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Any good sandbox modules published since 5E?

CapnZapp

Adventurer
Hello

I'm looking for a map and material of the old school sandboxy feel. Any recommendations, particularly ones published for 5E, maybe on DM's Guild?

Specifically:

You have a map of wilderness, with the usual ruins, marshes, abandoned towers, caves and what not. In one corner of the map there's the town that'll become the adventurers home base.

This is supported by descriptions of what you'll find at each location: the goblin tribes, the fearsome troll, the skeletons lurking in the abandoned graveyard, ideally complete with encounter maps of warrens and abandoned towers etc.

As you explore the map, you'll find leads to more adventure (quests) deeper within the wilderness.

I'm mainly asking for newer products. (The "classics" of AD&D and 3E, from Gygax, Necromancer Games etc I already have )

Cheers
 

Fanaelialae

Adventurer
While I don't think it isn't exactly what you're looking for, Spiral Isles is a very interesting point crawl adventure. It's set in the afterlife, with players as shades of their former characters (presumably) seeking to return to the world of the living. The rules support both Swords & Wizardry, as well as 5e. However, since they are merely shades of their living selves, they don't have access to their racial or class abilities (instead they have abilities powered by the very life essence that they need to return to the living world).

While they're not specifically for 5e, Bone Marshes (Knave) and Woodfall (system neutral) are both hex crawl mini-settings, and would require minimal effort to convert.

Bone Marshes is about a swamp that's on fire (due to ancient alien technology buried beneath it).

Woodfall is about a town of witches and outcasts squatting on the King's land. The King wants them gone. It's got a bit of an anachronistic feel, with many of the NPCs in town having a modern-esque mindset, so it might not be to your liking if you're looking for a more traditional setting.

Into the Wyrd and Wild isn't a setting per se, but it does have a lot of cool ideas for running a wilderness sandbox if you want to portray the wilds as inhospitable and alien. Using this supplement, staying too long in the wilds can warp both mind and body. It also has a bunch of monster and plant write ups, as well as harvesting mechanics that could be ported to 5e with a little effort.

I assume the 5e conversion of Rappan Athuk falls under the classics of 3e? It's more focused on the megadungeon, but it is also a sandbox.

I think all of those are available on DTRPG.

Reason for edit: autocorrect had changed Bone Marshes to Bones Marshes.
 
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Zardnaar

Explorer
I like the Quests of Doom ones at least the first 3 from Frog God Games. Some if them are hexcrawls, tagline 1E feel, 5E rules.
 

MatthewJHanson

Registered Ninja
If I can plug a book by my own company, we're clost to releasing a sandbox called the Runewild, which is a forest filled with fey, witches, and other strange creatures.

The art is behind schedule, but as soon as it gets in, we'll put the PDF up on DriveThru with POD to follow.

You can check out some free previews here: https://www.drivethrurpg.com/browse.php?keywords=runewild+preview&x=0&y=0&author=&artist=&pfrom=&pto=

And if you want you can preorder here: https://www.backerkit.com/projects/matthewjhanson/the-runewild-a-dark-fairy-tale-setting-for-5e
 

Lidgar

Explorer
5e update to Isle of Dread by Goodman Games. A classic, made even better.

The new Essentials Kit starting adventure (levels 1-6) is somewhat sandboxy, with an overall theme/goal.
 

Raunalyn

Explorer
Call from the Deep on the DMs Guild is really well done. It's a see-based adventure that has a heavy Lovecraftian element to it. The campaign structure is very similar to Storm King's Thunder, and it is pretty sandboxy once you get through the first 5 levels.
 

S'mon

Hero
I'm running Princes of the Apocalypse, and although it's not initially clear from the presentation, it's a big sandbox that matches the OP description very well, once you add in the 'sidequest' stuff from chapter 6. It reminds me of Lost City of Barakus, which I believe has been re-released for 5e.
 

Matrix Sorcica

Explorer
It reminds me of Lost City of Barakus, which I believe has been re-released for 5e.
Nope.

Another suggestion is taking all all 5e and Next releases set on the Sword Coast by WotC and make it into a giant sandbox. So use the locations and encounters from Ghosts of DragonSpear Castle, Dreams of the Red Wizards, Phandalin, Dragon of Icespire Peak plus the hardcovers (PotA, SKT etc.). and see where the adventure goes.

Also, Eric Boyd recently released his Under Illefarn Anew - which is a major expansion of the old 1e adventure Under Illefarn - on the Candlekeep.com forums. There's a lot to build a sandbox from, especially if combined with the adventures mentioned above.
 

S'mon

Hero
BTW does Storm King's Thunder make for a good sandbox campaign?

Shame if Barakus hasn't been 5e-ified yet, would not be hard to do a home conversion though.
 

S'mon

Hero
Another suggestion is taking all all 5e and Next releases set on the Sword Coast by WotC and make it into a giant sandbox.
I'm planning to combine Lost Mine of Phandelver, Dragon of Icespire peak, Palace of the Silver Princess and probably my 4e Neverwinter guide to make a Phandelver-centric sandbox. Also looking at adding Dead in Thay and maybe some of the giants adventures etc at the high end of TFTYP. I think the Sword Coast setting as a whole may be too big for a workable sandbox, it's likely to feel more like a bunch of point crawls. Something the scale of the PoTA Dessarin Valley or the Neverwinter region in LMOP at ca 4 miles/hex seems to be ideal.
 

Matrix Sorcica

Explorer
I'm planning to combine Lost Mine of Phandelver, Dragon of Icespire peak, Palace of the Silver Princess and probably my 4e Neverwinter guide to make a Phandelver-centric sandbox. Also looking at adding Dead in Thay and maybe some of the giants adventures etc at the high end of TFTYP. I think the Sword Coast setting as a whole may be too big for a workable sandbox, it's likely to feel more like a bunch of point crawls. Something the scale of the PoTA Dessarin Valley or the Neverwinter region in LMOP at ca 4 miles/hex seems to be ideal.
Good points. D&D Beyond (and probably DM's Guild) will release some further adventures set in the Neverwinter area to foolow up on Dragon of Icespire Peak. https://www.dndbeyond.com/essentials/continue-the-adventure
 

Matrix Sorcica

Explorer
BTW does Storm King's Thunder make for a good sandbox campaign?

Shame if Barakus hasn't been 5e-ified yet, would not be hard to do a home conversion though.
The whole North might be a tad too big fo ra sandbox, as you said yourself about the Sword Coast. But imo SKT feels very sandboxy. I plan to use it myself as the base for a semi-sandbox adventure, where I can throw in some of the other adventures that I'd like to run. So will drop a lot of hooks and hints, and see where the players go.

I'm pretty sure Barakus is on Frog God's to do list.
 

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