Pale Jackal
First Post
771M from other thread said:
- Effect Stunts: Sometimes you don't want to apply a bonus to your roll, you want to apply some effect (like knocking your opponent down). This counts as an extreme stunt (-5 penalty on your check, or you face a harder DC than usual). If you fail, then something similarly bad happens to you (like, you fall down).
Examples:
Disarm: "I twist my blade around, wrenching the sword from his grasp!"
- Standard action targeting an adjacent enemy; basic attack -5 vs basic attack; your foe drops his weapon in an adjacent square of your choice. No consequence for failure (standard action stunt).
Knockdown: "Lowering my shoulder, I plow into my foe with all my weight."
- Standard action targeting an adjacent enemy; Strength vs Fortitude; the target falls prone. No consequence for failure (standard action stunt).
Trip: "I use fancy footwork to overbalance my opponent."
- Standard action targeting an adjacent enemy; Dexterity vs Reflex; the target falls prone. No consequence for failure (standard action stunt).
Takeaway: "I grab it right out of his hands!"
- Standard action targeting an adjacent enemy; Strength vs Reflex or Fortitude (whichever is better); you now hold one of your opponent's items. No consequence for failure (standard action stunt).
I assume these are options when you have a +2 bonus from some advantageous situation?
If so, does anyone think it'd be 'broken' (or unfun) to allow any PC to perform the Trip and Knockdown maneuvers whenever they want? (At the cost of a standard action.) I'd also implement the "one size category difference" rule, that is, a Small creature can't trip a Large creature.
Though I suppose versus certain solos, it could make for very uninteresting fights.
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