Here is my party.
Lu Bu: Male Human Ftr11; CR 11; Medium-Size Human; HD 11d10+44; hp 109; Init +5; Spd 40 ft.; AC 24 (touch 12, flat-footed 23); Atk +18/+13/+8 melee (1d10+10/18-20/x3 crit, halberd), +15/+10/+5 ranged (1d8+5/x3 crit, mighty composite longbow); AL N; SV Fort +11, Ref +4, Will +2; Str 19 (21), Dex 12, Con 16 (18), Int 8, Wis 8, Cha 8.
Skills and Feats: Jump +16, Tumble +5, Balance -2; Weapon Focus (halberd), Quick Draw, Improved Initiative, Power Attack, Cleave, Weapon Specialization (halberd), Sunder, Great Cleave, Imporved Critical (halberd), Improved Sunder, Weapon Focus (composite longbow).
Possessions: Keen Halberd +1 of Sure Striking with Ghost Touch, Full Plate +3, Mighty (+4) Composite Longbow +1, 50 MW Arrows, Boots of Striding and Springing, Ring of Protection +1, Amulet of Natural Armor +1, Belt of Giant Strength +2, Bracers of Health +2, Potion of Haste, Potion of Fly, Explorer's Outfit, Backpack, 8 Sacks, Waterskin, Bedroll, Whetstone.
Gregory Belmont: Male Human Clr10/Contemplative1 of Pelor; CR 11; Medium-Size Human; HD 10d8+1d6+22; hp 74; Init +5; Spd 40 ft.; AC 27 (touch 12, flat-footed 26); Atk +9/+4 melee (1d8+3, heavy mace); SA Turn undead 9/day; AL NG; SV Fort +9, Ref +4, Will +14; Str 12, Dex 12, Con 12 (14), Int 10, Wis 17 (21), Cha 14.
Skills and Feats: Heal +21, Knowledge (religion) +14; Extra Turning, Improved Initiative, Divine Vigor, Craft Wand, Craft Magic Arms and Armor.
Possessions: Heavy Mace +2, Full Plate +3, Large Steel Shield +3, Boots of Striding and Springing, Ring of Sustenance, Ring of Protection +1, Bracers of Health +2, Periapt of Wisdom +4, Potion of Haste, Potion of Fly, Potion of Blur, Wand of Cure Serious Wounds (32), Wand of Cure Serious Wounds (44), Traveler's Outfit, Backpack, Sack, Bedroll, Healer's Kit, Belt Pouch, Spell Component Pouch, Greater Holy Symbol: Pelor. "Shield Other" Focus.
Spells Prepared (6/7+1/5+1/5+1/4+1/3+1/1+1): [Domains: Sun, Healing, Glory; Base DC 15]; 0--Detect Poison, Guidance (2), Resistance (3); 1--Bless, Bane, Divine Favor (2), Random Action (2), Sanctuary, *Cure Light Wounds; 2--Bull's Strength, Endurance, Hold Person, Remove Paralysis, Shield Other, *Cure Moderate Wounds; 3--Daylight, Dispel Magic (2), Prayer, Searing Light, *Cure Serious Wounds; 4--Death Ward, Dimensional Anchor, Divine Power, Recitation, *Cure Critical Wounds; 5--Bear's Heart, Flame Strike, Slay Living, *Holy Sword; 6--Heal, *Bolt of Glory.
Sly Peterson: Male Human Rog11; CR 11; Medium-Size Human; HD 11d6+11; hp 52; Init +9; Spd 60 ft.; AC 23 (touch 16, flat-footed 18); Atk +13/+13/+8 melee (1d4+2/x3 crit, 2 punching daggers), +15/+10 ranged (1d6+3/x3 crit, mighty composite shortbow); SA Sneak attack +6d6, opportunist; SQ Evasion, uncanny dodge +1; AL N; SV Fort +4, Ref +12, Will +4; Str 12, Dex 16 (20), Con 13, Int 12, Wis 12, Cha 12.
Skills and Feats: Balance +21, Climb +15, Disable Device +15, Jump +17, Listen +15, Search +15, Spot +15, Tumble +21, Use Magic Device +15; Ambidexterity, Two-Weapon Fighting, Weapon Finesse (punching dagger), Weapon Focus (punching dagger), Improved Initiative.
Possessions: 2 Punching Daggers +1 of Sure Striking, Mithral Shirt +3, Mighty (+2) Composite Shortbow +1, 50 Arrows +1 of Sure Striking, Boots of Striding and Springing, Ring of Sustenance, Ring of Protection +1, Gloves of Dexterity +4, Potion of Haste, Potion of Fly, Traveler's Outfit, Backpack, Sack, Bedroll, Whetstone.
Xun Huo: Female Human Wiz11; CR 11; Medium-Size Human; HD 11d4+33; hp 62; Init +2; Spd 40 ft.; AC 18 (touch 13, flat-footed 16); Atk +8 ranged (1d8+3, light crossbow); AL N; SV Fort +9, Ref +8, Will +11; Str 10, Dex 14, Con 14 (16), Int 17 (21), Wis 12, Cha 10.
Skills and Feats: Concentration +17, Knowledge (arcana) +19, Knowledge (politics) +19, Knowledge (war) +19, Spellcraft +19, Craft (weaponsmithing) +13; Scribe Scroll, Spell Focus (evocation), Spell Focus (transmutation), Craft Wondrous Item, Empower Spell, Craft Magic Arms and Armor, Craft Wand, Maximize Spell.
Possessions: Light Crossbow +2, 50 Crossbow Bolts +1 of Sure Striking, Robe of Armor +5, Cloak of Resistance +3, Boots of Striding and Springing, Ring of Sustenance, Ring of Protection +1, Bracers of Health +2, Headband of Intellect +4, Potion of Haste, Potion of Fly, Potion of Protection from Elements (cold), Potion of Protection from Elements (fire), Potion of Heroism, Scroll: Antimagic Field (6th, Lv.11), Stoneskin (4th, Lv.7), Shield (1st, Lv.1), Summon Monster VI (6th, Lv.11), Traveler's Outfit, Backpack, Sack, Bedroll, Belt Pouch, Spell Component Pouch, Gold Holy Symbol: Boccob.
Spells Prepared (4/6/5/5/4/3/1): [Base DC 15]; 0--Daze (2), Flare (2); 1--Charm Person, Chill Touch, Magic Missile (2), Shield, True Strike; 2--Bull's Strength, Cat's Grace, Endurance (2), Mirror Image; 3--Fireball, Dispel Magic (2), Slow, Vampiric Touch; 4--Enervation, Improved Invisibility, Polymorph Other, Polymorph Self; 5--Cone of Cold, Fireball [Empower], Wall of Force; 6--Disintegrate.
These are all characters that I have used in games at some point, with slightly modified stats (using the 28 point buy) and different items and ability selections (to avoid any rules conflicts because I use house rules for the Toughness feat chain and Item Creation feats).
Here are my warriors. UK, let your deity step forward and meet his or her doom . . . Or at least get sent back to his or her own dimension . . .
If there are any questions about some of the powers/items/abilities listed here, let me know and I will clarify.
Edit: I've made the necessary changes, still within normal bounds I believe. I've traded Spell Penetration feats for my Item Creation feats and reassigned wealth for the spellcasters.
Lu Bu: Male Human Ftr11; CR 11; Medium-Size Human; HD 11d10+44; hp 109; Init +5; Spd 40 ft.; AC 24 (touch 12, flat-footed 23); Atk +18/+13/+8 melee (1d10+10/18-20/x3 crit, halberd), +15/+10/+5 ranged (1d8+5/x3 crit, mighty composite longbow); AL N; SV Fort +11, Ref +4, Will +2; Str 19 (21), Dex 12, Con 16 (18), Int 8, Wis 8, Cha 8.
Skills and Feats: Jump +16, Tumble +5, Balance -2; Weapon Focus (halberd), Quick Draw, Improved Initiative, Power Attack, Cleave, Weapon Specialization (halberd), Sunder, Great Cleave, Imporved Critical (halberd), Improved Sunder, Weapon Focus (composite longbow).
Possessions: Keen Halberd +1 of Sure Striking with Ghost Touch, Full Plate +3, Mighty (+4) Composite Longbow +1, 50 MW Arrows, Boots of Striding and Springing, Ring of Protection +1, Amulet of Natural Armor +1, Belt of Giant Strength +2, Bracers of Health +2, Potion of Haste, Potion of Fly, Explorer's Outfit, Backpack, 8 Sacks, Waterskin, Bedroll, Whetstone.
Gregory Belmont: Male Human Clr10/Contemplative1 of Pelor; CR 11; Medium-Size Human; HD 10d8+1d6+22; hp 74; Init +5; Spd 40 ft.; AC 27 (touch 12, flat-footed 26); Atk +9/+4 melee (1d8+3, heavy mace); SA Turn undead 9/day; AL NG; SV Fort +9, Ref +4, Will +14; Str 12, Dex 12, Con 12 (14), Int 10, Wis 17 (21), Cha 14.
Skills and Feats: Heal +21, Knowledge (religion) +14; Extra Turning, Improved Initiative, Divine Vigor, Craft Wand, Craft Magic Arms and Armor.
Possessions: Heavy Mace +2, Full Plate +3, Large Steel Shield +3, Boots of Striding and Springing, Ring of Sustenance, Ring of Protection +1, Bracers of Health +2, Periapt of Wisdom +4, Potion of Haste, Potion of Fly, Potion of Blur, Wand of Cure Serious Wounds (32), Wand of Cure Serious Wounds (44), Traveler's Outfit, Backpack, Sack, Bedroll, Healer's Kit, Belt Pouch, Spell Component Pouch, Greater Holy Symbol: Pelor. "Shield Other" Focus.
Spells Prepared (6/7+1/5+1/5+1/4+1/3+1/1+1): [Domains: Sun, Healing, Glory; Base DC 15]; 0--Detect Poison, Guidance (2), Resistance (3); 1--Bless, Bane, Divine Favor (2), Random Action (2), Sanctuary, *Cure Light Wounds; 2--Bull's Strength, Endurance, Hold Person, Remove Paralysis, Shield Other, *Cure Moderate Wounds; 3--Daylight, Dispel Magic (2), Prayer, Searing Light, *Cure Serious Wounds; 4--Death Ward, Dimensional Anchor, Divine Power, Recitation, *Cure Critical Wounds; 5--Bear's Heart, Flame Strike, Slay Living, *Holy Sword; 6--Heal, *Bolt of Glory.
Sly Peterson: Male Human Rog11; CR 11; Medium-Size Human; HD 11d6+11; hp 52; Init +9; Spd 60 ft.; AC 23 (touch 16, flat-footed 18); Atk +13/+13/+8 melee (1d4+2/x3 crit, 2 punching daggers), +15/+10 ranged (1d6+3/x3 crit, mighty composite shortbow); SA Sneak attack +6d6, opportunist; SQ Evasion, uncanny dodge +1; AL N; SV Fort +4, Ref +12, Will +4; Str 12, Dex 16 (20), Con 13, Int 12, Wis 12, Cha 12.
Skills and Feats: Balance +21, Climb +15, Disable Device +15, Jump +17, Listen +15, Search +15, Spot +15, Tumble +21, Use Magic Device +15; Ambidexterity, Two-Weapon Fighting, Weapon Finesse (punching dagger), Weapon Focus (punching dagger), Improved Initiative.
Possessions: 2 Punching Daggers +1 of Sure Striking, Mithral Shirt +3, Mighty (+2) Composite Shortbow +1, 50 Arrows +1 of Sure Striking, Boots of Striding and Springing, Ring of Sustenance, Ring of Protection +1, Gloves of Dexterity +4, Potion of Haste, Potion of Fly, Traveler's Outfit, Backpack, Sack, Bedroll, Whetstone.
Xun Huo: Female Human Wiz11; CR 11; Medium-Size Human; HD 11d4+33; hp 62; Init +2; Spd 40 ft.; AC 18 (touch 13, flat-footed 16); Atk +8 ranged (1d8+3, light crossbow); AL N; SV Fort +9, Ref +8, Will +11; Str 10, Dex 14, Con 14 (16), Int 17 (21), Wis 12, Cha 10.
Skills and Feats: Concentration +17, Knowledge (arcana) +19, Knowledge (politics) +19, Knowledge (war) +19, Spellcraft +19, Craft (weaponsmithing) +13; Scribe Scroll, Spell Focus (evocation), Spell Focus (transmutation), Craft Wondrous Item, Empower Spell, Craft Magic Arms and Armor, Craft Wand, Maximize Spell.
Possessions: Light Crossbow +2, 50 Crossbow Bolts +1 of Sure Striking, Robe of Armor +5, Cloak of Resistance +3, Boots of Striding and Springing, Ring of Sustenance, Ring of Protection +1, Bracers of Health +2, Headband of Intellect +4, Potion of Haste, Potion of Fly, Potion of Protection from Elements (cold), Potion of Protection from Elements (fire), Potion of Heroism, Scroll: Antimagic Field (6th, Lv.11), Stoneskin (4th, Lv.7), Shield (1st, Lv.1), Summon Monster VI (6th, Lv.11), Traveler's Outfit, Backpack, Sack, Bedroll, Belt Pouch, Spell Component Pouch, Gold Holy Symbol: Boccob.
Spells Prepared (4/6/5/5/4/3/1): [Base DC 15]; 0--Daze (2), Flare (2); 1--Charm Person, Chill Touch, Magic Missile (2), Shield, True Strike; 2--Bull's Strength, Cat's Grace, Endurance (2), Mirror Image; 3--Fireball, Dispel Magic (2), Slow, Vampiric Touch; 4--Enervation, Improved Invisibility, Polymorph Other, Polymorph Self; 5--Cone of Cold, Fireball [Empower], Wall of Force; 6--Disintegrate.
These are all characters that I have used in games at some point, with slightly modified stats (using the 28 point buy) and different items and ability selections (to avoid any rules conflicts because I use house rules for the Toughness feat chain and Item Creation feats).
Here are my warriors. UK, let your deity step forward and meet his or her doom . . . Or at least get sent back to his or her own dimension . . .
If there are any questions about some of the powers/items/abilities listed here, let me know and I will clarify.
Edit: I've made the necessary changes, still within normal bounds I believe. I've traded Spell Penetration feats for my Item Creation feats and reassigned wealth for the spellcasters.
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