemy
Code:
[B]Table: Anointed Hunter Spellcasting
Level Caster 1st 2nd 3rd 4th[/B]
1st 1st 0 - - -
2nd 2nd 1 - - -
3rd 3rd 1 0 - -
4th 4th 1 1 - -
5th 5th 2 1 0 -
6th 6th 2 1 1 -
7th 7th 2 2 1 0
8th 8th 3 2 1 1
9th 9th 3 2 2 1
10th 10th 3 3 2 2
Class Features
All the following are Class Features of the Anointed Hunter prestige class.
Weapon and Armor Proficiency: A Anointed Hunter gains no Weapon or Armor Proficiency beyond what they already have.
Special Mount(SU): Anointed Hunter Levels stack with the Paladin's for purposes of determining the special mount's abilities
Spell Casting: The Anointed Hunter can cast Divine spells using Wisdom as the stat for casting, bonus spells, and chance to resist. They may cast a number of spells per day as indicated on the chart, and may select spells from either the Ranger or Paladin's spell lists.
Lay Hands(SU): Half (rounded down) of the Anointed Hunter Levels stack with the Paladin's for purposes of determining the Lay Hands ability.
Holy Enemy(SU): At 2nd level, a Anointed Hunter may select a type of creature from among those given on Table: Ranger Favored Enemies. The Anointed Hunter gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against evil creatures of this type. Likewise, he gets a +1 bonus on weapon damage rolls against such creatures, and weapons used agains a Holy Enemy are considered Good Alligned for purposes of overcoming damage resistance.
At every two levels thereafter (4th, 6th, 8th and 10th level), the Anointed Hunter may select an additional holy enemy from those given on the table. In addition, at each such interval, the bonus against any one holy enemy (including the one just selected, if so desired) increases by 1.
If the Anointed Hunter chooses humanoids or outsiders as a holy enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of holy enemy, the Anointed Hunter’s bonuses do not stack; he simply uses whichever bonus is higher.
This bonus stacks with any favored enemy bonuses from the Ranger class, as well as smite damage from the Paladin ability.
Bonus Feat: At 3rd level, and again at 9th level, the Anointed Hunter gains a bonus feat. This feat may be selected from the following feats, and the Anointed Hunter must qualify for the feats normaly.
Animal Affinity, Endurance, Diehard, Exotic Weapon Proficiency, Extra Turning, Great Fortitude, Improved Turning, Iron Will, Lightning Reflexes, Mounted Combat, Mounted Archery, Ride-By Attack, Spirited Charge, Trample, Point Blank Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Manyshot, Greater Manyshot, Rapid Reload, Self-Sufficient, Two-Weapon Fighting, Two-weapon Defense, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Toughness.
Mounted Tracking(EX): A Anointed Hunter may track while mounted as if he was on the ground at no penalties. All other normal rules for tracking still apply (regarding movement speed, penalties, etc.)
Swift Tracker(EX): As Ranger ability of the same name
Special: An Anointed Hunter may return and switch between Paladin and Anointed Hunter levels (as well as any other class allowed). However, if they ever leave and take a level in another (disallowed) class, they may no longer advance as either a Paladin, or an Anointed Hunter. Anointed Hunters face the same problem as Ex-Paladins, and loose all class abilities other than the bonus feats if they become Ex-Paladins (and regain them if the Paladin abilities are regained)
[sblock=V1.0]Anointed Hunter
Anointed Hunters are often warriors dedicated to Halina, Verdante, or other nature deities, or nature focused mortalists. They are holy hunters and trackers, that hunt the enemies of their deities and churches. Anointed Hunters are comfortable in the wild, as well as in polite company, and are noble knights and warriors
Hit Die: d8
Requirements
To qualify to become an Anointed Hunter, a character must fulfill all the following criteria.
Alignment: Lawful Good
Skills: KN: Nature 10, KN: Religion 10, Survival 10
Feats: Tracking, Dedicated Hunter, Endurance, Skill Focus: Survival
Special: Must still be ellegable to advance in Paladin, have the Lay hands, Smite, and Special mount abilities.
Class Skills
The Seeker’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Handle Animal (Cha), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Code:
[B]Table: Anointed Hunter
Level BAB Fort Wil Ref Special[/B]
1st +1 +2 +0 +2 Smite, Special Mount, Spellcasting
2nd +2 +3 +0 +3 Holy Enemy
3rd +3 +3 +1 +3 Bonus Feat
4th +4 +4 +1 +4 2nd Holy Enemy
5th +5 +4 +1 +4 Smite +1/day
6th +6 +5 +2 +5 3rd Holy Enemy
7th +7 +5 +2 +5 Swift Tracking
8th +8 +6 +2 +6 4th Holy Enemy
9th +9 +6 +3 +6 Bonus Feat
10th +10 +7 +3 +7 5th Holy Enemy, Smite +1/day
Code:
[B]Table: Anointed Hunter Spellcasting
Level Caster 1st 2nd 3rd 4th[/B]
1st 1st 0 - - -
2nd 2nd 1 - - -
3rd 3rd 1 0 - -
4th 4th 1 1 - -
5th 5th 2 1 0 -
6th 6th 2 1 1 -
7th 7th 2 2 1 0
8th 8th 3 2 1 1
9th 9th 3 2 2 1
10th 10th 3 3 2 2
Class Features
All the following are Class Features of the Anointed Hunter prestige class.
Weapon and Armor Proficiency: A Anointed Hunter gains no Weapon or Armor Proficiency beyond what they already have.
Smite: Anointed Hunter Levels stack with the Paladin's for purposes of determining smite damage. They do not stack for increasing the number of smites per day. At 5th level, and again at 10th level, the number of smites the Anointed Hunter can perform per day increased by 1
Special Mount: Anointed Hunter Levels stack with the Paladin's for purposes of determining the special mount's abilities
Spell Casting: The Anointed Hunter can cast Divine spells using Wisdom as the stat for casting, bonus spells, and chance to resist. They may cast a number of spells per day as indicated on the chart, and may select spells from either the Ranger or Paladin's spell lists.
Lay Hands: Half (rounded down) of the Anointed Hunter Levels stack with the Paladin's for purposes of determining the Lay Hands ability.
Holy Enemy: At 2nd level, a Anointed Hunter may select a type of creature from among those given on Table: Ranger Favored Enemies. The Anointed Hunter gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against evil creatures of this type. Likewise, he gets a +1 bonus on weapon damage rolls against such creatures.
At every two levels thereafter (4th, 6th, 8th and 10th level), the Anointed Hunter may select an additional holy enemy from those given on the table. In addition, at each such interval, the bonus against any one holy enemy (including the one just selected, if so desired) increases by 1.
If the Anointed Hunter chooses humanoids or outsiders as a holy enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of holy enemy, the Anointed Hunter’s bonuses do not stack; he simply uses whichever bonus is higher.
This bonus stacks with any favored enemy bonuses from the Ranger class, as well as smite damage from the Paladin ability.
Bonus Feat: At 3rd level, and again at 9th level, the Anointed Hunter gains a bonus feat. This feat may be selected from the following feats, and the Anointed Hunter must qualify for the feats normaly.
Animal Affinity, Endurance, Diehard, Exotic Weapon Proficiency, Extra Turning, Great Fortitude, Improved Turning, Iron Will, Lightning Reflexes, Mounted Combat, Mounted Archery, Ride-By Attack, Spirited Charge, Trample, Point Blank Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Manyshot, Greater Manyshot, Rapid Reload, Self-Sufficient, Two-Weapon Fighting, Two-weapon Defense, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Toughness.
Special: An Anointed Hunter may return and switch between Paladin and Anointed Hunter levels (as well as any other class allowed). However, if they ever leave and take a level in another (disallowed) class, they may no longer advance as either a Paladin, or an Anointed Hunter. Anointed Hunters face the same problem as Ex-Paladins, and loose all class abilities other than the bonus feats if they become Ex-Paladins (and regain them if the Paladin abilities are regained)[/sblock]
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