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Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .

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Hey Krusty

About 1200-1300 posts ago in an old thread, you promised that you would do a CR write-up of the core classes on your web site. Well, the time has come! :]

I won’t keep you from finishing your already sadly delayed books, but do you think it would be possible to throw us this tidbit. It would help a lot in determining CR adjustments for homemade creatures.
Especially now that you’ve change some bits quite a lot (equipment), it would be nice to see the new values. Maybe you could post the classes here, one by one.

If this is too much hassle, please tell me one thing. How do you calculate CR for abilities that are dependent on ability scores. I am thinking of something like Divine Grace in particular.
:)
 

Just to let you all know, I got the website back on track a few hours ago (special thanks to Cheiromancer for his help), and I'll update things shortly, starting with the Absolutes/Anti-Magic article.

Sorcica said:
Hey Krusty

Hi Sorcica matey! :)

Sorcica said:
About 1200-1300 posts ago in an old thread,

When was that, about 4-5 months ago? :p

Sorcica said:
you promised that you would do a CR write-up of the core classes on your web site.

DOH! :confused:

Sorcica said:
Well, the time has come! :]

Its not exactly the greatest timing in the world...though I suppose with me it never is. :o

Sorcica said:
I won’t keep you from finishing your already sadly delayed books, but do you think it would be possible to throw us this tidbit. It would help a lot in determining CR adjustments for homemade creatures.

I'll see what I can do. I have updates for the website planned for every day for the next six days (I'm staggering the stuff you see).

Sorcica said:
Especially now that you’ve change some bits quite a lot (equipment), it would be nice to see the new values. Maybe you could post the classes here, one by one.

I might be able to fit something like that in somewhere. Expect something easy to start...like the Fighter class. ;)

Sorcica said:
If this is too much hassle, please tell me one thing. How do you calculate CR for abilities that are dependent on ability scores. I am thinking of something like Divine Grace in particular.

Coincidentally enough this is something Rulemaster has been working on solving (check his most recent posts here).

I think the basic findings of his work was that not all ability scores are created equal*, but that they average +1.6 Ability Scores per feat. Which roughly parallels the +10 AS per +1 CR I initially envisioned.

Seemingly the Physical scores were each roughly twice as powerful as the mental scores - meaning that Great Strength (or Dexterity/Constitution) should give a +1 bonus whereas Great Intelligence (or Wisdom/Charisma) should give a +2 bonus.
 

Its not exactly the greatest timing in the world...though I suppose with me it never is.

Heh :)

I'll see what I can do. I have updates for the website planned for every day for the next six days (I'm staggering the stuff you see).
I might be able to fit something like that in somewhere. Expect something easy to start...like the Fighter class.

Great!

Coincidentally enough this is something Rulemaster has been working on solving (check his most recent posts here).

I think the basic findings of his work was that not all ability scores are created equal*, but that they average +1.6 Ability Scores per feat. Which roughly parallels the +10 AS per +1 CR I initially envisioned.

Seemingly the Physical scores were each roughly twice as powerful as the mental scores - meaning that Great Strength (or Dexterity/Constitution) should give a +1 bonus whereas Great Intelligence (or Wisdom/Charisma) should give a +2 bonus.
 

Its not exactly the greatest timing in the world...though I suppose with me it never is.

Heh :)

I'll see what I can do. I have updates for the website planned for every day for the next six days (I'm staggering the stuff you see).
I might be able to fit something like that in somewhere. Expect something easy to start...like the Fighter class.

Great!

Coincidentally enough this is something Rulemaster has been working on solving (check his most recent posts here).

I think the basic findings of his work was that not all ability scores are created equal*, but that they average +1.6 Ability Scores per feat. Which roughly parallels the +10 AS per +1 CR I initially envisioned.

Seemingly the Physical scores were each roughly twice as powerful as the mental scores - meaning that Great Strength (or Dexterity/Constitution) should give a +1 bonus whereas Great Intelligence (or Wisdom/Charisma) should give a +2 bonus.

Uhm... Ok. I'm still not sure I get it. I understand that some ability scores might be worth more than others (although I thought we all agreed many moons ago that abilitiy modifiers are equal; it depends on the class/ special ability using them). But Rulesmaster make a good case.
But I still don't get it how you rate a class ability like Divine Grace or an undead having +1 deflection per charisma bonus. (Well, it's easier for the undead, though you'd have to do it for each single undead, if they had different cha.). But Divine Grace? Monk's AC bonus from Wisdom?
 

Its not exactly the greatest timing in the world...though I suppose with me it never is.

Heh :)

I'll see what I can do. I have updates for the website planned for every day for the next six days (I'm staggering the stuff you see).
I might be able to fit something like that in somewhere. Expect something easy to start...like the Fighter class.

Great!

Coincidentally enough this is something Rulemaster has been working on solving (check his most recent posts here).

I think the basic findings of his work was that not all ability scores are created equal*, but that they average +1.6 Ability Scores per feat. Which roughly parallels the +10 AS per +1 CR I initially envisioned.

Seemingly the Physical scores were each roughly twice as powerful as the mental scores - meaning that Great Strength (or Dexterity/Constitution) should give a +1 bonus whereas Great Intelligence (or Wisdom/Charisma) should give a +2 bonus.

Uhm... Ok. I'm still not sure I get it. I understand that some ability scores might be worth more than others (although I thought we all agreed many moons ago that abilitiy modifiers are equal; it depends on the class/ special ability using them). But Rulesmaster makes a good case.
But I still don't get it how you rate a class ability like Divine Grace or an undead having +1 deflection per charisma bonus. (Well, it's easier for the undead, though you'd have to do it for each single undead, if they had different cha.). But Divine Grace? Monk's AC bonus from Wisdom? :confused:
 

Absolution (Part Three: Anti-Magic)

Hmmm. I'm not terribly impressed with the revised way of doing anti-magic. UK suggests that it makes spells and supernatural attacks have half their normal effect instead of being completely negated. I would prefer that it mesh a little more seamlessly with the existing rules.

For instance, suppose it reduces the caster level of spells or SLAs by 20. If this reduces the caster level below the minimum caster level the spell doesn't function. Supernatural abilities do 20 dice less damage (for breath weapons and the like) or have +20 to saves (for non-damaging effects with a save) or don't work unless the creature has more than 20 hit dice (for other effects).

High level creatures would be greatly inconvenienced by this, but (assuming CL above 20) would not be entirely neutralized.
 

Upper_Krust said:
Seemingly the Physical scores were each roughly twice as powerful as the mental scores - meaning that Great Strength (or Dexterity/Constitution) should give a +1 bonus whereas Great Intelligence (or Wisdom/Charisma) should give a +2 bonus.

Idiocy. Measure stats where they're best for the purpose of increasing them, not where they're worst.
 


Into the Woods

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