frankthedm
First Post
If there are bombs are available in a campaign setting, then they should fall under Craft: Alchemy. These should also be a 5% chance of something going wrong like poison IMHO.
For Alchemist fire, it costs 20gp for 1d6 fire damage repeating the next round with a chance of setting on fire from the “heat dangers” section of the DMG.
In the DMG it cost 150GP for a bomb that deals 2d6 [fire] in a 5’ radius DC 15 reflex for half damage. A move action to light and a 10 range increment.
The necklace of explosive decapitation has varied costs and a nasty drawback
The pricing for alchemic wheaons should be fairly close to one shot magic items;
A one shot use of a 4d6 short range Scorching Ray costs 300 GP
A one shot use of a 5d6 long range DC14 fireball costs 750 GP.
The d20 modern SRD has rules for dynamite and worse.
In the past I’ve charged 500gp for a bomb that did 5d6 [half blunt / half fire] relex DC 15 for half in the space it landed in and lessened as the explosion went out, 1d6 lost per 5’. There was a 5% chance the bomb would go off when lit...
Now since that does not fit well into the 3.5 radius standards, here is one a bit closer to those rules. I'd charge more for this one though...
For Alchemist fire, it costs 20gp for 1d6 fire damage repeating the next round with a chance of setting on fire from the “heat dangers” section of the DMG.
In the DMG it cost 150GP for a bomb that deals 2d6 [fire] in a 5’ radius DC 15 reflex for half damage. A move action to light and a 10 range increment.
The necklace of explosive decapitation has varied costs and a nasty drawback

The pricing for alchemic wheaons should be fairly close to one shot magic items;
A one shot use of a 4d6 short range Scorching Ray costs 300 GP
A one shot use of a 5d6 long range DC14 fireball costs 750 GP.
The d20 modern SRD has rules for dynamite and worse.
In the past I’ve charged 500gp for a bomb that did 5d6 [half blunt / half fire] relex DC 15 for half in the space it landed in and lessened as the explosion went out, 1d6 lost per 5’. There was a 5% chance the bomb would go off when lit...

Now since that does not fit well into the 3.5 radius standards, here is one a bit closer to those rules. I'd charge more for this one though...

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