Upper_Krust said:
Hiya David mate - welcome to the boards!
Thanks UK mate.
Upper_Krust said:
...yes but have you read the other 18 (or so) Immortals Handbook threads yet?
Don't worry, its not copulsory.
ARfff...

Not yet.

If I have nothing to do I will.
Upper_Krust said:
But aren't they facing a similar problem with physical attacks?
Sure they are, but usually mages are *never* hit by physical attacks.
Stoneskin in 2ed gives total immunity to X attacks, wherether they hit or not, where X is 1d4 plus 1 for each 2 levels. So a 24th level caster would not fear anything from 13-16 attacks rolls. Enough to run away, to cast more than a couple of spells, to get protection from other PCs, etc.
And since Stoneskin is permanent until dispelled or "used", casters are usually safe.
High-level casters have also a plethora of contingencies.
6th level magic has Contingency, and my group use it with Elayne's Resilient Sphere (basically an improved Otiluke's REsilient Sphere) to prevent any catastrophe from happening to them. There is also Persistence, which can be used also defensively with magic like Fire Shield, and Chain Contingency (9th lvl magic).
All in all, physical attacks are never a problem for mages, in the short run.
Upper_Krust said:
One idea I would suggest is allowing one wish to increase a characters hit points by 1 point per caster level up to the characters maximum possible hit points.
I'm against it. Well, of course Wish can do that, but then it would mean that for epic/immortal campaigning, a *berk* (as we call them in planescape setting) would have to have a lot of hit points everytime. Which takes away from personalizing your own character, imho. Sure, you *can* do it, and there's nothing wrong with it. I know however that none of my players would want to do that. It is more akin to Power Gaming for them, and min/max, which they despise.
Like I don't like very much some old immortal rules, saying that you need all your characteristics (str, con, etc) to be 13 or more to become immortal. (2ed rules)
Upper_Krust said:
Wouldn't the spellcasters simply have some sort of spell cast to protect them against this energy?
Sure, some would.
However, the two spellcasters in my campaign are Transmuters, and in 2ed this mean no Abjuration school.
While Fire Shield is also of Alteration school, it is mostly an exception.
Also, I don't know how your "resistance system" works with magic.
In 2ed, there is no resistance like in 3ed (albeit the resistance system is a good new rule, and I'm using it more and more in 2ed too) but some stupid items like Ring of Fire Resistance.
So spells like Fire Shield (mage, 4th lvl) allow the caster to suffer half damage from a failed save, and none with a succesful save, from fire (or cold).
From what I've gathered from your system, this is what you would call "immunity", and immunity is not a good thing right ? Or is it ?

So are you just telling me that "immunity SPELLS" are ok, since they wear off ?
What if they don't so quickly ?
I mean, no one did that yet, but a 7th/8th level improved fire shield spell could last for days, and not rounds. IT's not permanent, but it's like Immunity for epic spellcasters, since it does not cost them anything to cast it back from time to time.
Then we have priest spells, like Protection From Fire, which gives total immunity to fire up to 12damage per caster level (so a 20th level priest would be protected from 240 damage, which is a lot by 2ed standards), AND give 1/2 damage vs it anyway with a +4 ST bonus, so first the caster would save for half damage, then substract the amount from the protection.
Ok, it is only for the priest (the absorbtion), and it lasts only 1 turn / level, but still, it's only 3rd level.
So what about spells ? is it ok for them to give "full immunities" ?
Upper_Krust said:
I think just make it a spell, or even a spell that stacks with an item. So that if the Fighters and Wizards both have the same resistance from similar items, the Wizard can further increase their resistance via spellcasting.
So this would mean that some spells, like Fire Shield, would have a resistance cap against epic/immortal magic, meaning that some fire amount could damage the caster anyway.
And that stacking would be allowed.
So for example if a ring of fire resistance would give a 50 damage reduction, and Fire Shield a 30, I could rule that both together gives 70, or 80, or 100 (who knows, balance is about 2ed, still have to work out that one).
Upper_Krust said:
One idea I have been toying with lately is the idea that as part of their extended class features, Wizards might be allowed better spells that can be permanenced upon themselves.
I've been toying with that too. As for now, the only spell who has been permanenced by a player was Tongues. But I guess that for an Immortal Campaing, this could be done, of course, if limited in number (we don't want each caster with 39863459365 permanency on them

).
Upper_Krust said:
Another thing that might help you out is the third article on Absolutes which deals with Anti-magic. Suffice to say it might be what you are looking for. I'll try and get that posted as soon as possible.
I was cursing indeed when I saw that it was not finished yet.

Get to work, you lazy UK guy.

(j/k)
Upper_Krust said:
You were, thanks a lot, and I gave you some more material to ponder with.
