Ulitharid_Lord
First Post
Interesting take on antimagic. But I agree that division is not the best way to go. It doesn't really make sense that higher-level spellcasters are affected more.
As I mentioned before, I made an antimagic varient, as well as a revision of the epic spell system (see here). One of the varients is X level or lower spells do not function, and spells above that level have the saving throw DC lowered by X. Replace X with any number. I'm not sure what X would be for the antimagic spell or what would happen to items (maybe enhantment bonus lowered by half of X?). Using this varient, low level spells and weak magic items are useless, while high level spells (and heightened spells) function, but are easier to resist. It fits well with my epic spellcasting system, as epic spells are just spells over 9th level.
As I mentioned before, I made an antimagic varient, as well as a revision of the epic spell system (see here). One of the varients is X level or lower spells do not function, and spells above that level have the saving throw DC lowered by X. Replace X with any number. I'm not sure what X would be for the antimagic spell or what would happen to items (maybe enhantment bonus lowered by half of X?). Using this varient, low level spells and weak magic items are useless, while high level spells (and heightened spells) function, but are easier to resist. It fits well with my epic spellcasting system, as epic spells are just spells over 9th level.