thecasualoblivion
First Post
This is true. As well as I find it a little ruder to not respond to the man on his blog but instead snark elsewhere.
I snarked him just fine on his blog.
This is true. As well as I find it a little ruder to not respond to the man on his blog but instead snark elsewhere.
I started gaming in 1988.
In the 21 years since then, I've heard every single year that this industry was on the cusp of failure. I don't think the assertion is any truer now than it was 21 years ago.
Well, here's my plan to save the industry...
1. From here on out, every RPG book must have a "tastefully" scantily clad woman on the cover. Perhaps getting actual pictures of celebrities dressed up in fantasy constumes might help.
2. A certain portion of each book will be dedicated to advertising. Such adverstising would cater to the average gamer, everything from miniatures to deodorant. Coupons could be included.
3. Maybe each book could contain a centerfold of the person on the cover.
4. Along with tips and advice of performing well at table, relationship advice could also be included. "10 ways to tell if that gamer girl is into you!" Or "Only gamer chick at the FLGS? Try these 7 things to WoW them!"
5. Gaming books releases should be monthly (they practically are now anyway).
6. Perhaps the teen demographic could be reached with books that contain articles for them. "Miley Cyrus: D&D or not D&D?" "Parents think you worship Satan? 10 ways to prove them wrong!"
7. All RPG books can repeat the same topic every 2-3 years or so. (Wait minute...they almost do that already...)
Part of teh orignial author's problem is that he equates the PDF and hardcover book as having the same value. They arent, and dont. I dont value a PDF the same as a actual book. I dont think anyone does.
D&D: The Lost Art of Adventure Writing & The Death of the Hobby
D&D: The Lost Art of Adventure Writing & The Death of the Hobby | SquareMans
In the highlighted text, I wonder how much of this was really Ryan Dancey's true intentions.WotC went through a period, mostly concurrent with D&D3, where they tried to offload the burden of adventures, never super profitable, onto third party publishers using the OGL. At least, that’s how it was pitched to the top brass there by Ryan Dancey. If you knew Ryan, though, and paid attention to what he said in other venues, you knew Ryan was really tricking WotC into opening D&D because he didn’t like the idea of D&D’s fate being tied to the success of one company.