Numion
First Post
I'm playing a cleric archer in my friends campaign. My character is quite powerful, with attacks at +23/+23/+18 and damage of 1d8+11, at 9th level. That's with all spells active, which is quite common since I use quickened divine favors etc.
Now while I was reading through the PHB I came across the Antilife Shell spell. This spell will make my cleric even more deadlier, when I reach 11th level. I can punish everyone with impunity from within the shell (undead and such excepted, of course). The spell seems pretty powerful with my archer cleric. I'm free from AoO's and grappling.
Thus I'm asking you for possible weaknesses in this strategy. I can still be shot with ranged weapons, thats one, but not too common. I might also inadvertantly (sp?) block the passage of my companions in cramped dungeons, but I could also dispel it with a 5ft step by forcing it unto someone.
It just seems pretty damn good for me, and you know, when something seems too good to be true, it probably is. So tell me if you know any weaknesses.
Now while I was reading through the PHB I came across the Antilife Shell spell. This spell will make my cleric even more deadlier, when I reach 11th level. I can punish everyone with impunity from within the shell (undead and such excepted, of course). The spell seems pretty powerful with my archer cleric. I'm free from AoO's and grappling.
Thus I'm asking you for possible weaknesses in this strategy. I can still be shot with ranged weapons, thats one, but not too common. I might also inadvertantly (sp?) block the passage of my companions in cramped dungeons, but I could also dispel it with a 5ft step by forcing it unto someone.
It just seems pretty damn good for me, and you know, when something seems too good to be true, it probably is. So tell me if you know any weaknesses.