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Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .
Eversius said:

Hey there Eversius! :)

Eversius said:
Excellent news on the progress!

I'm not sure about excellent, but at least it represents progress. :uhoh:

Eversius said:
I am excited as to see how everything turns out.

I appreciate the interest. :)

Eversius said:
I hope everything works out fine with the postal service,

No word yet, although I am not sure if the billing section is open at the weekends - hopefully I will hear something from them on Monday.

Eversius said:
as I wish to see the rest of the Absolutes article!

I should just clarify the current position on Absolutes. Although I am in against them I won't be introducing such changes into the IHB* or the Bestiary as standard, its probably too much of a paradigm shift for people. Though I may work on the idea and have it as a set of options in the IHB.

*IHB = Immortals Handbook in the same way PHB = Players Handbook. Also with Iron Heroes out there, two IH's would only confuse people...or at least, confuse me - I remember being at first elated at seeing a load of 'what do you love about the IH' threads in the General Discussion forum and then being disappointed that they were not talking about the Immortals Handbook. :confused:
 

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Upper_Krust said:
*IHB = Immortals Handbook in the same way PHB = Players Handbook. Also with Iron Heroes out there, two IH's would only confuse people...or at least, confuse me - I remember being at first elated at seeing a load of 'what do you love about the IH' threads in the General Discussion forum and then being disappointed that they were not talking about the Immortals Handbook. :confused:

What about those of us who only use PH for the Player's Handbook? To me the PHB is the 2nd Edition Player's Handbook, as that was the abbreviation used then. Should we do like the Arcana Unearthed crowd (who often use MCAU so no one thinks they're referring to Unearthed Arcana) and call it UKIH? ;)
 

Hey guys! :)

Zoatebix said:
I meant to second the scanning suggestion, but this can also apply to the sentiments in Eversius's post, too.

Like I said, not really an option with the cover. I sort of prefer the idea of scanning them all in together, rather than as and when they are done anyway.

CRGreathouse said:
What about those of us who only use PH for the Player's Handbook?

I didn't know there were such odd people. :p

CRGreathouse said:
To me the PHB is the 2nd Edition Player's Handbook, as that was the abbreviation used then. Should we do like the Arcana Unearthed crowd (who often use MCAU so no one thinks they're referring to Unearthed Arcana) and call it UKIH? ;)

The problem with AU is that it could be confused with Astronomical Unit rather than Unearthed Arcana...unless you are dyslexic I suppose.

By the way I think I may have solved the problem inherant in the CR system - as in why some of the monsters CRs were far too high. I think it revolves around the HD modifiers being based on the feat = +0.2 CR mistake, which should be +0.166. The bottom line is that all the monsters should have their CRs multiplied by 0.833 (or divide by 6 and multiply by 5).

This change creates a gap in Class breakdown (+0.8 becomes +0.66 for instance) although I am wondering if perhaps magic items are more integral to PC classes than was first envisioned (making 1/3rd of the characters CR instead of 1/5th).

It would be very interesting to compare the classes in something like Iron Heroes (I do not yet own that book) which do not use any magic items, with the core classes, when we break them down with the CR system. My guess is, to compensate they are gaining a net bonus akin to two feats per level. From the online class preview the seem to have a higher net HD, more class features, traits, higher skills (as well as skill groups), higher ability scores and generally a massive AC bonus. I'm also wondering if all the classes have good saving throws? There is probably a lot of other stuff I cannot glean from the previews.

But at first glance it seems to prove my theory that magic items are responsible for 1/3rd of a characters effective class level.

Also I still have something of a hang-up regarding the possible Neutronium Golem revision, in that, with the new density rules in place it appears the Neutronium Golem should be dealing 30,720d10+243 per slam. :eek:

By the way, for those of you in North America, don't forget that Dungeons & Dragons 2: Wrath of the Dragon God is on the Sci-Fi channel tonight at 8:00pm! You'll enjoy it, trust me, its not a great movie, but you'll enjoy it. :cool:
 


Hiya mate! :)

Borlon said:
9 PM Eastern Time. :)

What did you think? Personally I liked it. :)

Borlon said:
So there will be a revision to the Challenging Challenge Ratings appendix?

Eventually I suppose, but in the meantime just multiply all the golden rule CRs* by x0.833 (5/6ths) and that should keep you okay.

*That gives you the ECL remember. To turn that into (official) CR, multiply the new figure by x0.666 (2/3rds).

eg. Great Wyrm Red Dragon = +65 after Golden Rule = ECL 54 (5/6ths of Golden Rule) = (Official) CR 36 (2/3rds of ECL)

eg. Pit Fiend = +35 after Golden Rule = ECL 29 = (Official) CR 20

eg. Hecatonchieres = +98 after Golden Rule = ECL 81 = (Official) CR 54

eg. Great Wyrm Prismatic Dragon = +131 after Golden Rule = ECL 109 = (Official) CR 72
 

I'm also wondering if all the classes have good saving throws?

You could say that. hey all get +1 to all saves per level, so a 20th lvl PC has +20 in all base saves.

1/3 of all PC power coming from magic items? Hmmm.... I really think this depends on the class in question. IMO, fighters and other melee'ers are much more serious hit by lack of equipment, than fx. a sorcerer is. Just my opinion.
 

Sorcica said:
You could say that. hey all get +1 to all saves per level, so a 20th lvl PC has +20 in all base saves.

1/3 of all PC power coming from magic items? Hmmm.... I really think this depends on the class in question. IMO, fighters and other melee'ers are much more serious hit by lack of equipment, than fx. a sorcerer is. Just my opinion.

Sorcerers are more independent from magic items in terms of their mobility and offense, but they depend on magical items for a strong defense that doesn't take them precious combat rounds to activate. A mage in a burlap robe instead of Bracers of Armor and Amulets of Health is a squishy mage.
 

Hey Sorcica matey! :D

Sorcica said:
You could say that. hey all get +1 to all saves per level, so a 20th lvl PC has +20 in all base saves.

Whoa! Thats a big, big jump.

Two other things I am curious about (I am assuming you have the book). Why do all the characters have such high ability scores - do they still gain +1/4 levels? Also, what is the genereic feat progression like - is it still +1/3 levels?

Thanks.

Sorcica said:
1/3 of all PC power coming from magic items?

I am now virtually certain of it.

Sorcica said:
Hmmm.... I really think this depends on the class in question. IMO, fighters and other melee'ers are much more serious hit by lack of equipment, than fx. a sorcerer is. Just my opinion.

Well if you remember my CR system breakdown of the classes (?), all the spellcasting classes ended up about 5-10% more powerful. But I totally agree that the martial classes are far more reliant upon magic items.
 

Two other things I am curious about (I am assuming you have the book). Why do all the characters have such high ability scores - do they still gain +1/4 levels? Also, what is the genereic feat progression like - is it still +1/3 levels?

Thanks.

Ability gain is same as core. But Iron Heroes uses a point buy system, all stats start at 10, it costs 1:1 to 15, then 2:1 to 17 and 4:1 after that. You get 24 points.

Feat progression is two at 1st lvl (I assume one is from being human) and one at lvls 2, 4, 6 ,8 ,10, 12, 14, 16, 18 and 20.
Many of the classes get additional bonus feats.

Well if you remember my CR system breakdown of the classes (?), all the spellcasting classes ended up about 5-10% more powerful.

True. So you think the classes are more balanced now? I'm in the proces of giving fighters more feats and rogues too, to get their 'value' up to 115, according to the CR system ver. 4.

I might have to reconsider this now?
 

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