We started our campaign in november, slow pace, started with the dying skyseer earlier this month, and we are having a great time so far, really enjoying it. I'll describe some highlights when I'll get around to it.
One of my PC's is a dwarven paladin with the following backstory: As a young adult, he joined a group of dwarven (end-of-the-world) extremists in Drakr, but realised his mistake and tried to abandon this group. He was imprisoned and tortured for some time, and finally was liberated by a stranger, who claimed a diety "Magran" sent him. This diety is otherwise unknown in Lanjyr. Now (500 A.O.V.) the keys of his prison are his holy symbol and this diety provides him his paladin powers.
So part of his personal quest is discovering who this diety is. One of the ideas I'm exploring is that this Magran is actually our BBE, but maybe that's too cliché. Anyhow I like the idea of my PC discovering his diety is not so lawful-good as he expected. Maybe his powers in the bleak gate suddenly seem to have a different effect and I could have them replace them by anti-paladin powers. Does this make any sense from a world-building stance? What would happen in The Dreaming? Any GM's with experience om messing with paladins?
One of my PC's is a dwarven paladin with the following backstory: As a young adult, he joined a group of dwarven (end-of-the-world) extremists in Drakr, but realised his mistake and tried to abandon this group. He was imprisoned and tortured for some time, and finally was liberated by a stranger, who claimed a diety "Magran" sent him. This diety is otherwise unknown in Lanjyr. Now (500 A.O.V.) the keys of his prison are his holy symbol and this diety provides him his paladin powers.
So part of his personal quest is discovering who this diety is. One of the ideas I'm exploring is that this Magran is actually our BBE, but maybe that's too cliché. Anyhow I like the idea of my PC discovering his diety is not so lawful-good as he expected. Maybe his powers in the bleak gate suddenly seem to have a different effect and I could have them replace them by anti-paladin powers. Does this make any sense from a world-building stance? What would happen in The Dreaming? Any GM's with experience om messing with paladins?