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Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .
I'm very, very interested in artifacts and soul objects. Just the idea of no more than 4 magic items (barring one-use stuff) per character is music to my brain. This is the kind of mechanic that I'd love to adopt to non-epic play, too.

I'm actually working on a similar idea - all magic items (and just about anything else that could be important to one's character) fall under something just like the Aspect system from the free RPG FATE (http://www.faterpg.com/). (FATE's FUDGE based mechanics work great on their own - I just have a soft-spot for d20. A great project. I think RPGnet has a glowing review or two. They're OGL, too!)

Anyways, I'm still debating about how much I should quantify in d20 magic-item terms what an item with a certain aspect rating could do. Seeing how you mess with the magic-item system to make artifacts and soul objects will definately give me some new ideas to play with.

[thinking out lound]The thing that The Game Mechanics published that also made it into Unearthed Arcana didn't really ring my bell, but I may look over their design parameters again just in case...[/thinking out loud]

I can't wait to see whatever you come up with, UK!
George
 

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Hey U_K! :)

I appreciate the support Historian and Anabstercorian!

You're very welcome.

I'm not sure what would constitute a worthy peek, some of the stuff, in piecemeal, might seem underwhelming. I suppose one of the sample deities (such as Surtur) might work, although the sample deities are liable to be the last things finished in Apotheosis for obvious reasons. I'll give it some thought though, I am on a bit of a roll at the moment with the art and I may finish off the Apotheosis art directly after the Bestiary stuff is completed.

All of the above sounds good, it's probably better to finish one volume at a time.

I can't remember all the sample deities offhand but the list includes: Achilles, Baba Yaga, Lucifer, Shang-Ti, Surtur, Gaia, Metatron, a Time Lord* and a High Lord* among others.

*Yes I know who they are.

I'm glad to know that we'll be seeing a High Lord. :D

Of course, you have identified one very well known Time Lord and a lesser known High Lord on these here boards (you may or may not remember), so I know "who" I am betting on seeing. :cool:

If the past is any indication, I'm probably wrong.

I should also have some iconic immortal PCs (including Thrin) who have different sets of stats depending on what strata of power you wish to play them at.

Cool, how high will you go?

By the way I have been solidifying my artifact rules (about 75% complete at this point) which basically allow the characters to adopt 0-4 artifacts in place of magic items - mainly to prevent massive laundry lists of items being the standard. Well, to put it bluntly, these are powerful! But just in case you like your epic with a capital 'E' you can choose to just wield a single soul object (and no other items) which are even more powerful. If I told you how powerful the Wand of Orcus or Sword of Surtur both currently are (both Soul Objects) you simply wouldn't believe me....and I haven't even worked out their full power yet!

Excellent, I love artifacts. I particularly enjoyed reading about 'The Wheel of Fortune' (insanely powerful -- on a scale relative to the Infinity Gems) and the robe that Cicatrix wears.
 

A mild hijack, I just wanted to point out some epic-level products I hadn't noticed before.

GMC is a small PDF company, with four PDF's for sale on RPGnow. I just got (for review purposes) a copy of Quirin Mythology #1: A Handful Epic Creatures, and although it has some stat errors, it's pretty cool! I especially like the Milmang, which I think it Bestiary-worthy (being a CR 150 construct that drains divinity when it hits). From what I've read, Quirin Adventure #3: Door to Simit Al is epic-level also.
 



mmmm just a thought. When things hit PDF make sure that the stacking of things like rending, overwhelming critical and any other crit multiplier increaser have the stacking spelled out with regards to burst and blast enhancements.
 

historian said:

Hiya mate! :)

historian said:
I'm glad to know that we'll be seeing a High Lord. :D

Of course, you have identified one very well known Time Lord and a lesser known High Lord on these here boards (you may or may not remember), so I know "who" I am betting on seeing. :cool:

If the past is any indication, I'm probably wrong.

I don't remember revealing too much about those beings and you won't trick me into it either! :p

historian said:
Cool, how high will you go?

Quasi, Demi, Lesser, Inter for either 4 or 5 characters.

historian said:
Excellent, I love artifacts. I particularly enjoyed reading about 'The Wheel of Fortune' (insanely powerful -- on a scale relative to the Infinity Gems) and the robe that Cicatrix wears.

Glad you liked them! :D
 

Hi Alzrius mate! :)

Alzrius said:
A mild hijack, I just wanted to point out some epic-level products I hadn't noticed before.

GMC is a small PDF company, with four PDF's for sale on RPGnow. I just got (for review purposes) a copy of Quirin Mythology #1: A Handful Epic Creatures, and although it has some stat errors, it's pretty cool! I especially like the Milmang, which I think it Bestiary-worthy (being a CR 150 construct that drains divinity when it hits). From what I've read, Quirin Adventure #3: Door to Simit Al is epic-level also.

I seem to recall pimping that pdf in this very thread when it was first announced - glad to hear its pretty good. The Milmang does indeed sound very interesting - out of curiousity, how many Hit Dice does it have?
 

Hey Sledge dude! :)

Sledge said:
mmmm just a thought. When things hit PDF make sure that the stacking of things like rending, overwhelming critical and any other crit multiplier increaser have the stacking spelled out with regards to burst and blast enhancements.

It would stack with any effect that multiplied on a critical hit.

...and thanks for reposting that updated list CRGreathouse. :)
 

Upper_Krust said:
I seem to recall pimping that pdf in this very thread when it was first announced - glad to hear its pretty good. The Milmang does indeed sound very interesting - out of curiousity, how many Hit Dice does it have?

225d10, all of which are maximum hit points per die since it's DvR 0. It's also got bonus hit points from two source, one of which are several Epic Toughness feats...the other I'm not sure about.

Note that so far the product has two reviews on RPGnow that seem to differ rather wildly in their opinions. One seems to focus on the negatives (John Cooper-style), the other goes on about the positives. I personally think it's a cool product, but your mileage may vary. ;)
 

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