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Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .
Hey U_K! :)


I don't remember revealing too much about those beings and you won't trick me into it either!

:p

I'm really not trying to elicit your top secrets, at least not in this case. ;)

I can't imagine you would remember every reference, suffice it to say that the Time Lord bears the name of a Santana album and the High Lord is more than two-faced (forgive me for being cheesy).
 

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Upper_Krust said:
Hey Sledge dude! :)
It would stack with any effect that multiplied on a critical hit.
...and thanks for reposting that updated list CRGreathouse. :)

So would you determine the blast/burst critical damage before applying the overwhelming critical? I.E. 18-20/x2 flaming burst weapon with overwhelming critical feat would have a x3 crit multiplier, but only does 1d10 flaming critical damage. Seems like the easiest way to do this, but is it your thinking?
 
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Hiya mate! :)

Alzrius said:
225d10, all of which are maximum hit points per die since it's DvR 0. It's also got bonus hit points from two source, one of which are several Epic Toughness feats...the other I'm not sure about.

Note that so far the product has two reviews on RPGnow that seem to differ rather wildly in their opinions. One seems to focus on the negatives (John Cooper-style), the other goes on about the positives. I personally think it's a cool product, but your mileage may vary. ;)

Interesting...I read the reviews. The problems (in the more negative review) seem more philosophical than mechanical. My main reservation would be the lack of monsters (only 5, or 7 counting two modified versions), but I suppose it is fairly inoffensively priced.

You could also make a case that epic monsters really start at CR 29.
 

historian said:

Hi historian matey! :)

historian said:
I'm really not trying to elicit your top secrets, at least not in this case. ;)

I can't imagine you would remember every reference, suffice it to say that the Time Lord bears the name of a Santana album and the High Lord is more than two-faced (forgive me for being cheesy).

You are insidious...and there is no Time Lord called Oye Como Va...at least not to my knowledge. :p

Just keep things under your hat, you know too much already. :uhoh:
 

Hey Sledge mate! :)

Sledge said:
So would you determine the blast/burst critical damage before applying the overwhelming critical? I.E. 18-20/x2 flaming burst weapon with overwhelming critical feat would have a x5 crit multiplier, but only does 1d10 flaming critical damage. Seems like the easiest way to do this, but is it your thinking?

I don't see what the problem is here. If an effect (such as Fiery Blast) multiplies on a crit then it multiplies on a crit. If you have augmented your crit multiplier then the effect is multiplied by the new multiplier.

eg. Fiery Blast on a Longsword is +3d6 would be +15d6 if the crit multiplier was x5.
 

So in my above example it would do 4d10 instead of 1d10?
Okay my above example turns out to be cobbled together from 2 different thoughts so I reiterate it. :)

A rapier (18-20/x2) is held by someone with overwhelming critical. The rapier is flaming burst (not blast) and so does 1d6 fire damage on every hit and 1d10 additional fire damage on a critical when the multiplier is x2. This bring the multiplier up to x3 and changes the damage due to critical to be 2d10.

If instead we had a Scythe (x4) held by someone with overwhelming critical we have a crit multiplier of x7. The damage done by flaming burst would be 1d6 with every hit, but 6d10 with every crit.

Sound correct?
 
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Upper_Krust said:
Interesting...I read the reviews. The problems (in the more negative review) seem more philosophical than mechanical. My main reservation would be the lack of monsters (only 5, or 7 counting two modified versions), but I suppose it is fairly inoffensively priced.

At roughly fifty cents (American) per monster, less if you count the two modified ones, and some magic tidbits at the end, it seemed worthwhile. I also noted the negative review didn't mention two of the monsters, one of which (the Gomthu) is very well-done, IMHO. It really showcases how a creature can be devastating even with little magical ability.

You could also make a case that epic monsters really start at CR 29.

How so?
 

Alzrius said:

Presumably because either (1) the MM has creatures up to 28, or (2) the CR system says +/- 8 should be attemptable, so a 20th-level group could (with great luck and all resources) have some success at ruinous cost against a CR 28.
 

Hey Sledge mate! :)

Sledge said:
So in my above example it would do 4d10 instead of 1d10?
Okay my above example turns out to be cobbled together from 2 different thoughts so I reiterate it. :)

A rapier (18-20/x2) is held by someone with overwhelming critical. The rapier is flaming burst (not blast) and so does 1d6 fire damage on every hit and 1d10 additional fire damage on a critical when the multiplier is x2. This bring the multiplier up to x3 and changes the damage due to critical to be 2d10.

If instead we had a Scythe (x4) held by someone with overwhelming critical we have a crit multiplier of x7. The damage done by flaming burst would be 1d6 with every hit, but 6d10 with every crit.

Sound correct?

My suggestion would be to change [energy] burst to a multiple of d6 for criticals.

Every +1d6 energy damage (that doesn't multiply on a crit) = +1 Market Mod.

Every +1d6 energy damage (that does multiply on a crit) = +2 Market Mod.

eg. Icy Blast = +3d6 (multiplies on a crit) = +6 Market Mod.
 


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