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D&D 5E Any ideas for Rot and Ruin Domains?

Eubani

Hero
Any ideas for Rot and Ruin Domains? Need for homebrew campaign thought I would see what ideas are floating about. Thanks in advance.
 

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DEFCON 1

Legend
Haven't seen anything specifically for 'Rot' or 'Ruin', but here's a 'Plague' domain done by BalthasarBarikdral on the UnearthedArcana subreddit. Plague can be thought of as kind of close to rot so you could possibly adapt it over if you wanted to.

PLAGUE DOMAIN
 

MechaTarrasque

Adventurer
For ruin domain:

bonus spells:

1st earth tremor, thunderwave
2nd dust devil, shatter
3rd erupting earth, wall of sand
4th conjure minor elementals, hallucinatory terrain
5th animate objects, transmute rock

Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.

Channel Divinity: Siege Monster

Starting at 2nd level, any attack or spell you use does double damage to objects or constructs.

Channel Divinity: Spirit of Desolation

Starting at 6th level, you can use your action to cause a damaged object or construct you can see to have an aura of desolation for 1 minute. All creatures who touch the object during this period will take 2d8 psychic damage.

Divine Strike
At 8th level, you get the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach the 14th level, the damage increases to 2d8.

Haunted Ruin

Starting at 17th level, you can cast the antipathy spell on an object that has been damaged. You need to complete a long rest before you can use this ability again.


This is sort of a hybrid of a cleric who wants to spread ruin (thus siege monster and divine strike) and one who wants to guard a ruin (thus hallucinatory terrain and haunted ruin), or maybe just one who created a ruin while younger and now guards his handiwork. Regardless there is probably a lot of dust and rubble lying around, which makes dust devil and wall of sand seem appropriate.
 
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Eubani

Hero
For ruin domain:

bonus spells:

1st earth tremor, thunderwave
2nd dust devil, shatter
3rd erupting earth, wall of sand
4th conjure minor elementals, hallucinatory terrain
5th animate objects, transmute rock

Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.

Channel Divinity: Siege Monster

Starting at 2nd level, any attack or spell you use does double damage to objects or constructs.

Channel Divinity: Spirit of Desolation

Starting at 6th level, you can use your action to cause a damaged object or construct you can see to have an aura of desolation for 1 minute. All creatures who touch the object during this period will take 2d8 psychic damage.

Divine Strike
At 8th level, you get the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach the 14th level, the damage increases to 2d8.

Haunted Ruin

Starting at 17th level, you can cast the antipathy spell on an object that has been damaged. You need to complete a long rest before you can use this ability again.


This is sort of a hybrid of a cleric who wants to spread ruin (thus siege monster and divine strike) and one who wants to guard a ruin (thus hallucinatory terrain and haunted ruin), or maybe just one who created a ruin while younger and now guards his handiwork. Regardless there is probably a lot of dust and rubble lying around, which makes dust devil and wall of sand seem appropriate.
Great ideas, overall I am more interested in causing ruin in the general sense but still good work.
 

MechaTarrasque

Adventurer
Great ideas, overall I am more interested in causing ruin in the general sense but still good work.

Thank you. In that case, I would swap out some of the following:

level 4 swap elemental bane for hallucinatory terrain
level 5 swap destructive wave for animate object

Channel Divinity: Unreliable Metal

Starting at 6th level, you can use your action to cause one nonmagic metal object you see to take a permanent and cumulative -1 penalty to either the damage it causes or the AC it provides. If either the damage or the AC value is reduced by -5, the item is destroyed.

Spirit of Devastation

Starting at 17th level, you can use your action to summon a spirit of devastation (use the statistics for a Goristro). The spirit will attack a structure (either the closest one to it or one you designate that you can see). The spirit will ignore all creatures unless they interfere with its attack on the structure. If the structure is destroyed or 1 minute goes by, the spirit will disappear. You cannot command the spirit other than to designate a target; you can't designate a second target or call off the spirit. You cannot use this ability again until you complete a long rest.
 

Eubani

Hero
Thank you. In that case, I would swap out some of the following:

level 4 swap elemental bane for hallucinatory terrain
level 5 swap destructive wave for animate object

Channel Divinity: Unreliable Metal

Starting at 6th level, you can use your action to cause one nonmagic metal object you see to take a permanent and cumulative -1 penalty to either the damage it causes or the AC it provides. If either the damage or the AC value is reduced by -5, the item is destroyed.

Spirit of Devastation

Starting at 17th level, you can use your action to summon a spirit of devastation (use the statistics for a Goristro). The spirit will attack a structure (either the closest one to it or one you designate that you can see). The spirit will ignore all creatures unless they interfere with its attack on the structure. If the structure is destroyed or 1 minute goes by, the spirit will disappear. You cannot command the spirit other than to designate a target; you can't designate a second target or call off the spirit. You cannot use this ability again until you complete a long rest.
Looks good, some quality ideas here.
 

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