wildstarsreach
First Post
Lord Zardoz said:And that is the 2nd reason aside from the unique reach properties (well, unique within the PHB). Focusing your build around this weapon does not make you a one trick pony over the mid to long term. While most spiked chain users go primarily for exploiting the reach capabilities this weapon provides, they arent limited to purely sweeping fodder.
The weapon rocks for disarm.
- Its a 2 handed weapon
- It gets a bonus to disarm
- When you disarm at 10 feet away, you do not provoke an AoO
The weapon also rocks for trip
- It gets a bonus to trip attacks
- When you trip at 10 feet away, you do not provoke an AoO
The spiked chain is a great weapon for either of these tactics even without Improved Trip / Improved Disarm. And getting both is simply another 3 feats. My problem with this weapon is mostly due to the reach, but its the reach plus these benefits that put it over. They can start the build out for sweeping fodder, and later adapt it to exploit the Trip / Disarm features.
Regardless, I do concede that much of my dislike of this weapon is sub rational. When I consider the weapon as a whole, I just really do not like its potential implications.
END COMMUNICATION
The same can be said about the other weapons I have pointed out. The advantage for them is weapon finese and lower damage. I like this entire class of weapon and have only just made one character in which uses the kusari-gama. He's a ninja and this is the flavor of the character.