Anabstercorian said:Krust, what's the remaining pagecount on Apotheosis?
Upper_Krust said:Hiya mate!
Technically zero, since I have all the pages in place, but not each page completed. The portfolios chapter needs the most attention. I'll also go over the abilities and epic feats section. I have actually come up with more powers while working on the Bestiary, so if anything there may even be more powers and abilities.
I also have a section on feat and ability packages, to help players and DMs create characters faster. In many ways this mimics multifaceted abilities in D&Dg like Divine Monk or Divine Paladin, which are not individual abilities but more of a collection of feats...of course I go a few better with things like Cosmic Paladin (collection of relevant Divine Abilities) and Transcendental Monk (collection of relevant Cosmic Abilities).
The abilities section is already massive and could even end up with over 500 abilities.
Sledge said:How about an Apotheosis Vol 1?
I need another hit of epicy goodness!
Anabstercorian said:Forget em'. Just finish it. Publish it. Quit adding to it.
Anabstercorian said:Finish the damned product or you will die alone and poor and unloved and forgotten.
Anabstercorian said:The feat and ability packages is a BRILLIANT idea. It would save SO much time making new characters...
Campbell said:Hey Krust,
Campbell said:I'm wondering when Volume I of the Bestiary is going to be available on RPG Now. I'd go directly through you, but my hat of Pay pal know no limit.
BardStephenFox said:I _need_ apotheosis. It just appeals too much to the detail work I want for my pantheon of deities. I also have a PC that is striving to reach that sort of power. I like to plan in advance.
Sepulchrave II said:Another issue was that of class levels. I have a general uneasiness about assigning them to outsiders, but one which is particularly marked with celestials. This is a largely philosophical objection – celestials are ‘Created,’ and are embodiments of Oronthon’s power. They are dependant wholly upon him. They do not grow in power, and there is a kind of ‘static’ or ‘unchanging’ quality about them – note that detractors would use words such as ‘stagnant’ or ‘atrophied.’ Class levels imply the idea of ‘becoming’ and celestials are more about ‘being.’
A solar with 30HD has not ‘grown’ from a solar with 22 HD – it was simply created that way, more powerful than its peers. It’s designed to demonstrate both the idea that individuation really isn’t what celestials are all about, and one of the principal dualities in the game mythos – that demons and devils, by rejecting Oronthon’s law have embraced individualism, whereas celestials, by submitting willingly to it, have overcome the desire for change. Of course, fiends have paid a heavy price for their rebellion. Devils have ultimately been denied what they originally sought – they are locked into a regime far more rigid and oppressive than the one they originally sought release from. And demons, although totally liberated, have lost all desire for everything except gratification – preferably of the immediate type – through pain, lust, anger and violence.
Perhaps these failures are indicative of the fact that it is not within the Original Nature of a celestial to exert individual will, to choose a course of action – to do anything, in fact, which is contrary to the Will of Oronthon. If they try, they are as doomed to failure as a human who jumps from a cliff and hopes to fly. Of course, others would characterize the Bright God as a vengeful, vindictive despot, who hates to see his creations assume responsibility for themselves. Either, both, or neither may be true, depending on the observer.
Cheiromancer said:I don't suppose you are a fan of the (rarely updated) "Tales of Wyre" story hour, are you? They are my gold standard of epic level gaming.
Cheiromancer said:What is distinctive about the story hour is the ambiguity in its treatment of cosmological and theological issues. E.g., take this little snippet, especially the last line:
Sepulchrave said:Another issue was that of class levels. I have a general uneasiness about assigning them to outsiders, but one which is particularly marked with celestials. This is a largely philosophical objection – celestials are ‘Created,’ and are embodiments of Oronthon’s power. They are dependant wholly upon him. They do not grow in power, and there is a kind of ‘static’ or ‘unchanging’ quality about them – note that detractors would use words such as ‘stagnant’ or ‘atrophied.’ Class levels imply the idea of ‘becoming’ and celestials are more about ‘being.’
Sepulchrave said:A solar with 30HD has not ‘grown’ from a solar with 22 HD – it was simply created that way, more powerful than its peers.
Sepulchrave said:It’s designed to demonstrate both the idea that individuation really isn’t what celestials are all about, and one of the principal dualities in the game mythos – that demons and devils, by rejecting Oronthon’s law have embraced individualism, whereas celestials, by submitting willingly to it, have overcome the desire for change. Of course, fiends have paid a heavy price for their rebellion. Devils have ultimately been denied what they originally sought – they are locked into a regime far more rigid and oppressive than the one they originally sought release from. And demons, although totally liberated, have lost all desire for everything except gratification – preferably of the immediate type – through pain, lust, anger and violence.
Sepulchrave said:Perhaps these failures are indicative of the fact that it is not within the Original Nature of a celestial to exert individual will, to choose a course of action – to do anything, in fact, which is contrary to the Will of Oronthon. If they try, they are as doomed to failure as a human who jumps from a cliff and hopes to fly. Of course, others would characterize the Bright God as a vengeful, vindictive despot, who hates to see his creations assume responsibility for themselves. Either, both, or neither may be true, depending on the observer.
Cheiromancer said:Would the Immortal's Handbook preserve this sort of ambiguity?
Cheiromancer said:A few communes should solve the question of which religion is "right" in the way it worships their common deity- perhaps it would be necessary to gate in a solar and question him/her closely. But the ambiguity is resolvable. 'Twould be nice if the Immortal's Handbook allowed certain ambiguities to be systemic and irresolvable.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.