Garthanos
Arcadian Knight
Forked from: Making the Avenger ranged - what would that do?
The above idea made me think having a disarm might actually bring a touch of balance.
Realistically disarms are well hard to do... You have to be substantially better than your adversary to really have any reasonable chance of pulling it off. However given this game is more cinematic and heroic and far more fantastic than realistic... why is there no disarm powers? In the movies the climatic battles frequently involve the swordsmen temporarily disarming one another... Conceptually disarms would be quite reasonable against mooks or hoards of lower level enemies. Wizard spells which heated the enemies weapon handles causing them to spend time recovering the weapon...etc.
Is there a power we could reskin to be a delay of game style disarm? Or which has about the same power as suppressing [w] attacks to be d4 till your opponent makes a save to recover the weapon? Any ideas out there?
Garthanos said:While I kind of liked Plane's idea in terms of ease of balance (basically giving an implement die and improved crit trailer for some implements and improved attack for the wand),
It breaks a flavor factor for me... for a warrior if you take away his sword he is a d4... if you take away the wand,staff or rod,dagger,power stone.... the wizard still does d8 d10 d6
Perhaps adding in a readily available and very cinematic disarmed condition could bring the idea back in to the play balance.
In my game world they have to go to special measures to disarm a mage.. perhaps that is also why mages always get a bonus on intimidate like they are armed to the teeth.
The above idea made me think having a disarm might actually bring a touch of balance.
Realistically disarms are well hard to do... You have to be substantially better than your adversary to really have any reasonable chance of pulling it off. However given this game is more cinematic and heroic and far more fantastic than realistic... why is there no disarm powers? In the movies the climatic battles frequently involve the swordsmen temporarily disarming one another... Conceptually disarms would be quite reasonable against mooks or hoards of lower level enemies. Wizard spells which heated the enemies weapon handles causing them to spend time recovering the weapon...etc.
Is there a power we could reskin to be a delay of game style disarm? Or which has about the same power as suppressing [w] attacks to be d4 till your opponent makes a save to recover the weapon? Any ideas out there?