Greenfield
Adventurer
I dont know why there is confusion on this point it is VERY clear according to the "aiming a spell" section in the PHB that a fireballs point of origin is not the casters fingers ( a point of origin is ALWAYS a grid intersection)...
Lovely concept.
From the SRD:
SRD said:Fireball
Evocation [Fire]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Material Component: A tiny ball of bat guano and sulfur.
So yes, it comes from the caster's finger.
As for a grid intersection: Ray, Cone and Line type spells originate from the caster as well, but you plot them from the grid intersection at the corner of the caster's square. So how do we resolve the apparent paradox? I suppose we could just say that, at the end of the somatic gestures, the finger ends up at the corner of the caster's square.
Alternately, you could recall that the "point of origin" for spreads, bursts and emanations is referring to the target area, not how the spell reaches that target area.
But regardless of how you fill in that gap, the spell description makes it clear that the spell effect begins at the caster, in the form of a bead.
Here's a good question for you though: Presume that the caster is using Spectral Hand to cast at range, when he or she enters the Anti Magic zone. Line of effect isn't interrupted by the zone, so the Spectral Hand should remain operations and under the caster's control, right?
Since the Hand exists specifically to give spells a point of origin away from the caster, could a caster continue to cast touch spells through that hand? At this point we're away from the questionable logic of whether the corner of a square at the edge of the AMZ is inside or outside it. We're also away from any argument about the spell originating inside the AMZ. And as long as the hand itself doesn't enter the AMZ, it should remain in effect.
So question 1: Can the caster actually control the Hand?
Question 2: Can the hand discharge a touch spell that's already on it?
Question 3: Can the caster cast another touch range spell to be discharged through the hand?
I'm not familiar with any RAW that covers this, but then I haven't memorized (or even read) all the 3.5 books. Anyone got an answer?
