I don't have a problem with the classes being "more balanced" at all.. but striving for "perfect balance" (as I remember from the 4e introductions) should not be the focus of the game design. "Perfect balance" = uniformity.
I don't have a problem with the classes being "more balanced" at all.. but striving for "perfect balance" (as I remember from the 4e introductions) should not be the focus of the game design. "Perfect balance" = uniformity.
Wasn't Essentials all about "diversity with the uniformity"? I think if the "perfect balance" was what (most) people really wanted, there would have been no need for Essentials. IMHO.
I am content with classes [ (like the AD&D thief) that have great use in some games, and near uselessness in others].
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.