Upper_Krust said:
I think it makes perfect sense. For starters the Plane of Fire isn't a big fireball (or Sun for that matter). If it was, the City of Brass would melt.
I disagree. I think the Plane of Fire should be considered at least as hot as the sun. The City of Brass just has fire immunity.
Gaining a new power/item is not a creative solution, and forcing players to gain power 'x' to overcome enemy 'y' is contrived and tantamount to railroading.
I disagree with this also. The idea of going on an epic quest to retrieve a legendary item (or spell, or power, or find a proper location) is much older than D&D. The One Ring had immunity to damage, not just a large amount of hardness, otherwise tossing it into any volcano (or otherwise inflicting any large amount of damage) would have done the job, and the book would have been much shorter. Laying down the basis or an adventure isn't railroading.
Much worse, IMHO, is that by reducing immunities to resistances, you encourage players to powergame to try and get massive amounts of damage. They start thinking in terms of [feat X + (spell Y * magic item Z)] = 700 points of fire damage, 200 of which will beat the creature's resistance!
Wrong.
By removing the absolute nature of an immunity you make its acquisition less important.
Player's won't seek to gain resistances any less than they will immunities if you remove immunities totally. All that does is take away a large degree of power from higher-level PCs and NPCs. Things are much less epic when even a sentient sun can be burned.
But you are not working within any boundaries, you are closing off one section and opening another. Which means you are alienating everything thats come before.
Closing off a section tends to mean that that's a boundary, which is what an immunity is. I'm not sure what you mean by "opening another" and I certainly don't see how retaining immunities alienates what came before.
You can lead a horse to water but you can't make it drink.
But fools rush in where angels fear to tread.
If we had as many people playing immortal campaigns as non-immortal campaigns I am sure the problem would have been recognised long ago.
Supposition, there's nothing to support that...the same way there's nothing to support that this is even a problem at all. I don't see how this makes a game break down...some options to DMs will be closed, and to players also, but nowhere near anything bad enough to ruin the game...all the moreso since I think, to a limited degree, immunities should have circumstances where they can be overcome.
You are dodging the obvious here. Lets say for the sake of argument the giant is holding his breath - or if the gets hit by a spell that duplicates the effects of the big bang, according to you the giant is okay...am I correct?
In all honesty, I don't see the problem with fire giants living on the sun. I can see all sorts of fire creatures living there. They had that in
Spelljammer, and it seemed fine then, as now. CRGreathouse made a good point about the Big Bang though.
A fire would even be destroyed by a much hotter fire.
Hey, if you want MegaFlames, you're welcome to them.
So I can have MegaFlames, but not MegaFlame Immunity.
Yes. To put it otherwise, use common sense regarding immunities and immunity-breakers. Even a novice DM should be able to stop it before it gets to the level of nonsense that SKR is saying will destroy a game.
It says that my use of words differing from yours is a sort of microcosm of this argument - in that everything to you is black and white.
Everything to me is not black and white, and you have no basis for ascribing that to me. Don't try and portray yourself as having the more "colorful" option just because I disagree with you.
Well for the record a lot of the immunities in D&Dg were not present in the IH. But I must admit SKRs article was revelatory.
Sometimes its difficult to see the wood for the trees.
SKR's big problem wasn't even immunities, IMHO. It was that there are effects that grant something, counter-effects that negate it, counter-counter-effects that negate the negation, etc.
If you have Manyshot, but an enemy has a magic item that negates your Manyshot against him, but you have a spell that negates that magic item's power, but he has a class ability that negates that spell (ad naseum), the answer is not to change the whole ranged combat system.
...and how many 100 year old SUVs do you see being driven on the roads?
As CRGreathouse said, this is my point.
Well I am thinking more along the lines or reticence and trepidation rather than fear and panic.
Again, please don't tell me what my motives are. I'm not the one fearing that existing immunities will break an epic/immortal game.
I think its quite clearly an improvement. I thought SKRs article did a great job of pointing out the illogic of absolutes.
I don't think he had any real point at all...just that he didn't like the way people would find a way to overcome an absolute. Removing absolutes for them to overcome is not the answer, IMHO.
If they don't adapt that is.
The point being that they died off quickly because they didn't adapt...hence why they're freakish creatures.
