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Ansladian Chronicles, the Age of Darks Descent

DispelAkimbo

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Welcome to Anslad, world of high fantasy!

This is the story hour for a D&D campaign that we started a few weeks back. The DM is Neo, and it's his homebrew world of Anslad where the campaign is set.

The players, in alaphbetical order are as follows:

Eben Hakkan, a Khadish Human, Rogue. 5'10", 192 lb, 18 years old, Black hair, brown eyes, tanned skin, wears leather armour, carries Short sword, dagger, short bow. A Watcher in Grey, one of the eyes and ears of the Kingdom.

Jaider Lightbringer, a Sarivalean Human, Paladin of Girion. 17 year old, 6'2", 180 lb, short fair hair, lightly bronzed skin, Wears breastplate, surcoat, large steel shield, carries 2 Falchions, 2 daggers. A Paladin of the Order of Girion, sent to Sarivale to aid in the discovery of who poisoned the king and aid in any way possible, his family died in a Border skirmish with the blacklands denizens and it left him broken and scarred.

Jalderin Cormaeril, a 'Risen' from Freehaven, Ranger. Wears Spidersilk armour, carries Longbow, Longsword, Shortsword, Dagger. A Neutral unaffiliated Protector for the Princess, requested by the King to be sent from Freehaven.

Margarian Daramai, a Drus Human, Barbarian. 6'1", 210lb. 18 years old, has strawberry blonde hair and beard, brown eyes. He wears Spiked scale mail, carries a Greatsword "Sunderer" a Longsword "Render" and a Dagger.

Rowan Helmsblade, a Sarivalean Human, Druid. 5'8", 17 years old, light brown hair, brown eyes, tanned skin, dressed in simple cotton breeches and tunic, carries a Composite longbow, and club he made himself and wears leather he made himself. Family was killed he remembers, and they were forced to leave. He doesn't know what happened only that the Caervelyn are responsible and wants to return to Sarivale and petition for lands back, he raised his brother Zander.

Zander Helmsblade, a 'Risen' from Sarivale, High Mage. 12 years old though looks comparable to a 16-18 yrs old human, 5'7" tall, 123lb, Golden hair, very blue eyes, pale skinned, wears leather armour, carries shortsword and dagger. Background similar to brothers above.

That's four humans and two Risen. Risen look human, but have divine blood in them. This makes them slightly different, but we'll let the game log tell the story of what the differences are.

So, with no further ado, here's the first sessions log.
 
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Another day dawns with the sun rising over the city of Sarivale. Its' citizens go about their business inside the shadow of its' walls. Traders trade, craftsmen craft, writers write, and the king, Aramand Sarivale, lies in his bed poisoned by an assassin, as all good kings do at one point or another in their lives.

On an eventful day such as this, a number of people head into the city. Two of these people happen to be brothers and have travelled the dusty roads to the city for many weeks. Zander Helmsblade, the younger of the brothers can barely contain his sense of awe as they round a hill and get their first clear glimpse of the city.

"Crikey Rowan, would you look at the size of those city walls? They must be at least four hundred feet high! No wonder they say that Sarivale has never fallen to an invading army!" His brother Rowan Helmsblade is five years older and manages to contain his feeling of awe a little better. Instead he keeps to the subject of their reason for travelling.

"It may be hard to fit in in a place such as this brother. We must be wary and keep up our guard if we are to ever have a chance of reclaiming our heritage from the vipers who framed our father." Zander doesn't appear to be listening, and is still staring awestruck at the sheer size of the city walls. "Close your mouth Zander, you're starting to dribble!" With Zander having the look, build and beard of a fully grown man, Rowan often forgets that his brother is only twelve and still views the world with the naivety of a child at times. Rowan always attributed his brothers' bodily maturity to the mysterious arcane power that he wields. What else could explain his explosive growth?

By the time they approach the gates into the city, Rowan has managed to stop his brother from staring at the walls with his mouth open. They brush some of the travelling dust from their heavily worn clothing and join the slow moving line of people heading into the city.

"You two! Halt!" a guard cries as they approach. He wanders over looking them up and down as if to assess their intent. He stops in front of them, leans on his Halberd and spends a moment cleaning his ear with a finger before he addresses them. "Names and nature of business in the city? You've both obviously not been here before...been travelling for at least two weeks by the look of the dirt covering you. Hope you've got coin to spend or skill to earn a living 'cause we don't take kindly to beggars in the city. Well, speak up, out with it!" Zander looks to his brother Rowan to do the speaking.

"We've travelled from the plains to the south-east. We're here to purchase some supplies and perhaps earn a day or two of work if the situation arises. My brother here", he gestures to Zander "is a skilled scribe and I possess a number of skills that make me worthy of employment. Now if you don't mind me asking, how did you know that we haven't been to the city before?" The guard pauses a few seconds leaving an uncomfortable silence before gesturing to the swords each brother had sheathed around their waists.

"No peace knot. Everyone knows, all weapons must bear a peace knot within the city walls. Use some string, cloth or whatever you can for now, but once you get chance within, buy something more suitable looking; a silk scarf or something. I'm sure you can afford that if you're as skilled as you say you are." He adds grinning smugly at another nearby guard.

"You got any other weird laws we should know about?" Zander asks in his typically candid manner.

"Yeah," replied the guard taking a step toward him "respect for those of a higher station than you! Oh and I mean that seriously. You see anyone wearing a badge of office, or a uniform then you defer to them and pay them their due respect. So a common person like you would pay respect to me and call me Sir, got that?" The guard obviously enjoys making the point, and Rowan leaps to reply in case his brother says something inappropriate.

"Yes Sir!"

"Good," replies the guard shifting his gaze from one brother to the other. "Finally, duelling is permitted in the city but frowned upon. An official witness must be present, should you be foolish enough to pursue such activities. Now, knot those weapons and get yourselves inside." The guard returns to his station at the side of the city gate and proceeds to look down his nose at other people entering the city. The Helmsblade brothers bite their tongues, knot their weapons and head into the city.

They spend most of the morning wandering around the outer ring of the city where most of the residential housing is before they head in through an inner city wall to the trades district where they secure a room each at an inn. Finally they head to Council Halls in the Nobles district where they petition to see someone concerning their business, which they describe as a miscarriage of justice. They are told they will be able to see someone in three days time. They leave the Council Halls and return to their inn rooms.

***

Also that morning a knight approaches the same city. His armour gleams in the morning sun and gives him a most powerful presence. He ties a peace knot around all of his weapons, which takes some time with their being so many of them. He then head's into the city, receiving bow's of the head from guards and officials that he passes and ooooh's and aaaah's from the populace in general. It is not often in Sarivale that one sees such fine an array of armour walking the streets, especially when it also bears the Holy symbol of Girion, the God of men, light goodness and nobility. He heads determinedly to his destination and wonders if he will arrive before his companion.

The Plainsman known as Margarian Daramai also approaches the city that morning. He lives a wild life on the plains, sleeps rough under the cold night sky, hunts wild animals with his bear hands, and has fear of very few things so far in life. However he feels the need to take a number of deep breaths as he approaches Sarivale. He doesn't fear the city, or the people in the city. He just doesn't like the feel of them....all those people in such a crowded area, so little room to move, so many rules to follow, so much to be carefully of....life is so much easier on the plain.

He heads through the city gates, ignoring the discourtesy’s he receives from the guards on the gate. He expects no less from narrow-minded city folk. He pulls a note out of his backpack and scrutinises the map that accompanies it. He soon manages to find the suggested meeting place, a restaurant called "Tara's Fine Eatery", and his finds that his companion, the knight known as Jaider Lightbringer is seated at a table outside.

"Ah, there you are! Long time no see old friend!", exclaims Jaider to the plainsman. Armour clunks, weapons clang, backs are slapped and greetings exchanged, causing a number of heads to turn from passers-by and other tables in the restaurant, all observing the spectacle. The two are strange enough a sight alone, but together they make for quite a show. Margarian orders some ale and takes a seat.

"So, what's this all about? I have this note that I'm told says you need my help urgently and I have a map that brought me here, but I have no idea why?" Jaider quickly glances around to see check for potential eavesdroppers before he replies.

"To be honest, I'm not entirely sure why we're here either. A high-ranking member of my order has foreseen dire trouble brewing for the Sarivalean kingdom, a dark shadow looming on the horizon. I was sent to try and investigate and offer my support. You are here because you're someone I can trust, and you can take care of yourself if the trouble is as dire as my superiors fear. Now, I suggest we head over to the royal palace and see what those in charge have heard."

"Keg of beer to go!", exclaims Margarian when he realises this might be his only chance to grab a drink for a number of hours. The journey to the city had after all been thirsty work. A small keg is delivered to the table; they settle the bill and set off toward the royal palace.

***

Elsewhere in the city rumours are starting to spread. In taverns and backrooms across the city words are being whispered. These words mention that the king has been poisoned. These words happen to reach the ear of a young man called Eben Hakkan.

Accustomed to listening to the rumour mill, Eben knows to not believe everything that he hears. After checking with a number of reliable sources though it appears that there is some truth behind it. Fearing for the stability of the kingdom and wondering who would commit such a crime and why, Eben makes contact with his elusive superior in "The Watchers in Grey".

"I want this Job!", Eben states clearly to his superior. "I have been a guest in this city for three years now, and while I have helped in many ways, in my eyes I have yet to earn the right to call myself a citizen. Let me look into this plot, uncover the conspirators and repay my debt to the city." The cloaked figure sat opposite Eben spends a few moments considering before his hood bobs in a nodding gesture of consent.

"I'll make some arrangements", the hooded figure replies. "Return to see me in two hours time". Eben nods, rises and leaves. Not one to waste any time, he heads to see what can be found out in the mean time.

Eben heads to some of the Seedier taverns in Sarivale to see what information can be heard. His tanned Khadish skin means he stands out a little more than some may, but having spent time in the past building up a rapport with the inn's owner, he persuades him to share what he has heard.

"The local gangs seem to know nowt about it", the barkeep states in his usual stand offish voice. "As far as I've seen and heard, everyone is surprised by it. I've seen more than a few amazed faces over the past hour as the news has penetrated to one group or another."

"If no-one local, then who?" Eben implored, "Is there any rumour of outside factions being active of late? Another kingdom? War brewing? Tensions rising?"

"Well, I did hear that some Morgoth followers had been seen on the roads of late. Not heard of any activity within the city though." Eben leaves the barkeep a silver coin and asks him to keep his ears open.

***

Jaider and Margarian exchanged puzzled glances as they approached the royal Palace. There looked to be a real panic on the faces of the guard patrols they had passed on their way through the city. Now that they were at the palace gates they could see that an emergency of some description was in full swing.

"You! Sergeant! Report! What's the emergency?", Jaider exclaims, using his station and commanding demeanour to obtain the information from a gate guard. The guard gawks for a moment at the unusual pair now standing in front of him before he answers.

"A paladin? Ooooh....erm....I mean, Sir! Trouble within the palace Sir! I'm informed that the King has been poisoned Sir! We've been ordered to secure all non-essential personnel in their quarters and detain anyone suspicious Sir! Please feel free to enter, we'd be grateful for any assistance you can offer Sir!....although the vagrant with you will have to leave his beer barrel before we can let him in....Sir!"

Margarian ignores the insult and takes a deep quaff of his beer barrel before settling down by the gate. Jaider acquires directions to the kings' quarters and heads into the palace.

***

Within the Royal Palace the Princess Melissan Sarivale has just been informed of the attempt on her fathers life. A feeling of dread slowly descends upon Jalderin Cormaeril, the princesses assigned protector. He dreads not for the princesses life, but for his sanity. His relationship with the Princess is strained at the best of times with her moods and temper tantrums, now he fears they will become un-bearable. After more than a few moments arguing the foolishness of her actions he bites his tongue and agrees to escort her to her fathers quarters. On their way there they meet up with Jaider Lightbringer, also heading to the Kings Quarters.

"A paladin? Ooooh....erm....I mean, Greetings Servant of Girion! Have you found the evil that has attempted to dim the light of my fathers soul?" the princess asks.

"Your highness." Jaider intones with a respectful bow. The princess smiles and looks directly at Jalderin to make the point that he should also treat her with such respect. Jalderin rolls his eyes and maintains his watch around them. "No your highness, I have not found the evil. I have arrived just this moment and am heading to the scene of the crime now." The three exchange a few more words and introductions before proceeding to the kings quarters.

With the king safely in the palaces' infirmary, Jaider and Jalderin ascend 1,200 feet worth of stairs and conduct a search of the kings quarters and find a scrap of torn cloth, caught on the windowsill. Peering out of the window to the city a dizzying distance below gives the impression that any assassin using the window must have quite a head for heights and also a climbing ability of un-rivalled aptitude.

Jaider leaves with the cloth fragment and heads to the various tailors in the city to see if any can shed any light on its origin or style.
 

You manage to prortray not only the adventure and intrigue at a gaming table but the goofiness and fun too.

Rock on, welcome to the Story Hour boards.
 


With physical evidence of an intruder now in their possession, Jalderin manages to persuade Princess Melissan that it would be safer to return to her quarters. It takes him half an hour to actually do the persuading, and the passing guard patrols would more likely describe said discussion as an argument, but eventually the task is completed and the princess is secured in her room.

***

After an hour of lazing around his inn room, Zander Helmsblade soon grows bored and informs his brother that he is heading out to look for some work. With the standard warnings to be careful issued, Rowan watches his younger brother leave the inn.

Zander heads straight to the Nobles district, thinking that work there will pay better and might not be so physically taxing. He soon manages to find the Great Library of Sarivale, ascends the steps and heads inside.

After a few minutes of persuasive talking and sheer determination, he manages to talk his way into an interview with Edeficus, the library's ninety three year old curator.

"So, you say you've done scribing work before?" asked the elderly man, not taking his eyes from the manuscript he was dutifully working on. "Whom have you worked for? A local person? Anyone of renown?"

"I have worked for Rowan Helmsblade, my brother." Zander stated, hoping that the nepotism would not count against him.

"Helmsblade?....Helmsblade...hmmm....Helmsblade you say?", Zander nods. "Well, I know the name but can't put my finger on where I know it from. Just a moment please." The elderly curator rises from his desk and walks to an adjacent set of bookshelves. He peruses the spines of several volumes before selecting a particularly dusty one, returning to his desk with it and flipping through a few of the pages.

"Ah, here we go, the Helmsblades history and family tree." Zanders eyes light up and he peers forwards to try and see details of the book the curator is looking in. Edeficus scans his eyes down the page, mumbling to himself as he recounts the details of the Helmsblade family. Every now and again Zander manages to make out one or two of the mumbled words.

"Ancient lineage....land in east....merchant....farming....two sons....treason....outlawed....guilty....murder....oooh, a very nasty business." The curator finishes by closing the book and returning his gaze to Zander. "Skilled or not, I'm afraid that I cannot employ you. Your family has a most dubious history and this library has a reputation to uphold. Should word get around of us employing someone such as you then the donations from the nobles that keep this place running will soon stop and we will all be out of work." Zander turns pale as Edeficus mentions the words treason and murder.

"B...b...but that can't be right! My brother would have told me if we were like that. Our family wouldn't do that kind of thing. Rowan always said we were decent folk! Let me see that book!"

"I'm sorry, but this is a private book that is not viewable by the public. Hence why it is kept safe here in my study." Zander's face drops in disappointment, but that soon turns to anger at seeing his family being accused of crimes against the kingdom, and he is unable to even hear what the crimes are.

"Fine! Enjoy your sleep!" Exclaims Zander as he calls upon the arcane power contained within him, and casts a spell to send the curator to sleep. There is a "Thud" across the room as the curators assistant drops into a deep sleep.

"Oh dear, I really don't think that was necessary, or even legal." states Edeficus, a slight waver of worry creeping into his voice. Zander panics and leaves the room in a hurry, only to run straight into a number of the library's employees who detain Zander until a guard patrol can be summoned.

"Ooops." says Zander. Who is shortly after that arrested and taken to the palace dungeons.

***

Meanwhile, Rowan, the other Helmsblade brother also leaves the inn and heads determinedly towards the royal palace. He approaches the gates to the palace compound and speaks to a pair of guards who are barring entry.

"I'd like to see the king." He plainly states. The two guards look incredulously at each other.

"Just like that? You'd just like to see the king?" Rowan nods. "Erm...sorry the king is busy today. I suggest that you make an appointment at the council halls and come back another day." Rowan insists but is flatly denied an audience with the King. He leaves the guards at the gates and loiters in the city gardens surrounding the palace compound for a while. With his chances of getting in the palace looking slim, he returns to the inn.

He arrives back at the inn and heads to his room. He barely closes the door when there is a knock on it. He cautiously opens it to find a guard contingent stood there.

"Rowan Helmsblade?" a guard asks. Rowan nods slowly. "We'd like you to accompany us to the palace."

"Of course", replies Rowan, hoping that his request to see the king has finally gotten through and he will be granted an audience. He grabs his cloak and locks his room door. The guard clears his throat in an official manner and speaks again.

"Rowan Helmsblade, I am arresting you on suspicion of crimes against the Kingdom of Sarivale. You are assumed innocent until proved guilty, however as your family have already been tried and convicted of the crimes in question, we have been instructed to take you straight to the palace dungeons."

"Bugger." Says Rowan. A look of some dismay is apparent on his face as he is led away by the guards and placed in a dark prison cell somewhere under the royal palace.

***

After checking with a couple more of his contacts to see if any more information can be acquired, Eben Hakkan returns to see his contact in "The Watchers in Grey".

"Here", says Eben's superior handing him a badge of office and a purse of money. "I've had to call in a large number of favours to get this, so make sure you don't mess up with it. That badge is the badge of a Royal Advisor from one of the outer noble estates. I've arranged it so that any enquiries about you and your position should validate your status, provided no-one gets too suspicious and pokes too deep or hard." Eben nods his understanding and gives a slight bow in gratitude to his superior. "The purse contains two hundred silver pieces to cover any expenses that you may incur." Eben hefts the money pouch in one hand and mentally confirms to himself that it weighs about right for two hundred silver pieces. He thanks his superior and departs.

After a standard bit of misleading alleyway taking and backtracking to ensure he is not being followed, Eben returns to "The Seedy Tavern" and gives the innkeeper fifteen more silver pieces. A tidy sum.

"I need to know what the word on the street is concerning this attack on the king. I know it might look suspicious, but I want you to pro-actively ask about it and find out what people know. Even if it is just that certain groups are not connected to it then at least that is something." The innkeeper takes the money and grunts in his standard non-committal way.

After a quick stop to at 'Refined Clothing', to buy some suitable clothing for a Royal Advisor Eben heads nervously towards the palace. On the way he mentally reminds himself of some of the lessons his father taught him as a child about how to deal with people. How to act confident in the face of questioning, how to avoid difficult situations and divert conversations to steer clear of difficult subjects. By the time he arrives at the royal palace he is cool, calm and collected. He passes the gate guards with almost worrying ease and has soon made his way to the Kings chambers to investigate the scene of the crime.

"What is the name of the guard who found the King?" Eben asks the guard who is accompanying him around the Kings quarters.

"I believe that would be Sir Marin of the Royal Contingent, Milord."

"Good, have him brought here, I wish to question him." Eben asks with authority and the guard, who is used to taking orders, complies without question.
 

Elsewhere in the palace, the Royal Princess is growing restless at being confined to her quarters. Against her protectors wishes and advice she insists on leaving her quarters to see if there is any change in her fathers condition. Jalderin accompanies her but reminds her at every opportunity how foolish she is being. An act that has the unfortunate effect of making her agitation turn into choler.

On their way through the Palace, Jalderin spots two guards talking. One of the guards appears to be flustered by the arrival of a Royal Advisor who is investigating the attack on the King. Jalderin, with his curiosity tweaked, heads to the Kings quarters with the Princess to see whom the Advisor is and if he has any news.

Upon entering the Kings quarters, Jalderin sees the aforementioned Advisor stood looking out the window. He doesn't recognise him, and considering the situation he decides to play it safe and act cautiously. "Who're you? I've not seen you in the palace before. Show me some proof of who you are before I have you arrested!" Eben slowly turns from the window and ensures that the newcomer can see the badge of office suspended from his neck.

"My name is Advisor Hakkan." He states, keeping his voice at normal volume level. "I am from one of the noble estates on the edge of the kingdom. In town on business and I felt it my duty to offer my services in investigating what has happened." Eben then tries to divert the conversation slightly while at the same time display good reason for him being investigating the crime. "You I would take it are Jalderin Cormaeril, the Princesses assigned protector and Ranger from....Freehaven I believe?" That was a lucky break; only a couple of days earlier Eben had heard of the King requesting the services of the Princesses Freehaven protector.

"A badge proves nothing." Jalderin aggressively declares, pointing at Eben's chest. "Guard, arrest this man until his story can be verified!" The guard opens and closes his mouth a couple of times before finding the wits to reply to Jalderin.

"Sorry Sir, but the Advisor here out ranks myself and you. I cannot arrest him unless I witness him committing a crime of have good reason to suspect him of doing so." Eben manages to conceal his smile of relief and hopes that no beads of sweat have appeared on his forehead yet.

"Good, now that we have that established and introductions out of the way, perhaps we can continue." says Eben turning towards the sound of approaching footsteps "You must be Sir Marin, who found the King in his incapacitated state?" he asks the approaching guard, who nods his assent. "Please recount for us where, when and how you found the King, in a step by step manner."

"Well Sir, I was in my quarters early this morning when I received word that the King had sent for me. I came up here straight away, must have been no more than five or six minutes between him asking for me and my arrival sir. I knocked and tried to enter only the door was jammed Sir." Eben nods for the guard to continue, relief filling him that the Princess and her protector seemed to be happy enough to drop the subject of verifying his credentials.

"I tried the handle and it just wouldn't open. So I yelled down the corridor for assistance and kicked the door open. The king was laid on his bed there looking deathly pale like." The princesses hand rises to cover her mouth at the sound of her fathers state. Eben frowns and paces a little before pausing and addressing Sir Marin again.

"Did you hear, see or even smell anything unusual prior to the point where you came to check on the room?" Sir Marin shakes his head.

"No Sir, it had been a quiet night. I didn't hear or spot anything unusual." Eben nods and examines the doorframe that was jammed. He finds and points out a splintered groove in the frame near the handle. Working on the assumption that something had been jammed in there to keep the door from opening, and that item had flown out when the door was kicked, Eben traces its possible flight trajectory. On his hands and knees, peering under the bed he manages to find a finely crafted throwing dagger.

"And so, more of the plot is unveiled." Eben states, looking the dagger over and offering it round for examination. Jalderin and Eben offer up a couple of theories each and soon come to the conclusion that it looks most likely that the assassin somehow entered through the window, jammed the door, poisoned the king and left through the window. An impressive feat considering the 1,200 foot climb up smooth walls. Peering out of the window some more, they spot a window higher up in the tower and theorise that an assassin would have found it easiest to descend to this room from the one above.

"That floor and room are off limits to any but the Royal Family Sirs", Sir Marin offers up.

Three sets of eyes come to rest on the Princess. She sighs, puts her hands on her hips and says, "There's only family stuff up there as far as I know, but I can show you how to get up there if you think it will help catch my fathers assailant."

***

The Princess leads Eben and Jalderin up a floor. They commandeer six more guards on their way up just in case. The Princess walks up to a seemingly plain looking wall, takes a key from a chain around her neck and inserts it into a keyhole in the wall, concealed by a tapestry. A portion of wall slides back and reveals a set of stairs heading up to a dimly lit room.

"You two, follow me!" exclaims Jalderin pointing at two guards and drawing his sword while ascending the stairs. They slowly and carefully head up and into the room. Jalderin motions for one guard to wait at the top of the stairs and keep watch. The tiny rays of daylight creeping in through the shuttered windows is enough for him to spot a lamp on the room wall, but not enough to see much else. He ignites the wall lamp, and uses that light to find and ignite a second lamp.

"Can you see anything up there? Anything to report?" Eben calls up to the guard stood at the top of the stairs. The guard, only twenty feet away doesn't respond. "Hey!" Eben exclaims. Still no response. "I don't like this. Your highness, allow me to escort you back to your quarters. Something strange is going on here and I fear for your safety." The princess accepts Ebens suggestion and seems a little worried for the first time.

With the princess secured in her quarters and five guards assigned to watch her, Eben returns to the foot of the stairs leading up to the secret room. The guards at the foot of the stairs report that no sound has been heard from up there and the guard at the top of the stairs has moved further into the room and vanished from view.

With two lamps now illuminating the room, Jalderin begins to make out more detail. It looks like a rarely used room. Furniture languishes around the place, most of it dusty. Out of the corner of his eye he spots a shadow moving on one of the walls. He can see nothing moving that would cause a shadow though. He shouts a warning to the guards behind him, but no sound comes from his mouth. The adrenalin begins to surge in his blood stream and he concentrates carefully on his surroundings. There is no sound at all, even movement is silent, and tapping his foot makes no noise.

Jalderin turns to warn the guards behind him, but finds that they are both laid on the floor with their throats slit! Realising that he is probably in mortal danger, Jalderin acts fast. He side steps to his right and slams a boot into the window shutters causing them to fly open and flood the room with daylight. Without pause he ducks, spins and steps towards the area where the thing casting the shadow should lie, even though that space of floor looks to be completely clear.

He circles round the area in a defensive fighting stance, ensuring that his back faces the stairway down. Suddenly an unseen force strikes his long sword and sends it flying across the room. He draws his spare sword, a family heirloom that he is reluctant to use but needs to hold to maintain a reasonable defence. Realising the odds are stacked against him, Jalderin quickly backs away and descends the stairs to where Eben and six guards are waiting.

Once down the stairs, the door is closed, locked and a guard posted.

***

Deeper down in the castle, much deeper, a prisoner is being questioned by the High Justice. "I do detest having to come into the dungeons", he comments brushing dirt from his fine clothes and smoothing his full head of white hair.

"I'm sorry Sir, I didn't mean to get arrested and cause you to come down here." Zander Helmsblade offers by way of an apology. The High Justice looks puzzled for a moment while he tries to fathom the logic behind the prisoners statement.

"Indeed." He replies before taking a seat and resting his feet on a nearby table. Not the most comfortable seating arrangement, but much more relaxing that the position of the man before him chained to the wall. "Now, why don't you tell me who you are, why you are in Sarivale and why you attacked our dear old library curator. He's ninety three you know, you could easily have killed him through shock alone!"

"I'm sorry Mr Justice Sir," Zander sniffs as if about to break into tears. "I'm Zander Helmsblade, me and my brother came to the city to see the King. My brother said we owned some land but were robbed of it. He said we should see the king and get him to give it back to us. That old man at the library said we were bad people and that we'd done things wrong. He wouldn't tell me what though, so I tried to take the book he had. I know it were wrong, but he upset me and I din't think." Zander sags visibly as he confesses.

"And where is your brother now? Perhaps he can collaborate your tale, shed some more light onto it and we can have this whole un-pleasant business over and done with."

"He's staying at an inn in the Trades district Sir, please bring him here, he'll explain it all and sort it out, you'll see!" The High Justice despatches some guards to retrieve the other Helmsblade brother and then he sits and very patiently waits. Anyone watching him might notice the corner of his mouth twitch occasionally. Thankfully, no one was watching him.

***

Within half an hour the guards have returned to the palace dungeons with Rowan Helmsblade clapped in chains and looking dismayed.

"Rowan!" Zander exclaims happily upon seeing his brother.

"Zander!" Rowan exclaims with surprise.

"Silence prisoners!" exclaims the High Justice leaping up from his seat. "You! Stay silent!" he continues, pointing at Zander. "You! Explain why you have come to this city!" he says to Rowan, while slowly getting comfortable again on the wooden seat.

"Well Sir, myself and my brother are the sole surviving members of House Helmsblade. It was a recognised noble house in this Kingdom nine years ago. We lived peacefully and happily at our manor in the woods east of the city. My father ran the house fairly and treated all employees well, and life was wonderful." Rowan pauses a moment and his face develops a scowl as he continues.

"Then one day our house was falsely accused of treason and our whole family was murdered before us! We barely escaped with our lives. We've lived on our own for the past nine years and we've now come to Sarivale to petition the king to clear our names and return our lands." The High Justice looks intrigued by the story and watches the brothers carefully for a few moments before replying.

"And do you know who is responsible for allegedly framing your house?"

"Yes Sir," replies Rowan, "it was Lord Jahayle Caervelyn of House Caervelyn. He had rivalled with my father for a while and I saw him there when our parents were murdered!" the High Justice raises his eyebrows in surprise.

"Well," said the High Justice leaning forward into the torchlight "seems as I am Lord Jahayle Caervelyn of House Caervelyn, I take exception to your accusations."

Suddenly the world spins for Rowan Helmsblade. He feels nauseous and shivers. Of course! How could he not have recognised him! He had been so full of worry that he hadn't even thought to look carefully at the face of his questioner!

Zanders mouth drops open and he looks back and forth between his brother and the person that he now believes to be responsible for his parents murder. The High Justice stands and dusts his clothes down absentmindedly.

"Well, if that concludes our business I will be going. Seems as you are already technically outlaws for your families treachery then the assault by young Zander here further reinforces my decision to detain you indefinitely. I bid you good evening gentlemen and hope you enjoy your stay here." The High Justice turns and stalks smugly from the palace dungeons. The door closing behind him seems unnaturally loud to the Helmsblade brothers, almost like a single low bell toll.

***

Across the city Jaider Lightbringer is working his way around all the clothing shops and material merchants in the Trades district. He heads to 'Therendale Seam & Buckles' and speaks to Elise Monet there; a slender, middle-aged, attractive woman in fine clothing. Then he speaks to a slender, well-dressed gentleman called Ebenezer Row in 'Dressed for all occassions'. He even calls in at 'Sarivales Finest Tailors' where Arguss Mallory; a short man with a measuring tape in hand assists him.

The various shop owners and shop assistants are all too happy to answer his questions. It seems as though being a knight and wearing the holy symbol of Girion carries a lot of weight within Sarivale. Jaider does have a pensive moment though where he wonders if all the doors that open for him are because people have good heart and intent, or if there is some other reason.

After quizzing several local traders he does manage to gauge several opinions of the cloth but is no closer to finding out any more than suggestions.

"It is a very poor quality cloth." one merchant had told him; "it is very rough cloth" another less-helpful person had said. "It must be from a warmer climate, possibly Khadish or Mhorlands." Was the most helpful comment he had managed to solicit so far. Only one shop left to check now though; 'Refined Clothing'. If there was no luck here then he would have to give up for the evening. He put on his most charming smile and headed in through the shop doorway.
 

Hiya Folks

Here are a few of the character generation Files related to the World of Anslad that people may find helpful for getting a better idea of the world.

Races of Anslad

Classes of Anslad

Background Feats

Birth Signs

Note the Races and Classes PDF's are Winrar'ed which is a superior Free compression tool to Winzip.

Also a couple of additional rules pertinent to Anslad follow (additional material will be linked as it is completed, as the world is very much a work in progress).

Fate Points

Taint

Map of Anslad (Primary Continent)

The map is Winzipped
 
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"Ah yes, I know this cloth, I sell this cloth!" Jaider Lightbringer couldn't believe his luck. He touched his holy symbol and said a word of thanks to Girion. The Khadish shop owner examines the cloth again and even sniffs it once before he continues speaking. "This is material from my homeland, we make it from the hair of a camel. It may not sound glamorous, but in the desert we make do with the best that we have."

Jaider nods, taking in all the detail this merchant can offer. Hoping that some clue may help in revealing the assassin who attacked the king. "Have you sold any of this cloth recently?" Jaider asked, hardly daring to hope his luck would continue to hold.

"How rude of me!" the Khadish merchant suddenly declared, "I have not even offered you my name! I am Farouk Aziz, I am the proprietor of 'Refined Clothing' and it is an honour to assist you." He bowed his head slightly and offered both hands palm up to Jaider. Jaider did for a moment wonder if this Farouk was expecting some kind of monetary payment in his palms, but instead he returned the gesture and was rewarded with a large smile.

"Yes, I have sold three lots of that material in the past week, but none for a month or two before that. A noble lady came in and ordered a tunic made from it. A local merchant bought a roll of it, and a man I did not know also bought a roll of it. He looked to be of Arilanan origin if that helps you?".

"Yes, that could help." Jaider replied. "I must leave now, but may return if any of these leads look promising. Thank you Farouk Aziz." He bowed his head and offered his hands palm up, as the merchant had done earlier.

Jaider left the trading district and headed back to the palace. On his way into the palace the sounds of a smithy's hammer reached his ears. He followed them to a small forge within the palace grounds and found a seven-foot tall man hard at work within. Impressed with the various work dotted around the room, Jaider orders a fine quality war hammer. He then returns to the palace.

***

Back in the dizzy heights of the palace tower, Eben and Jalderin are discussing what to do about the unseen intruder that has murdered two guards and disarmed Jalderin. After a few minutes discussion, the possibility is suggested that rather than it being the assassin, perhaps it was an automated security device. The princess obviously knew nothing about it, but the queen might. So a guard is despatched to seek and audience with the queen and see if she can shed any light on the subject.

The guard is only gone minutes, but to those waiting outside the room it feels like hours. He returns, slightly out of breath and informs everyone that the queen simply said 'The room is off limits, don't concern yourself with it'.

Puzzled faces look back and forth from one another as more questions are posed than answers.

"So does that mean there is an invisible, magical, security device up there?" asked one guard.

"Perhaps she didn't understand what happened?" asked another.

"Could be her grief and worry causing her to not think clearly" suggested Eben.

"It could be any of these things or something else," answered Jalderin, running his hand through his hair with concern. "I'll go and see the queen, make sure she understands what we're asking and get a straight answer from her." He turns on the spot and sets off at a trot in the direction of the queens quarters.

Jalderin manages to receive an audience with Queen Allowynn Sarivale. He explains the situation to her clearly and poses his question as simply as possible, while doing his best to ensure formal etiquette is kept. The Queen answers briefly before dismissing him.

"That room is safe and off limits, there is no chance of an assassin going through there." Jalderin is left no choice but to return to the room and order it to be assumed a dead end in the search for clues to finding the assassin. The guards frown and shrug but return to their duties, leaving Ambassador Eben and Jalderin to ponder where to look next.

Eben thinks long and hard before suggesting, "On my way into the palace, a gate guard mentioned that there had been an arrest today of someone assaulting an official in town using magic. I know its a pretty tenuous link, but it could be worth questioning the prisoner to see if there is any relation between the attacks?" With no better leads to follow Jalderin agrees and they head down to the palace dungeons.

***

On his way to the dungeon Jalderin calls in at the palace armoury and picks up a new sword to replace the one left in the room at the top of the tower. He also calls in to check on Princess Melissan. Her mood has not improved, and after a brief argument he leaves the room. A heavy and quite old vase slams into the room door moments after he closes it. Jalderin winces and turns to the door guard.

"If sounds of her tantrum stop then check on her immediately. It probably means that she is in trouble."

"I heard that!" screams a voice from within, followed by another crash as something else fragile and probably priceless is smashed against the room door. Jalderin and Eben carry on down the tower stairs heading towards the dungeon.

"A paladin? Ooooh." says Eben as Jaider comes into view heading up the stairs. Jalderin greets him and Jaider and Eben are formally introduced. Jaider explains what he has learned about the fragment of material, and Jalderin explains what they have found in the kings quarters, learnt about the room above and that they are now heading to the dungeons to question a prisoner. Jaider decides to accompany them.

***

The three descend to the ground floor of the castle and then finally down into the castle dungeons. Spluttering torches light their way along the cold stone corridors of the dungeon and all three of them are thankful that they will not be spending time down here as a guest of the king. They soon arrive at the dungeon guardroom and speak to the head jailer.

"We would like to speak with the prisoner who attacked a town official today using magic." Eben states in his most official sounding voice. Jalderin and Jaider spread out slightly and cast their eyes around the room. The jailer looks at all three briefly and gulps nervously. It is very rare that he receives non-criminal guests in the dungeons, so three very official-looking ones makes him slightly nervous.

"I'm sorry sirs, but I have to follow protocol, and protocol dictates," explains the guard, closing his eyes with the concentration of remembering what protocol does indeed dictate, "that no-one can question prisoners, without a writ from the High Justice himself. Who has gone home for the evening." Obviously pleased with himself at such a technical feat, the jailer beams a large smile at his guests.

With sighs going up all round at such hassle to simply try and investigate a crime, Jaider and Jalderin decide to go and ask the High Justice for permission to question the prisoner, and Eben goes the library to see what information can be obtained there about the assault.

***

Eben calls at the library and is disappointed to find that the Curator has gone home for the rest of the day. Apparently the shock of the assault was too much for him to continue work that day.

***

Jalderin and Jaider arrive at the Caervelyn estate. It is a most impressive looking estate, larger than most noble estates in the city, surrounded by a twelve-foot high wall that is topped with ornate spikes and gargoyles. They walk up the path towards the main building that looks very gothic in design. Statues line the path and stained glass windows can be seen in parts of the house. They are allowed in and request an audience with Lord Jahayle the High Justice.

They only have to wait a few moments before they are led into a well-furnished sitting room. There standing in the middle they see a very tall, middle-aged man that has long straight white hair worn loose down his back and steely grey eyes. He drinks from a wine glass holding a dark red liquid before he turns to speak to them.

"Gentleman, how can the High Justice help you?" Jaider begins to wonder what kind of chief justice this man was. Was he an evil tyrant who judges with an iron hand, was he a man of justice and listened to all case, or was he a lenient man tending to give favour. He has had experience of various types of officials in the past, so to try and gain a better understanding of this one, he uses one of his divinely granted powers and tries to detect any evil intent from the High Justice.

He detects no evil intent.

"I am Jalderin Cormaeril, ranger from Freehaven and protector of the Royal Princess, this is Jaider Lightbringer, a holy knight in the service of Girion. We are investigating the assault on the king today and would like your permission to question the prisoner arrested today for attacking an official with magic." The High Justice swirls his dark red drink around within its glass for a moment before looking up and replying.

"Do you have any evidence that the two events are linked?"

"No." Jalderin reluctantly admits, "However that is what we are hoping to ascertain. Either find a connection or rule them out of the investigation." The High Justice sighs and nods.

"Very well, I will give you permission." He strides across the room and takes a seat at a desk. He pulls some paper out of a drawer, writes on the paper and seals it with wax and his house seal, before walking to Jalderin and Jaider and handing over the writ.

"I wish you luck in your investigation." he says before showing them to the house exit. With the summer evening drawing in, they return to the palace dungeons.

***

Jalderin and Jaider return to the dungeons and find Eben waiting for them.

"No luck, the library curator was shaken up by the attack and had gone home for the day. I thought it best to leave any questioning until tomorrow rather that making him re-live the events today and possibly causing him more stress." Jalderin and Jaider nod and show the writ from the High Justice to Eben.

Eben smiles and waffles about how much this will help and hopefully unlock answers etc. He doesn't pay much attention to what he is saying as he is too busy examining the High Justices house seal and trying to memorise it in case it needed 'reproducing' at a later date. He only manages a brief look at the seal before it is handed to the head jailer, but no one seems to notice him looking at it.

"Right then," says the guard after examining the writ from the High Justice, "which one do you want to question first, the older brother or the younger one?" Jalderin, Jaider and Eben look at each other.

"There are two?" asks Jaider, "we were led to believe only one person was involved in the attack." The jailer shrugs and brings the nearest prisoner, whom happens to be Rowan Helmsblade, the elder brother.

Rowan Helmsblade is led into the room in chains, and is seated by the jailer who cuff's him for a dodgy look.

"Restrain yourself!" Jalderin exclaims to the jailer who obviously doesn't like to see others mistreated. The jailer looks a little shocked but says nothing.

Eben asks Rowan to describe his activities today and his reasons for doing what he did. Rowan explains how they arrived in town, petitioned to see the king, acquired a room at an inn and he was then arrested. He also explains why they are petitioning to see the king, and whom they believe is to blame for their situation.

Finally Rowan reaches under his tunic and lifts out a gold leaf on a gold chain around his neck. "This is my house symbol and proof that what I tell you is true! I risk everything by showing you this, as I fear now I have revealed it, it will be taken from me." The head Jailer takes a step forward to cuff Rowan again, but a glare from Jalderin stops him in his tracks. "Please Sir Knight, will you take it from me and hold it safe until I am cleared of these accusations and am free to take it again?"

Jaider nods and lifts the gold chain from around the prisoners neck, and secures it in his possession. The head jailer then takes Rowan Helmsblade back to his cell.

A couple of quiet grunts can be heard coming from the direction of Rowans cell before the jailer leaves the cell whistling nonchalantly and locks the door. He the heads to the next cell and returns with Zander Helmsblade, also in chains.

Zander immediately falls to his knees in front of Eben, Jaider and Jalderin and starts begging "Please don't beat me sirs, I ain't mean to do nothin wrong." Zander is carefully seated by the jailer and asked to recount his day and explain why he did what he did.

Zander describes the days events and his reasons for doing what he did. All the time Eben, Jaider and Jalderin are growing more surprised by the apparent child-like speech and mannerisms of this fully-grown man. They all agree that his fear seems genuine and he simply seems naive and unfortunate rather than being involved in any criminal master plan to assassinate the king.

Eben, Jaider and Jalderin all agree that as interesting as the brothers tale is, it seems to have nothing to do with their current investigation so Zander is returned to his cell and they thank the head jailer before leaving.

"Go easy on that one, " Eben orders the head jailer, "he genuinely seems to have the mind of a child, and if I heard that you had beaten a child then I would not be happy." The head jailer looks truly affronted at the suggestion.
 

With their visitors gone and the head jailer settling down for a mug of ale, the Helmsblade brothers hold a whispered conversation across their cell wall.

"They said something about an assassination attempt on the king!" exclaims Zander with amazement. "I hope they don't thunk we did it."

"I bet it was Lord Caervelyn behind it." replies Rowan morosely.

"Probably, be good if we could prove it though."

"Of course!" realises Rowan, "if we could prove that it was Lord Caervelyn, it would not only incriminate him, but probably give cause for us to have a re-trial and be declared innocent! Freedom and Revenge in one clean sweep!"

"Yeah!" exclaims Zander, "shame really that we'll probably be executed tomorrow then."

Just then, Rowan gets a strange tingling in his head and feels like he is no longer alone. Suddenly a voice speaks to him.

"Rowan I cannot linger long nor explain, but heed my words, I can save one of you, I have energy just for that, but you must choose which one and now!" Rowan, unsure who this voice belongs to, or where it is originating from is tempted to ask questions, but the sense of urgency in the voice makes him react on instinct instead.

"My brother Zander! Save him please!" is the response he thinks back to the voice. All then goes quiet.

"Zander?......Zander!" Rowan can solicit no reply from his brothers cell. Rowan falls silent and lets depression wash over him for a while.

***

With the evening now getting late Jalderin returns to the Princesses quarters. He checks that her room is safe and that she is sleeping soundly.

He heads to the next room where his sleeping quarters are. He walks over to his window and spends a few moments looking out over the city and at the clear night sky and then he also settles down for the night.

***

With an avenue of investigation still open, Eben heads back to the Seedy Tavern to see if the innkeeper has managed to find out any information.

"All the local groups and organisations are too scared to talk. They won't tell me anything. Which probably means they don't want to get involved in it. Now, if it's so dodgy that they're scared to be involved then there's no way I want to be involved either. I ain't doing any more question askin' on this subject in case I draw anyone's attention."

"That information is not worth fifteen silver pieces." points out Eben.

"Yeah, but I value my life at more than fifteen, so stalemate." retorts the inn keeper. Eben sighs and decides to leave it rather than risk upsetting the inn keeper further.

He returns to his quarters at 'The Travellers Joy' inn, where he sends a carrier pigeon to report on the days events to his superior in the 'Watchers in Grey'. He then settles down for the night.

***

Jaider Lightbringer returns to the temple of Girion for the night. Before he beds down for the evening he finds a Girion follower that works at the temple and shows them the Helmsblade house symbol that Rowan gave him. He asks the follower to research the symbol and find out what he can.

***

Back in the palace dungeons the head jailer is doing his rounds before calling it a night. He checks on Rowan Helmsblade then heads to the next cell and looks in on Zander Helmsblade, only to find that the cell is empty! He gawps silently for a moment before reacting.

"Escape! Prisoner! Escaped! Guards! A Prisoner has escaped!" He takes several attempts to get the words in the right order and make a complete sentence.

He and several guards check the other cells and conduct a thorough search. With worry now beginning to set in, the head jailer decides to fall back on what he knows best. He heads into Rowans cell and beats him unconscious, all the time demanding to know where the other prisoner has gone and how.

Rowan doesn't know, so can't tell and soon passes out from the blows being rained down on his head and face.

***

4th of Highsun, a few days after the beginning of summer

***

Eben wakes up, has his breakfast, goes to library and asks to see the curator.

The curator relates the previous days events and points out that the brothers were outlaws even if they hadn't committed a crime yesterday. Eben asks what the family was guilty of.

The curator provides papers that document the downfall of the Helmsblade family. Apparently the then younger Lord Protector who later became High Justice uncovered a plot. Witnesses were found, questioned and executed. Documents and plans uncovered. It is then noted that while trying to apprehend them they resisted and slew several guards. In retaliation all the family were believed slain.

Eben thanks the Curator and leaves the library.

***

Zander awakes in a comfortable but simple bed, he finds a woollen blanket over himself and can hear no sound except bird song coming in through the open window. Confusion hits him.

He looks around the room. It is furnished with simply wooden furniture; a chest of drawers, dresser, foot chest, feather pillow, wooden door. The room smelled fresh and it smelt like bread was baking nearby. This was definitely not a prison cell. Where was he? What happened? Why did he feel funny?

"You're awake then?" says an old white-haired man stepping into Zanders view.

"Erm.....yes. Is my brother safe?" asks Zander.

"Alas no," replies the elderly man, stroking his white beard. "I only had the power to rescue one of you. You don't remember me do you?"

Zander examines the man in front of him again carefully. Heavy grey robes, seventy or eighty years old, wrinkled face, proud demeanour, heavy wooden walking staff, white hair and beard, ink stained fingers. Nope, he didn't have a clue who this man was. He shook his head.

"I used to work for your father when you were much younger. Incidentally, I expect you feel pretty odd at the moment?" Zander nods. "Well, " continued the old man, "some of that will be the after effects of the magic I used to rescue you, and some of that will be the disguise I have used to make you look different. With you being a wanted man, I thought a disguise would be prudent."

Zander looks down; panic slowly rising in his mind. He had two strange lumps growing out of his chest, and his rear felt much larger than it used to. Also, there was a distinct lack of feeling in an area where he used to have quite prominent feeling. Zander dismissed the obvious explanation and examined her....himself some more. A mirror! he thought, that would help him see why he felt so odd. He looked across the room, found a mirror and took a look.

After five minutes of staring slack-jawed at a mirror, all Zander could manage to say was "How?"

"Magic. A spell that will enable you some room to manoeuvre whilst trying to clear your name. It will take some time to get used to I'm sure, but time is something that you have. After all, the spell is a 'conditional' spell. It will only be lifted once you clear your name.

"Teach me magic?" manages Zander.

"Maybe, one day." agrees the old man.

Zander stares at the mirror for a few more minutes before he slowly starts to accept his situation and begin thinking normally again. "Er....those prison cells were pretty dirty. Could do with a bath?" He asks.

"Hmmmm." says the old man as he frowns suspiciously at the young lady stood in front of him.

***

Daylight creeps through the prison cell window. Rowan Helmsblade rolls over. He's pretty sure he has a couple of broken ribs and his face feels twice the size as normal. He can barely open his eyes and he feels pretty sorry for himself. His only light at this time of darkness is the hope that his brother is safe and may be able to help him escape too.

***

Jalderin wakes and dresses. The princesses breakfast is brought in on a tray. He tastes it for her to check for poisons. Seemed fine.

***

Jaider arises, dons his heavy paladin armour and heads to the library. He speaks to the curator and finds out much the same information as Eben found out.

He does also find out that Lord Caervelyn had a fast rise to power, was from a merchant family that bought lots of lands and titles. He rose to the position of High Justice and serves the kingdom well. He is very well thought of and supported the King both diplomatically and militarily in the past.

Jaider also sees the Helmsblade family tree, with Rowan and Zander on it.

He checks out the Girion section in the library on his way out.
 

Into the Woods

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