D&D General Any Dungeons/Adventures Recommendations (Netheril)

Zardnaar

Legend
So I'm after some content to mine. I've been going through various products I own. Here is what I have taken notes for. I've got the 1st 6 levels roughly mapped out. I plan on using various adventures to fill out various locations. Specifically after Netherese ruins type things and any plot hooks involving Nether scrolls, bypassing Mystras ban and high magic/old Netherese level 10+ spells. Thinking of summoning, repairing or creating a Netherese flying Enclave (refluffed cloud giant castle can work). I have most of the 5E adventures (missing the "bad" ones eg Waterdeep and post Tashas ones). Happy to refluff. Can buy some PDFs but budget is low think $10-$20 as I bought Anauroch, Cormyr and Savage Frontier recently. Location is the Stonelands and southern Anauroch. Baddies are the surviving Shades and the Church of Shar along with various surviving Netherese arcanist mostly off camera (Larloch, Ioulaum, Terraseer and Aumvor).

Stuff so far.

Lost Library of Lethchauntos Lvl 1-2.

A Deep and Creeping Darkness lvl 3 Candlekeep Mysteries Page 60

Karkolohk pg 40 IWDRotFM level 4

Four From Cormyr (2E): Redemption pg 98

Door From Everywhere (3.0) Dungeon 88 15Lvl 6

Disinterred Danger Adventures of Faerun pg 20
The Weeping Goddess AiF Page 17
Well of Lies pg 28 AiF
Dallabad Curse 158 AiF
Vault of Velsharoon (Myrkul) Lvl 5 AiF 33
Feather Gale Spire PotA Page 46
Lost Spire of Netheril pg145 IWDRotFM
Anauroch Empire of Shade (3.5), ruins of Synod (Netherese Enclave) page 48
Ythrynpg 232 IWD:RotFM
Alkazaaar's Appendix CKM page 198 Lvl 10+, Nether scroll, Netherese ruins


Plot Hooks Previous Editions

Anauria
Amazander-Gem Mines, Temple of Jergal
Anauril City of Swords
Asram
Phelajarama-City of Serpents- plague Talona's touch
Rasilith-half buried, thick grey walls, alabaster towers.
Orolin Rebuilt town of Netherese Bedine
Selunarra- Surviving enclave at the gates of the moon (Selunes realm)
Cultists of the Shattered Peak (die Netheril die)
Kyriani Agrivar (Wiz 12)-Eye of Selune can be used to summon Selunarra. Ritual of Waxing performed at Elah'zad
 

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I'm making a small adventure that I'll throw on DMsGuild at some point for 12th level PCs. It involves the PCs wanting to return the bones of the death knight Emberlost from the after Icespire modules to his homeland of Anauria. The basis is that the PCs use a magic circle to get to the edge of the desert by the Battle of the Bones and head to the village of Lundeth in the southern part of The Sword. It is rebuilding since the Zhents abandoned the trail for the most part. From there, the PCs head to the Oasis of the Lion to find out some information and retrieve something that will help at the tomb of Emberlost's wife.

There is the lost tomb not far from the oasis that is the final part of the adventure. The tomb is a small, classic 'Egyptian' site for one night and the rest will take another night unless the players split off and some some other things.

Not sure on the current lore and most is pieced together from sites I found. I changed several things to make the village and the oasis work better.
 

You’ve got The Door From Everywhere in there, so you’re good to go there.

The 3E version of Lord’s of Darkness details an ancient Netherese outpost on pages 89-95 that contains a shattered mythallar.
 

You’ve got The Door From Everywhere in there, so you’re good to go there.

The 3E version of Lord’s of Darkness details an ancient Netherese outpost on pages 89-95 that contains a shattered mythallar.

Thank you. I have that book.

Think I can tweak Door From Everywhere as well. Its close to where PCs can settle.
 

I'm making a small adventure that I'll throw on DMsGuild at some point for 12th level PCs. It involves the PCs wanting to return the bones of the death knight Emberlost from the after Icespire modules to his homeland of Anauria. The basis is that the PCs use a magic circle to get to the edge of the desert by the Battle of the Bones and head to the village of Lundeth in the southern part of The Sword. It is rebuilding since the Zhents abandoned the trail for the most part. From there, the PCs head to the Oasis of the Lion to find out some information and retrieve something that will help at the tomb of Emberlost's wife.

There is the lost tomb not far from the oasis that is the final part of the adventure. The tomb is a small, classic 'Egyptian' site for one night and the rest will take another night unless the players split off and some some other things.

Not sure on the current lore and most is pieced together from sites I found. I changed several things to make the village and the oasis work better.

Lmk when you've got it up. I'll probably buy t;)
 

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