Upper_Krust
Legend
Hey dude! 
Doesn't this imply a sort of universal AC or static to hit bonuses?
I'm not sure on it myself. Percentages are sort of like mini-absolutes in a way.
Unless we were to make all the increases even.
Well a pick is certainly good at smashing solid objects. A crushing weapon would certainly be good at displacing liquid.
However I see your point. Being able to critical hit such creatures seems more like a talent in itself than simply a matter of power.
It might be better to have a series of feats that allow characters to be able to hurt solid, liquid, gaseous or incandescent creatures with critical hits. The ability to crit solid creatures/objects could be a non-epic feat, but the rest would be epic.
Then on the side we could still allow characters to increase their critical hit power.
This sort of does seem like an absolute though.

CRGreathouse said:There's a natural limit to threat ranges beyond which they have no effect. If you can only hit on a 10, dropping your threat range below that is pointless. Since as you always say, fights at higher levels involve hitting your opponent more times, the chance of 'wasting' damage by getting a huge crit is slim.
Doesn't this imply a sort of universal AC or static to hit bonuses?
CRGreathouse said:That does balance better across weapons. I don't know how I like it.
I'm not sure on it myself. Percentages are sort of like mini-absolutes in a way.
CRGreathouse said:I'm just saying that low-crit weapons will fare poorly under a subtractive system. Even with increases they'll have trouble doing more than x1 or x2.
Unless we were to make all the increases even.
CRGreathouse said:So a pick is good at smothering and disturbing plasma/gas creatures? Why are picks better than swords at these varied functions? It makes no sense.
Well a pick is certainly good at smashing solid objects. A crushing weapon would certainly be good at displacing liquid.
However I see your point. Being able to critical hit such creatures seems more like a talent in itself than simply a matter of power.
It might be better to have a series of feats that allow characters to be able to hurt solid, liquid, gaseous or incandescent creatures with critical hits. The ability to crit solid creatures/objects could be a non-epic feat, but the rest would be epic.
Then on the side we could still allow characters to increase their critical hit power.
This sort of does seem like an absolute though.