AuraSeer said:I don't think that is correct. For purposes of things like invisibility and sanctuary at least, a spell or effect counted as an attack as long as it targeted an enemy or included an enemy in its area. So there was no loophole silliness like having fireball count as "not an attack."
MrMyth said:In all honesty, I think the problem is less the combo and more... Divine Regeneration itself.
Regen 30, for an encounter, is pretty absurd. From what I can tell, with it active, a single level 30 character stands a solid chance at soloing the Tarrasque. I really have the feeling it was meant to be ability modifier instead of ability, but as it stands, it seems to be one of the (relatively small) handful of broken abilities that managed to sneak into 4th.
MarkChevallier said:*snip*
You are correct to say that encountering Orcus (for example, any Solo will do) with assistants means that using this power you cannot kill him alone. But remember, you should still have your party with you; if they can hold off the enemy you should be okay. And you can always fly away invisibly, or teleport to the astral plane or something, and wait the fight out, all the while sustaining your deadly grasp on Orcus. (You can sustain a power even when not in sight of the target; for evidence, I submit the Invisibility power). *snip*
Wotansman said:Short form, in one of my own games I wouldn't allow you to be farther than 10 away from your target (teleport to astral or otherwise) based on how I interpret the rules as written. Far from saying I'm anywhere near the final authority in anything other than the games I run.
It still inflicts direct damage on an enemy. Saying that somehow does not count as attacking the enemy is just silly.MarkChevallier said:I think you might be right actually; I was thinking of precision attacks (ie, things that allowed sneak attack or favoured enemy damage). My mistake, I think.
In any case, Slashing Wake is not an attack power, and doesn't use attack rolls. It is not an attack, but some kind of "aura of teleporting death".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.