Session 3
As the sleek shape of the aquatic attacker surfaces, ten tentacles slide up the side of the barge, grasping for the crewmen and successfully dragging three under the waves, from which they never resurface.
Six more crewmen run to pick up harpoons and hurl them at the monstrosity, but their efforts are futile. They cannot hit the creature. Our brave mercenaries are quick to react to the threat and spring into action.
The elf quickly draws back her shortbow and lodges an arrow in one of the tentacles; a feat that she duplicates a few seconds later. Taking a cue from the elf, Las'Parida sends a light crossbow bolt arcing out to sea and retreats to the center of the barge to begin the workings of a spell. In a characteristically bold, but foolish gambit, Faerbast drops his hook and cracks his whip at the creature in a futile effort to hold it at bay, shouting, "Down, foul beast!"
Dakken hefts his mighty axe, praying for the divine divine blessing of Falkker. He issuccessful in suppressing the resulting reality shift and The Dream does not react. Hrunting works himself into a blind rage as he bellows out, "I hope yer hungry, boy. We're havin' octapussy fer dinner, tonight!" and swings his mighty scythe over the edge of the barge, connecting with nothing.
The creature jets away again, for a brief moment, then returns to slam into the barge once again. This time, the tentacles grasp at the side of the boat, but cannot find enough purchase to capsize the vessel.
The crewmen pull back their harpoons and launch them again, but they are still ineffective. The Kalamaran woman casts her spell; a ray of frosty magic shoots from her outstretched hands, but it slips through the writhing knot of tentacles and hits nothing. The Dream reacts to the casting by layering the deck of the garbage barge with a slick sheet of ice.
In order to keep his balance, the gnomish seaman wraps his whip around one of the spikes on Dakken's armor. The massive warrior-priest gives the whip a great tug and sends the poor wee one skidding beneath the Fhokki's legs, toward the edge of the barge, and out to sea. Despite his experience as a cabin boy, the little gnome cannot swim; he clings to his whip with a fervor that is uncanny in one so young...ish-looking. This creates the impression that Dakken is fishing, using the gnome as bait. The gnome's hook only helps to foster the illusion.
The Fhokki's raging father puts an end to all of the festivities by lodging his scythe in the vital organs of the sea monster, which slowly slides off of the end of the blade and drops into the depths of the Reanaarian Bay, alive, but unconscious.
Guard Captain Wiuxiu is waiting for the mercenaries at the docks as they arrive. He seems somewhat distressed to see that the party has acquired two additional members, but quickly puts on a cheerful, if somewhat expectant, face. He muses as the group relates their findings and is downright disgruntled when Las'Parida tells him, in no uncertain terms, that she will need to see a copy of the contract he presents to her translated in High Kalamaran before she, or the elf, will sign it. He informs her regretfully that she will have to wait; the translation will not be available for a few days, as a translator will have to be procured. She assents.
The group heads to the inn that is to serve as their base of operations (and supports a rather decent ale-house, incidentally) and notes that the a red-headed halfling takes up most of the common room with his bawdy, brave, and highly improbable tales of personal glory and accomplishment. At a table across the room, a large group of halflings studiously ignores the braggart. Despite their efforts to avoid notice, the halfling spots the group and bounces forth to ply them childishly with questions about their own exploits, as he is certain that such a rugged collection of armed folk simply must be great adventurers. Hrunting informs the halfling of an exploit with the short fellow's mother.
Things go downhill from there.
The annoying little peck begins to sing a ditty about bravado and glory; the sheer irritation of the half-sized bard emboldens the party and strengthens their will, which, unfortunately for the would-be scop, is directed against the peck.
At some point during the grating performance, a goblin bumps into the party. Before the two Fhokki warriors can strike its inherently evil form from the face of Tellene, the goblin frantically rattles on about something in Reanaarese. Hrunting knows the language, but does not comment. The goblin switches to a broken Merchant's Tongue. Apparently, he sells shoes.
His assistant (employer) sits at the bar, tossing back drink after drink after drink. He is a tall man with a rigid back and drooping white mustaches, but his shoulders sag under the weight of the world.
Las'Parida gives the goblin a substantial amount of money to have the two shoe-merchants make a decent pair of shoes for the bare-footed gnome.
The gnome approaches the forlorn man with the goblin and is given an address, but he cannot read it. It is written in Reanaarese, so not even Las'Parida can read it. In frustration, the man simply tells Faerbast to meet his goblin in this common room the following morning.
Soon, after they have washed up, it is time for the mercenaries to report to the Guard Station for a full debriefing and receive the orders for their next mission. Las'Parida accompanies them, out of sheer suspicion, the awed elf in tow.
When they are in sight of the Guard House, a man climbing the steps just before the door sprouts an arrow from his back, which instantly explodes in a burst of fire--a burst that is not accompanied by a reaction from the dream, although the death of the man certainly is; the marble of the stairs, on which his crispy corpse has fallen, cracks under his weight and crumbles.
Out of the corner of her eye, Las'Parida spots a lizard-like humanoid running away along the rooftops. The senile old blind man confirms that he certainly heard someone up there, as well.
In the commotion that follows, Guard Captain Wiuxiu spirits the party away to a different part of the building; he has something to speak to them about in private. As he walks, he explains that the Guard House was once the private home of a moderately powerful wizard. The reason for this seemingly random exposition becomes evident in moments; Guard Captain Wiuxiu has led the group to an upside-down stairway, leading from the solid marble ceiling to the solid floor before them.
"We'll be going up there."
A strange cube with a keyhole rests on the banister. It is divided into squares, each with varying colors. "This is an impossible puzzle," explains the Guard Captain. "Fortunately, I have a...I have...a...key?" Here, words fail him; the Guard Captain has apparently misplaced his keys.
"Let me get that for you," squeaks the little gnome, as he produces his collection of keys. Attached to the collection are the keys of the Guard Captain, who angrily snatches them back and inserts one odd-looking one into the keyhole in the cube. He turns the key.
Click. Whir. Click, click, whir, click, whir, click, whir, whir, click, CLICK.
The little cube's squares spin and slide around, clicking into place and shifting out of place faster than the eye can follow. In a few seconds, the cube is reformed, each face a solid color, and the marble ceiling has opened up above the stairs, which have twisted around to be properly aligned with gravity. The Dream reacts to the powerful use of magic by causing a minor earthquake. A guard comes running up, shouting, "For the love of The Dreamer, don't do that...oh, Guard Captain, I'm sorry. I didn't realize it was you!" before scurrying off again.
The group ascends the spiral staircase, the gnome sheepishly bringing up the rear.
When they have entered the room above the Guard House, the marble floor closes up again, which causes Guard Captain Wiuxiu a moment of grief. "Why did that floor close up?"
Dakken smites Faerbast mightily and the little puzzle-cube (once again chaotically arranged) skitters across the room, to be quickly snatched up by Wiuxiu. "You fool! You've doomed us all! We're trapped!"
Shortly, however, the Guard Captain has regained his composure and gets down to business. The marble ship found on the island has particularly interested him; just recently a massive warship being built by the town (for raiding purposes) was sunk, prior to completion. Guard Captain Wiuxiu wants his mercenaries to follow any possible leads to find out who was responsible. He is prepared to offer them some supplies to aid them in their efforts. The party start rattling off lists: an alchemical lab, a whalebone, a ship, a...what's that thing on the end of your chain? A "clock?" We'll take one of those, as well.
Ultimately, the Guard Captain says he'll see about procuring the items on the list and once again unlocks the puzzle. The floor opens, but the staircase does not twist around to meet them. It will be dangerous, but it looks like they will have to slide down the underside of the spiral stairs. After the gnome and Dakken both slide off of the edge, the rest of the group and the Guard Captain carefully descend safely.
Then, Guard Captain Wiuxiu sends them out into the town of Loona.
Las'Parida takes Faerbast and the elf with her to the markets to get the gnome a pet parrot, while Dakken leads his father to the local temple of the Way of the Berserk.
The only merchant in town with the elusive, exotic bird is a conniving little man, who justifies his exorbitant pricing methods by having many kids to feed. Las'Parida will have none of it: "I am quite sure that are a wonderful father. I am also quite sure that your children would greatly appreciate it if their wonderful father returned to them tonight without an additional hole magically introduced to his posterior!"
The merchant timidly agrees, and reduces the price of the parrot by half.
In the meantime, the Sentinel of Unbridled Rage smiles down upon the Way of the Berserk, as Hrunting and Dakken spar in its halls with Brothers in Blood. Dakken combats a Brother, whose red sash is laden with axe-marks. As they trade blows with massive wooden swords and axes, Dakken plies the man for information.
"So...crack...what can you...ungh...tell me about the lizardfolk around...crunch...here?"
"I...thwack...have heard that their has been an increase in...thud, crack, thud, smack...sightings of them of late. I'd love...crunch, crack, whoosh...to crack some of their...crack...heads, personally."
"I'll come and...huh...get you when we...thwack...get ready to go do it!"
"Ya know? They say that man that...ha, thwack, crack, huh...got killed today was that old...take that...fallen paladin with the goblin...argh...that makes shoes, now. Makes you...crunch...wonder why anyone would want to...crack...assassinate him, don't it?"
The party spends the next couple of days considering just that.