Ath'kethin
Elder Thing
Hi,
I'd be interested in an Eberron adventure path. A difficulty that I wonder about which seems to arise is how to handle the unexplained events of The Mournland / Crye. In Pathfinder, the death of Aroden seems to be the same sort of difficulty. The problem for Eberron seems worse, since the events of the Last War feel more present than the death of Aroden does in Golarion.
Another problem, which arises in general, is that the size of the continent. Without a lot of hand waving, the large distances can be a very large impediment.
Thx!
TomB
The way I would recommend dealing with Cyre/the Mournland: don't. Giving an answer to these questions seems to counteract their very reason for existing.
Also, Eberron literally has a device built into it whose entire purpose is handwaving travel: the Lightning Rail.
I'm curious what avenue the AP would follow for high level play, but I don't see any insurmountable obstacles.