stick around shemmy - with all the Planescape goodness that's going into this query, you can undoubtedly offer some good input.
Shemeska said:
They're one of many awesome bits of flavor that Planescape developed around different kind of magic that while totally awesome, were nightmares once you got into their effects on game mechanics. I tend to ignore much of it when it comes to running any of the numbers, but preserve much of it in the background when I can when it isn't obtrusive (I like to keep the spell alterations by plane from 2e which are more flavorful than the alterations in 3e).
3e doesn't (like with so many things) so much as eliminate spell-crystals as it does completely ignore them and the topic they address. So you could either reintroduce them as an idea, which would be kinda cool, or perhaps say something to the effect of a Demarax in the vicinity of a creature that's the target of a summoning/divination makes the spell manifest in such a way and can intercept it. Something like that.
Bah. Evil good, game mechanics bad.
[This is why I don't submit articles that involve me having to make up new rules. Hehe]
ah, well, so... we have a couple of options for the demarax. one, we can add spell crystals in as a mechanic so that the flavor can be preserved as-is.
two, we can make the demarax eat something else (even if that means "the energy left over from summoning spells"). this would force a change in the flavor, even if only a minor one.
personally, i prefer the first option, but i will listen to what you all think is best.
Shemeska said:
Sung Chiang's deific domain in Gehenna, the Teardrop Palace, is actually detailed in the 3e Manual of the Planes. They just weren't allowed to explicitely name Sung Chiang in the description, but it's still there.
And what's more, the Chinese pantheon is all over the place in
Fiendish Codex I. Given that they were used heavily there within the Abyss, and the creative restrictions from early 3e that prevented referencing non-greyhawk deities are no longer in place, I say go with their true flavor rather than pussy-footing around the issue. We're long past the days of talking about
Loki The Trickster.
you make an excellent point, there. i can at the very least say they worship the "god of the Teardrop Palace." i might be bold and mention Sung Chiang. for now, though, for the query, i think i'll namedrop the Teardrop Palace - if they are accepted for a submission, i'll worry about agonizing over mentioning the god's actual name.
got a couple more in. the garmorm was good as is, just postulated a bit on the type and CR. i'm sleepy now and will head off to bed shortly - got all the PS critters in, and will do the others tomorrow if'n i can.
(Should we also mention the Phirblas from PSMC3?)
Dabus
Outsider?, CR 1?
These tall, slender beings are riddles much like the illusionary rebuses which they use to communicate. Some consider them the manitainers of the city of Sigil, while others think them the servants of the Lady of Pain. These floating creatures have no particular combat abilities, and fight with normal weapons when need be. The main purpose of the dabus' seems to be handling new construction in Sigil, but then most things in Sigil are more than what they appear to be.
Originally found in Planescape Campaign Setting (1994).
Garmorm
Outsider? (chaotic, evil, extraplanar), CR 4?
A vast floating worm native to the Astral Plane, the garmorm absorbs creatures into it with a song - creatures that fail to resist have their soul swallowed and join the choir of faces that cover its body. They are also accomplished spellcasters from all the souls they've absorbed over the centuries, and have a powerful bite.
Originally found in Planescape Monstrous Compendium Appendix III (1998).