Another Creature Catalog query for Dragon?

I'd prefer the cave fisher to be a magical beast. They're fairly unnatural, and I do like them as semi-intelligent.

Demiurge be out.
 

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Shade said:
I don't remember these fellas. What do they do? These aren't the same guardian familiars found in Complete Warrior, are they?

not that i can tell, no. of course, they do have the same name, so maybe we should drop them.
 

Aspect of BOZ said:
not that i can tell, no. of course, they do have the same name, so maybe we should drop them.

Not necessarily. CW has three types, the blade, spark, and gauntlet guardians. I'm not familiar with the original creatures (or simply forgot them), but they might fit in as more options. Otherwise, we could always give 'em a name change.
 

well, they were cat-like creatures that guard items of value. it can increase its size, and if killed it will come back (they have nine lives, heh) stronger than before. they are summoned, apparently from the outer planes.


OK, i got four done. let me know what you think of these, and the other three posted above, and let me know any changes/additions i should make.

Cave Fisher
Magical Beast/Vermin, CR 2
These large insectoid creatures resemble both spiders and lobsters. A cave fisher can fire a strong, sticky filament that attaches to a creature due to its powerful adhesive. The cave fisher reels in the filament to get better attacks on its prey.
Originally found in Monster Manual II (1982)

Shade said:
I'd go vermin and drop the Int. If you really wanna keep the Int, then magical beast.

demiurge1138 said:
I'd prefer the cave fisher to be a magical beast. They're fairly unnatural, and I do like them as semi-intelligent.

Rot Grub
Vermin (Swarm), CR X
These little worm-like creatures hide in garbage, dung, or corpses, and attack any living creatures that wander too close. They burrow into a victim’s skin, dealing damage every round until the victim is dead.
Originally found in Monster Manual (1977)

Scarecrow
Construct, CR 4
This creature is built to look like a humanoid with a gourd for a head. Its attack allows it to fascinate foes, making them unable to act. A scarecrow is immune to cold, but vulnerable to fire.
Originally found in Fiend Folio (1981)

Tabaxi
Humanoid, CR 1
These CN feline humanoids have spotted reddish coats. They are able to attack with their sharp claws and teeth, and sometimes use primitive weapons. Tabaxi are excellent hunters, and use their markings to hide and ambush prey.
 

Aspect of BOZ said:
well, they were cat-like creatures that guard items of value. it can increase its size, and if killed it will come back (they have nine lives, heh) stronger than before. they are summoned, apparently from the outer planes.

I remember them now! I always got them confused with that other cat critter in the FF, the grimalkin. :heh:

It is quite different than the 3E guardian familiars. I'd suggest a rename and keep 'em in the query.
 

GrayLinnorm said:
I'd go with magical beast for the deathwatch beetle. Vermin should not have supernatural abilities and its death vibration sounds like a magical power to me. Also it sounds like it's more cunning than a mindless vermin.

I'd have to agree, here. Though it is a "beetle", it has a unique ability, more powerful than other vermin I've seen.

Also, yes, they are more cunning than average vermin. I believe their entry states that they use pieces of grass and sticks to camouflage themselves, which shows intelligence.
 

been busy today, but i wrote a few more. :) don't be afraid to comment on these or the others i wrote.


Piercer
Aberration/Vermin, CR 1/4
These creatures resemble stalactites and hang from cavern ceilings. They drop down to impale opponents, dealing significant damage on a critical hit.
Originally found in Monster Manual (1977)

Hammer Golem
Construct, CR 10
These golems were built by dwarven priests to serve both as guards and miners. A hammer golem looks like an oversized dwarf made out of stone, and in place of one hand is a pick, and in place of the other is a hammer. It has an attack that works like the repulsion spell which also deals force damage.
Originally found in Dragon #193, "Live Statues and Stone Men: Golems of the Underdark" (1993)

Crystal Ooze
Ooze, CR 4
This ooze is an aquatic variety of gray ooze. Its form is translucent and clear, making it nearly invisible in water. Like most oozes, it constricts foes and deals acid damage. It is immune to acid, cold, and fire.
Originally found in S4 Lost Caverns of Tsjocanth (1982)
 

and, here are a few more:

Firedrake
Dragon, CR 3
This small creature resembles a young red dragon. It has a breath weapon, but otherwise lacks the special abilities common to dragons. Its blood is highly flammable, and any cuts the creature sustains cause the blood to ignite and burn the attacker.
Originally found in Fiend Folio (1981)

Wolfwere
Magical Beast (shapechanger), CR 4
This shapechanger can assume the form of a wolf (its true form), a humanoid, or a hybrid of the two. Wolfweres can slow other creatures that hear their song of lethargy, and eat any victims they can kill. Wolfweres are not lycanthropes, and do not pass on their abilities.
Originally found in S4 Lost Caverns of Tsjocanth (1982)

Mustard Jelly
Ooze, CR 7
This pile of goo is a translucent yellow-brown color and looks much like any other ooze. However, this ooze is intelligent, believed to be the result of a wizard’s magical mishap. It attacks with acid pseudopods like most oozes, and its vapors slow creatures who get too close. When it needs to move faster, the mustard jelly can split into two equal halves.
Originally found in Monster Manual II (1982)

Voadkyn (Wood Giant)
Giant, CR 5
These relatively small giants resemble oversized wood elves, with whom they get along well. They are masters at woodland camouflage, and can change form to resemble any humanoid creature.
Originally found in Dragon #119, "Dragon's Bestiary: A Walk Through the Woods" (1987)
 

Aspect of BOZ said:
Crystal Ooze
Ooze, CR 4
This ooze is an aquatic variety of gray ooze. Its form is translucent and clear, making it nearly invisible in water. Like most oozes, it constricts foes and deals acid damage. It is immune to acid, cold, and fire.
Originally found in S4 Lost Caverns of Tsjocanth (1982)
Hey - they stole my idea! Uhm... proactively... using a time machine... yeah, that's it!

I just came up with a "Watery Ooze" in this thread a few months ago. :D
 
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heh, nice. :)

finished a couple more, i'll try to get the rest done today:

Giant Troll
Giant, CR 6
These creatures are the hideous result of trolls crossbreeding with hill giants. They look mostly like oversized pot-bellied trolls, with reddish-brown skin and red-rimmed eyes. They usually carry spiked clubs made from tree trunks. They have fast healing (rather than regeneration), and the rock throwing and catching abilities of giants. Giant trolls also have the ability to pick up opponents and use them as battering rams to bludgeon other opponents.
Originally found in Fiend Folio (1981)

Urd
Humanoid, CR 1
These creatures are distantly related to kobolds, though they have a pair of leathery bat-like wings that allow them to fly for long distances. These night hunters travel in great flocks, and use weapons called rock bombs which break into many pieces and spray shrapnel all about.
Originally found in Monstrous Compendium MC2 (1989)
 

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