Default Name Player said:
Sigil - Personally, it's hard to see from your POV because it's only been negative - and mainly negative - so far. And nope, the problem is not because it's a negative view, but because the view is overly skewed in one direction. Pointedly, is there anything about Dragon that you DO like to give and idea of where they might be moving in the right direction in your eyes? Specific articles on what they've "done right"? In your Dragon thread, you made mention of the way Dragon use to be, but to be honest that taints too much of nostaglia.
Fair enough. I thought I had mentioned some of the articles I liked in the other thread, but perhaps not.
I enjoyed the "How to Design a Monster" article. Ditto for How To Design a Prestige Class. Feat. Basically, the stuff that helped me "pre-balance" my own new creations.
I enjoyed the "Rays" article - with different Metamagic Feats for Ray spells - taking a simple mechanic like spell area and playing with it a bit.
I enjoyed the article about familiars. I enjoyed the article about "levelled weapons." I enjoyed "Better Living through Alchemy."
Those are mostly "crunchy bits" and "how to do crunchy bits" articles, but I found them quite helpful. Especially the "how to do crunchy bits stuff."
Second, what kind of campaign are you running and what information are you looking for for? Specifically?
I run a homebrew. I am looking for ways - with game mechanics - to add flavor and spice to different areas of the world - maybe the alchemist in this city specializes in "instant water." Maybe the PCs find a wizard willing to teach them how to use the "Touch to Ray" Feat. And so on. Little campaign-generic "twists" to make them feel like their characters actually live in a diverse world.
Fourth, ever consider that you've "outgrown" the magazine format, and that sourcebooks/web info is the only way to go for you? Maybe you want more in-depth information that the magazine format can't really provide?
That is possible, too - though I wish that Dragon would expand its coverage - maybe offer reviews/peeks of other d20 stuff - so I can discover a product I might have otherwise overlooked. But I think Dragon has had a useful place with in-depth articles in a series of 3 or 4 issues, each building on the previous issue, and I don't know why they couldn't do that again.
Gaming Frontiers isn't perfect, an the price is a bit steep, but it's also part of the "d20" magazine I am looking for because it offers you little snippets to whet your appetite. I would like Dragon to offer me not just "snippets" but some short, fully-developed ideas (say, a six-page spread on Rogue skills and alternate uses), too. Neither one is perfect - some sort of mix of the two would be nice.
--The Sigil