antipathy

blargney the second said:
I think it's even simpler than that - straight up boolean logic.

"repel either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you."

They're mutually exclusive choices.

Right.

"The kind of creature to be affected must be named specifically. Likewise, the specific alignment to be repelled must be named." carries implicit conditions:

"The kind of creature to be affected must be named specifically if you are specifying by type. Likewise, the specific alignment to be repelled must be named if you are specifying by alignment."

You can specify goblins, or you can specify Neutral Good creatures. If you specify goblins, you don't need to specify an alignment. If you specify Neutral Good creatures, you don't need to specify a creature type. And you can't specify Neutral Good goblins; it's one or the other.

-Hyp.
 

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Hypersmurf said:
You can specify goblins, or you can specify Neutral Good creatures. If you specify goblins, you don't need to specify an alignment. If you specify Neutral Good creatures, you don't need to specify a creature type. And you can't specify Neutral Good goblins; it's one or the other.
I agree. Bad Paper, I think you're taking that sentence you quoted out of context. You need to keep it within the context of the paragraph. It's still an either/or condition.

That said, a half-dragon is still a dragon and a half-red dragon is still a "red dragon". My interpretation is that the antipathy still applies, by RAW.
 


Will said:
I'd rule that the antipathy only applies to the 'red dragon' part of enemies.

yep.

Maybe if Half-Elves took only half the effects of the dozens of anti-elf stuff out there, I'd actually see a player choose to play one. :)
 


StreamOfTheSky said:
Maybe if Half-Elves took only half the effects of the dozens of anti-elf stuff out there, I'd actually see a player choose to play one. :)


Umm, serious question: What's the creature type of a half-elf? humanoid (elf) or humanoid (halfelf) ?
 


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