Just to let you all know, I got the website back on track a few hours ago (special thanks to Cheiromancer for his help), and I'll update things shortly, starting with the Absolutes/Anti-Magic article.
Sorcica said:
Hi Sorcica matey!
Sorcica said:
About 1200-1300 posts ago in an old thread,
When was that, about 4-5 months ago?
Sorcica said:
you promised that you would do a CR write-up of the core classes on your web site.
DOH!
Sorcica said:
Well, the time has come!
Its not exactly the greatest timing in the world...though I suppose with me it never is.
Sorcica said:
I won’t keep you from finishing your already sadly delayed books, but do you think it would be possible to throw us this tidbit. It would help a lot in determining CR adjustments for homemade creatures.
I'll see what I can do. I have updates for the website planned for every day for the next six days (I'm staggering the stuff you see).
Sorcica said:
Especially now that you’ve change some bits quite a lot (equipment), it would be nice to see the new values. Maybe you could post the classes here, one by one.
I might be able to fit something like that in somewhere. Expect something easy to start...like the Fighter class.
Sorcica said:
If this is too much hassle, please tell me one thing. How do you calculate CR for abilities that are dependent on ability scores. I am thinking of something like Divine Grace in particular.
Coincidentally enough this is something Rulemaster has been working on solving (check his most recent posts here).
I think the basic findings of his work was that not all ability scores are created equal*, but that they average +1.6 Ability Scores per feat. Which roughly parallels the +10 AS per +1 CR I initially envisioned.
Seemingly the Physical scores were each roughly twice as powerful as the mental scores - meaning that Great Strength (or Dexterity/Constitution) should give a +1 bonus whereas Great Intelligence (or Wisdom/Charisma) should give a +2 bonus.