Allura
First Post
I've been playing SR since early '93. Second edition and now third edition. I've had one character continuous throughout (although she's changed alot by now via major plot devices), and a few other in between. The GM (DH) and I have been trying to talk the 3rd couple of our D&D group into play SR for a bit; no dice yet. He thinks it sounds silly.
Anyway, I too have thought about a D20 conversion, but at the core of it there's a basic difference in the rule systems: D20 is class based and SR is skill based. I'd definately end up yanking rules from all over the place, particularly some of the alternate rules from Unearthed Arcana, such as armor acting as DR.
The big change is probably in the magic system. I think the first step to a Shadowrun D20 would need some new sort magic system, esp including the concept of drain. Also, a Shadowrun mage can literally cast low level spells all day, unless you dice utterly fail you.
I think it's doable - but also, why? The Shadowrun rules aren't really that difficult to learn, particularly for a player - roll a number of D6 equal to your skill, tell the GM how many successes you got vs "x". Adding pool dice takes experience, but it's not complicated. Choosing the target number can be somewhat difficult, but that's a problem for the GM. DH, who GMs both systems, prefers SR for "off-the-cuff" games - he doesn't have to have all the NPCs designed ahead of time, just know that your typical bodyguard has a body of 4, willpower 4, firearms 5, and 3 points of armor. Or whatever.
Anyway, I like both systems, but Shadowrun's still my "first love"

Anyway, I too have thought about a D20 conversion, but at the core of it there's a basic difference in the rule systems: D20 is class based and SR is skill based. I'd definately end up yanking rules from all over the place, particularly some of the alternate rules from Unearthed Arcana, such as armor acting as DR.
The big change is probably in the magic system. I think the first step to a Shadowrun D20 would need some new sort magic system, esp including the concept of drain. Also, a Shadowrun mage can literally cast low level spells all day, unless you dice utterly fail you.
I think it's doable - but also, why? The Shadowrun rules aren't really that difficult to learn, particularly for a player - roll a number of D6 equal to your skill, tell the GM how many successes you got vs "x". Adding pool dice takes experience, but it's not complicated. Choosing the target number can be somewhat difficult, but that's a problem for the GM. DH, who GMs both systems, prefers SR for "off-the-cuff" games - he doesn't have to have all the NPCs designed ahead of time, just know that your typical bodyguard has a body of 4, willpower 4, firearms 5, and 3 points of armor. Or whatever.
Anyway, I like both systems, but Shadowrun's still my "first love"
