Anti-aging spell

genshou said:
That probably was a factor, but how often does the chance to overly twink like this come up in 3.x? :\

When human PCs are reincarnated into a different form in my games, they lose their human feat and skill points. If they revert to human form, they get the same feat and the same skills back.


Interesting house-rule.

I personally like the odd effect in the current re-incarnate of keeping all your mental skills/abilities/stats and changing physical ones. That way you get to go through the dwarf list and say "No, that's clearly mental" and "that's a social skill from being raised a dwarf" along with "that's definitely a physical ability". True, you occasionally get different results from different GM's, but I see it as just the random-ness in the spell. And it's kinda fun.
 

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ARandomGod said:
Interesting house-rule.

I personally like the odd effect in the current re-incarnate of keeping all your mental skills/abilities/stats and changing physical ones. That way you get to go through the dwarf list and say "No, that's clearly mental" and "that's a social skill from being raised a dwarf" along with "that's definitely a physical ability". True, you occasionally get different results from different GM's, but I see it as just the random-ness in the spell. And it's kinda fun.
Thanks! I designed it this way with the explanation that the new body can't fully handle the mind being put into it, so the person still has those advantages locked away somewhere in their mind, but is unable to access them. Works the same way for gaining/losing something like stonecunning as a result of reincarnating to or from a dwarf. The text for reincarnate in my 3E Player's Handbook backs up this idea, as it says that you keep the same mental ability scores, but gain the new form's physical ability scores and abilities.
 

genshou said:
The text for reincarnate in my 3E Player's Handbook backs up this idea, as it says that you keep the same mental ability scores, but gain the new form's physical ability scores and abilities.

But a feat's not really a physical score or ability...

Oh, I know where you're coming from, interpreting the above slightly differently gives you

"you gain the new form's abilities and the new form's physical ability scores"

I can see the mind locked away logic, and I like it (well enough). I always prefer that any ruling be backed up with some sort of logic behind it. And I personally have always seen it as the old mind along with all the stuff IN that mind (like feats, ability scores, racial weapons, etc) in a new body. I do like to be able to play devil's advocate though, and this is a good reasoning for viewing it the other way.
 

ARandomGod said:
But a feat's not really a physical score or ability...

Oh, I know where you're coming from, interpreting the above slightly differently gives you

"you gain the new form's abilities and the new form's physical ability scores"

I can see the mind locked away logic, and I like it (well enough). I always prefer that any ruling be backed up with some sort of logic behind it. And I personally have always seen it as the old mind along with all the stuff IN that mind (like feats, ability scores, racial weapons, etc) in a new body. I do like to be able to play devil's advocate though, and this is a good reasoning for viewing it the other way.
Eh, sorry, that was supposed to read "physical ability scores and creature/racial abilities". The idea is that the human skill points and feat are racial abilities, so they are gained and lost just the same as racial ability adjustments would be. Therefore, you would retain your normal feats, but lose only the human bonus feat. The rest is tied to your character no matter what race they are, but that little extra bit specifically comes from being human, not from being a sentient being in another body.

It fits better with game balance, and I had players trying to abuse it. So, I ruled in that manner to prevent such min/maxing.
 

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