Another 10 doors. Pick one, tell me why.

Pick a Door, all lead to adventure.

  • Door 1: Wounded men in a city

    Votes: 7 15.6%
  • Door 2: Crystal city, hidden darkness

    Votes: 11 24.4%
  • Door 3: Worried wealthy

    Votes: 2 4.4%
  • Door 4: mid-air door (again)

    Votes: 1 2.2%
  • Door 5: Arena

    Votes: 4 8.9%
  • Door 6: Wet woman, on a trireme

    Votes: 5 11.1%
  • Door 7: Farmers and a priest

    Votes: 1 2.2%
  • Door 8: crowd of Gray, pale red and lavender

    Votes: 4 8.9%
  • Door 9: Elderin and lizards in a cavern

    Votes: 3 6.7%
  • Door 10: Legions and monsters.

    Votes: 7 15.6%


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Door 1 seems like where help is most needed. That's my vote.

Indeed, the City at War. Plus, I picked the same door last time, and I think all of these doors are to the same places, from slightly different perspectives, or at slightly different times.

My second choice would be Door 6 -- the trireme pulling a woman from the sea. Greco-Roman would be an interesting change of pace.

BTW, if you're stating which door you like please give a description in addition to the number. Otherwise, a lot of scrolling is needed to follow this thread!
 
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Since we seem to not be staying in the same spot long, I'm now just going for overt combat.

Doors 5 and 10 give me that justification.

I'll take door 10, Star Spawn vs. Devils seems like fun.
 

I liked the choices better when I only read the short alternatives in the poll itself - far more suggestive. I was going for #1, but ended up taking #10. #1 for me was about subterfuge and guerrilla action in modern times, which was cool. Actually reading the full text, it seems almost identical to #10, only with no monsters.

#10 is cool because its such a mixture of genres and because its so pulp-y.
 


I'd pick door #5. I'm curious about that green giant. It seems like it's set up so he would be your adversary. But upon learning more about him maybe he's really the damsel in distress that needs your help.
 

hmm looks like the selection in general needs work. - lots more bleh reactions and making the best of bad choices.
A lot of your other reactions mirror the comments of my players, on the previous doors.

My thoughts:
1 more straight into combat door needs to be added, preferably with familiar creatures so PCs can guess that they will not be outclassed.

One or more encounters should be the exact opposite of what they appear to be.

The Arena is a bad choice, its way too much public exposure for this door, to appear in front of thousands of watching people. Also it needs to be more unpleasent. Im changing it to a plauge ward. Just imagine consequences of people who could travel nearly anywhere, more or less at random, carrying the plauge. Disaster or planned biological warfare?

Doors 3 & 7 are supposed to be someone in need of adventuring mercenaries, is there a way to make this more obvious?
 

Door 3: a man with a non-descript face, speaks to a mixed group of foreign humans, the clothes are unfamiliar folded robes, but the gold rings and other jewelry speaks of wealth. The humans seem worried, sweat beads on more than one face.
An armed soldier with a hard expression on his face speaks to a mixed group of foreign humans, the clothes are unfamiliar folded robes, but the gold rings and other jewelry speaks of wealth. The soldier makes angry, chopping gestures and spit flies from his lips; the foreign humans shrink back, worried looks on their faces. They do not seem to see the soldiers behind them start to raise their crossbows...

Door 7: A mob of upset farmers approach a man in priestly vestments. The walls of the large Hall hang with tapestries, at least two depict Iva the goddess of Water, Healing, Society, and Deception.
The walls of a large Hall hang with tapestries, at least two depict Iva the goddess of Water, Healing, Society, and Deception. In the hall, a mob of upset farmers march toward a man in priestly vestments, who is stumbling backwards, waving his hands in a futile gesture of placation.

Cheers, -- N
 

what the H was I thinking?

Door 8: The street in the Shadowfell seems filled with people in only shades of grey, black and white. Most are human, but around the edges of the crowd are smaller people, possibly gnomes or halflings. Amid the crowd there are only two spots of color, a young woman in a wedding gown of palest red, and a laughing elf in lavender. The elf is drawing disapproving stares.

they picked this one. what was I thinking?
I don't even know whats going on here, much less how to turn it into an adventure. One of the PCs has a dark pact with an entity known as "The Waiting Dark" - that dwells in the shadowfell. It should prolly show up.

The Crystal city, hidden darkness was the runner up. There I had an adventure.[sblock] Proto-drow destroying a city in the feywild. One of the PCs was raised by a family of survivors of that disaster (800 years later).
Getting into the dance would require answering the questions of a Fey noblewoman. Getting anything accomplished at the dance required a series of linked skill challenges. The dance ended with the a woman swearing vengeance against the ArchFey of love (King of Hearts) and signaling a combined attack of light-skinned drow and formorians.

PCs were to be sent to place the evil crystal in a secured vault as the giants attacked. Fighting past drow, minions and dueling epic-casters.
The Hallway of Doors has a lot in common with the fortress of the formorian king. [/sblock] Anyway that was the plot that was... .
 


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