Field Trial? For an Orc Bandit? Yowsers. Some of you people play very different games, apparently. I can't think of any precedent for that sort of action in the real world, in anything close to a medievel time period. Bandits are bandits. You can spare them if you feel like it, but no one is going to pout if someone butchers the whole lot of them, except maybe the bandits.
I have to agree this is a good example of why taking prisoners in D&D is often more trouble than it's worth. I'm not sure I get the emotional response to "stabbing the orc in the back" either. I mean, is the Dark Lord Melkor Evilpants supposed to get a free pass everytime he feels like running?
"Ah, rats. I mean, sure, he just sacrificed the entire village to the mad demongod Zomoulgustar, and he just flayed Bob alive 10 minutes ago, but he's running now, so we'll just have to wait until he gets enough nefarious minions together that he feels confident taking us on again, and hope next time he doesn't pull this strategically invincible "run-away" manuever on us again."
I mean, letting the prisoner go on purpose just so you can run them down...sure, that's cruel and evil. Tricking the prisoner into thinking you'll spare his life if he talks and then killing him, that's dishonourable. But that isn't what happened in the situation as described.
I'm suprised though, that no one considered the possibilty of this poor wittle helpless Orc bandit joining back up with his Ogre bosses and telling them about the party. Could well be a safer bet than just hiding somewhere and hoping he doesn't get killed as a deserter or traitor by the other bandits in the area.
Incidently, I'm kind of a softie as a player and may well have let the orc go. I just don't see why people find the Paladins actions outrageous.
I have to agree this is a good example of why taking prisoners in D&D is often more trouble than it's worth. I'm not sure I get the emotional response to "stabbing the orc in the back" either. I mean, is the Dark Lord Melkor Evilpants supposed to get a free pass everytime he feels like running?
"Ah, rats. I mean, sure, he just sacrificed the entire village to the mad demongod Zomoulgustar, and he just flayed Bob alive 10 minutes ago, but he's running now, so we'll just have to wait until he gets enough nefarious minions together that he feels confident taking us on again, and hope next time he doesn't pull this strategically invincible "run-away" manuever on us again."
I mean, letting the prisoner go on purpose just so you can run them down...sure, that's cruel and evil. Tricking the prisoner into thinking you'll spare his life if he talks and then killing him, that's dishonourable. But that isn't what happened in the situation as described.
I'm suprised though, that no one considered the possibilty of this poor wittle helpless Orc bandit joining back up with his Ogre bosses and telling them about the party. Could well be a safer bet than just hiding somewhere and hoping he doesn't get killed as a deserter or traitor by the other bandits in the area.
Incidently, I'm kind of a softie as a player and may well have let the orc go. I just don't see why people find the Paladins actions outrageous.
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