Emperor Valerian
First Post
Well, I just finished DMing my second campaign, and my players made several requests for the next campaign. Most of them I have experience with and/or can handle relatively well, but there's one sticker: They want a "sea-based campaign" of some kind.
All my previous stuff has been decidedly landbased... the closest they've ever come to the sea has been "You see the ocean, over there. Now turning back to the angry gnomes..." I guess my question is how many people here have run campaigns that revolve around the sea, what kinds of baddies could/should the players run into, and what kind of changes to tactics should I employ as a DM? Any particular creatures that have caused your sea based characters much grief and or fun? How do you handle pirating (I have a distinct feeling at some points the players will want to ge pirates)?
Help,
A Landlubber.
All my previous stuff has been decidedly landbased... the closest they've ever come to the sea has been "You see the ocean, over there. Now turning back to the angry gnomes..." I guess my question is how many people here have run campaigns that revolve around the sea, what kinds of baddies could/should the players run into, and what kind of changes to tactics should I employ as a DM? Any particular creatures that have caused your sea based characters much grief and or fun? How do you handle pirating (I have a distinct feeling at some points the players will want to ge pirates)?
Help,
A Landlubber.