Anticipate Teleporation debate

marcusuperbus

First Post
Does Anticipate Teleportation affect the one who casts it?

The range is one willing creature touched and it is an emanation. It allows the spell's recipient to know where and when the teleporting creature will arrive, and also such information as what kind of creatures are arriving, and how many. The telporting creature is delayed one round, and is not aware of this delay. The recipient of the spell, and anyone he makes aware of the spell, will have one turn to prepare an action.

I'm thinking that since I'm the spell's recipient, and I'm the one doing the anticipating, it should not affect my own use of spells such as Dimension Door.

However, I used it the other night, and my DM delayed my own arrival by one turn.

His take is that it's an area spell and affects all creatures in it's area, including the recipient of the spell. So it would be the spell doing the anticapting and delaying.

Would anyone else like to add their two copper pieces on this?
 
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But it only affects people teleporting INTO the area. You aren't at the place you're teleporting to yet. Ergo, the spell isn't in effect wherever you're going.
 

But it only affects people teleporting INTO the area. You aren't at the place you're teleporting to yet. Ergo, the spell isn't in effect wherever you're going.

That does, of course, depend on how far you're teleporting, doesn't it? If you're using Dimension Door to get from one spot to another without provoking (like, say, behind the meatshields after a critter with reach has gotten up close and personal), then at the time you cast the spell, your destination was within the area.

But then, considering the absolute nature of the spell (no real defense against Anticipate Teleport, other than targeting a spot outside it's range), it seems like there should be some drawbacks.
 

I see it as the opposite. There isn't a need to "defend" against it any more than there is a need for a necromancer to "defend" against death ward. It is itself a defensive spell which helps handle the whole scry/teleport tactic.

Edit: I agree that teleporting 10 feet could trigger the Anticipate Teleportation (unless you believe that in the split second you're in the ethereal plane, the emanation is as well)
 
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I see it as the opposite. There isn't a need to "defend" against it any more than there is a need for a necromancer to "defend" against death ward. It is itself a defensive spell which helps handle the whole scry/teleport tactic.
Death Ward prevents certain spells from affecting you. Anticipate Teleport means that everyone popping in on you is in a no-Save, no-SR, no-Rogue-Disable trap.
Edit: I agree that teleporting 10 feet could trigger the Anticipate Teleportation (unless you believe that in the split second you're in the ethereal plane, the emanation is as well)
Which, when you think about it, would be a really funny way to hide while the guards went by - keep Anticipate Teleport (or better, the Greater version) running, and Dimensional Jaunt away. They see you vanish, there's no trace of anyone invisible about, so they rush off to figure out where you went... and you arrive, no harm done, a few rounds later.
 

Now that you mention it, I use Dimensional Jaunt and Anticipate Teleportation... and I never thought about whether it affects me. I need to mention this to the DM. (I'm always the player in the group who points out when the rules go against the party... yeah I'm that guy.)
 

I agree that teleporting 10 feet could trigger the Anticipate Teleportation (unless you believe that in the split second you're in the ethereal plane, the emanation is as well)
That's how I would rule on it. The spell explicitly doesn't affect creatures teleporting out of the affected area, so it can't delay you until you're in the Astral Plane (IIRC). Once you're in the Astral Plane, the emanation is no longer in the area you're teleporting into, so it can't delay your reentry there.
 

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