I was going to say that I could likely, if I went in with a concept firmly in mind and was dealing with a class I already knew my way around, to do it in five minutes.
Its entirely fair to note that people inexperienced with the system and/or less decisive will take longer, but I think the idea its intrinsically going to take an hour to do so is a little excessive.
That said, I can think of games far more intrinsically lethal than PF2e that have character gen that is just as long (Almost any BRP or RQ related game comes to mind). Under normal circumstances, you actually have to work to lose a single PF2e character (note that there are unusual circumstances with some monsters, but they're just that). A PF2e character can end up going down relatively easily, but to use two examples I'm recently familiar with, its far easier to have a Mythras or Fragged Empire character actually die.
(Note the qualification I made on "single"; a TPK is a different situation).