Any examples of "realistic" dungeons?

I have frustrated myself a few times by having to exculde encounters/traps/designs because they are not realistic. I always include sources of food/nurishment and living accomodations for my 'dungeon's, and I have thought about the motivations/reasons for the inhabitants and/or traps in the environment.

In fact, it's almost getting to be too much work. Almost. :)
 

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I try hard to keep my dungeons making sense. I like to have waste disposal (complete with otyughs or oozes), logical traps (logical locations and ways around, whether it's simply knowing where not to step or knowing where the trigger that disables it for ten minutes is), an ecosystem (here's the underground river that the predators fish their meals from), etc.

One advantage of constructs, traps and undead in dungeon design is that they don't need food (with the possible exception of some undead).
 

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