rushlight
Roll for Initiative!
During last night's game, a situation arose in which a Pit Fiend was hit with an Antimagic Ray (from the Dragonomicon - basically it's an antimagic sphere which only effects the targeted creature). The spell clearly states that all spells, SU and SP abilities no longer function for or against the target creature. The question we had was: is DR affected?
I ruled at the time that it was, since the description of DR in the DMG tended to a "magical" base, as well as the fact that the DR can only be overcome by a magical effect (a silver weapon with the Holy power or Good-aligned). But the Pit Fiend's regeneration is specified as an EX ability, so it continued to function.
I was wondering if somewhere there is an official ruling on this. I can forsee situations where it might not be so clear as in the case of a Pit Fiend. What about skeletons? They have a DR negated by bludgeoning - it seems that antimagic would have no affect on that DR. Does the antimagic zone only negate the DR aspects that require magical effects to overcome? Should the Pit Fiend's DR have become 15/Silver instead of it's usual 15/Good and silver?
Thanks!
I ruled at the time that it was, since the description of DR in the DMG tended to a "magical" base, as well as the fact that the DR can only be overcome by a magical effect (a silver weapon with the Holy power or Good-aligned). But the Pit Fiend's regeneration is specified as an EX ability, so it continued to function.
I was wondering if somewhere there is an official ruling on this. I can forsee situations where it might not be so clear as in the case of a Pit Fiend. What about skeletons? They have a DR negated by bludgeoning - it seems that antimagic would have no affect on that DR. Does the antimagic zone only negate the DR aspects that require magical effects to overcome? Should the Pit Fiend's DR have become 15/Silver instead of it's usual 15/Good and silver?
Thanks!