The recent thread about the "Modern New Age Myth RPG formula" has led me to define pretentiousness in a gaming context as being "an RPG that makes itself out to be more intelligent, artistic, or original then it really is".
I think we all know which games those are; but this definition has also led me to think in passing of the fact that there are many RPGs out there that would be defined as "anti-pretentious"; in other words, RPGs that are in reality more intelligent, artistic, or original than they or others make themselves out to be.
The first and most obvious of these would be the D20 system itself. It quickly managed to dominate the RPG market, doesn't sell itself as something brilliant, but in reality has managed to not only outdo every other gaming system on the market, but has also achieved what TSR was never able to do: take the basic D&D structure and transplant it into multiple genres.. I mean, how many sci-fi games did TSR try that were ultimately failures (Gamma World in its various incarnations was the closest they got to success)?
Another one in my opinion would be Amber: it has all the intelligence and innovation that other RPG systems make themselves out to have, with none of the fake artsyness or blowing of its own horn.
What other systems do you think fit into this definition of "anti-pretentiousness".
Nisarg
I think we all know which games those are; but this definition has also led me to think in passing of the fact that there are many RPGs out there that would be defined as "anti-pretentious"; in other words, RPGs that are in reality more intelligent, artistic, or original than they or others make themselves out to be.
The first and most obvious of these would be the D20 system itself. It quickly managed to dominate the RPG market, doesn't sell itself as something brilliant, but in reality has managed to not only outdo every other gaming system on the market, but has also achieved what TSR was never able to do: take the basic D&D structure and transplant it into multiple genres.. I mean, how many sci-fi games did TSR try that were ultimately failures (Gamma World in its various incarnations was the closest they got to success)?
Another one in my opinion would be Amber: it has all the intelligence and innovation that other RPG systems make themselves out to have, with none of the fake artsyness or blowing of its own horn.
What other systems do you think fit into this definition of "anti-pretentiousness".
Nisarg